Player Matchup

Rama
Rama
Gov3y
Rama
Level 46
God Stats
11W - 10L
1,577 SR
Queue Stats
167W - 151L
1,551 Elo+
Party 3
Hel
Hel
HomeSlice_448
Hel
Level 69
God Stats
5W - 5L
1,500 SR
Queue Stats
91W - 82L
1,578 Elo+
Party 3
Osiris
Osiris
Widarr
Osiris
Level 145
God Stats
4W - 4L
1,490 SR
Queue Stats
274W - 279L
1,458 Elo+
Party 1
Bastet
Bastet
darkrealms2905
Bastet
Level 142
God Stats
5W - 4L
1,687 SR
Queue Stats
514W - 502L
1,609 Elo+
Party 3
Ares
Ares
littleTRALHA
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,448 Elo+
Party 1
Team Averages
Level 84
1,551 SR
1,529 Elo+

VS

Team Averages
Level 76
1,835 SR
1,596 Elo+
Geb
Geb
CT-KINGZ-
Geb
Level 125
God Stats
4W - 5L
1,747 SR
Queue Stats
332W - 326L
1,563 Elo+
Party 2
Medusa
Medusa
Cleb2ponto0
Medusa
Level 14
God Stats
3W - 1L
1,916 SR
Queue Stats
20W - 25L
1,569 Elo+
Party 4
Chiron
Chiron
Guildling
Chiron
Level 153
God Stats
0W - 1L
2,037 SR
Queue Stats
171W - 147L
1,645 Elo+
Party 2
He Bo
He Bo
SoloLaneYonko
He Bo
Level 17
God Stats
0W - 1L
1,840 SR
Queue Stats
29W - 16L
1,689 Elo+
Party 2
Susano
Susano
Whiskeyy7w7
Susano
Level 69
God Stats
18W - 19L
1,636 SR
Queue Stats
416W - 476L
1,512 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gov3y
Rama
20
10 / 5 / 7
14,286
595
25,941
20,219
7,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 4 / 2
13,253
552
11,716
17,826
7,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Widarr
Osiris
19
5 / 4 / 12
12,963
540
16,996
24,163
35,162
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
9 / 2 / 10
14,181
591
22,107
17,265
9,672
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
3 / 4 / 19
12,889
537
17,679
22,484
27,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 9
10,245
427
10,032
24,920
23,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
18
0 / 7 / 3
10,939
456
8,164
22,371
8,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
Guildling
Chiron
20
6 / 6 / 3
12,497
521
17,344
24,943
9,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 5 / 4
12,668
528
21,397
20,915
8,572
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
19
5 / 8 / 5
12,033
501
12,808
24,631
10,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
43
33
Kills
19
19
Deaths
33
50
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
9
0.93
L
Medusa
0
7
3
0.21
W
Rama
Gov3y
Rama
10
5
7
2.7
L
Chiron
Guildling
Chiron
6
6
3
1.25
W
6
4
2
1.75
L
6
5
4
1.6
L
Susano
5
8
5
0.94
W
Osiris
Widarr
Osiris
5
4
12
2.75
W
9
2
10
7
W
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,439
Damage
69,745
101,957
Taken
117,780
87,108
Mitigated
59,544
27,797
Healing
34,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,032
1,083
865
2,241
24,920
23,180
0
9,346
15,402
28,001
0
L
Medusa
8,164
3,584
139
6,622
22,371
8,066
830
4,416
17,923
0
80,386
W
Rama
Gov3y
Rama
25,941
19,315
0
7,933
20,219
7,268
5,053
5,553
14,666
0
121,017
L
Chiron
Guildling
Chiron
17,344
8,571
899
9,962
24,943
9,630
246
4,916
19,940
0
89,999
W
11,716
564
3,337
7,447
17,826
7,496
629
8,528
9,298
98,089
0
L
21,397
592
536
7,743
20,915
8,572
0
9,340
11,345
86,334
0
L
Susano
12,808
4,283
0
5,150
24,631
10,096
0
6,397
18,146
0
88,665
W
Osiris
Widarr
Osiris
16,996
3,509
0
3,452
24,163
35,162
1,218
4,389
19,774
22,148
54,279
W
22,107
4,022
0
2,625
17,265
9,672
2,342
4,587
12,678
0
116,498
W
17,679
427
0
3,003
22,484
27,510
906
8,539
13,945
47,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,572
Gold Earned
58,382
682
Minions Killed
591
0
Camps Cleared
0
2,329,695
Distance Traveled
2,133,108
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,245
427
37
2
0
413,398
4
L
Medusa
10,939
456
135
6
0
415,955
1
W
Rama
14,286
595
175
7
0
446,615
0
L
Chiron
12,497
521
150
6
0
431,208
1
W
Hel
13,253
552
164
7
0
427,777
2
L
He Bo
12,668
528
129
5
0
420,169
7
L
Susano
12,033
501
140
6
0
452,378
1
W
Osiris
12,963
540
122
5
0
452,081
1
W
Bastet
14,181
591
177
7
0
526,319
0
W
Ares
12,889
537
44
2
0
476,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role