Player Matchup

Fenrir
Fenrir
Ollavi
Fenrir
Level 87
God Stats
9W - 3L
1,741 SR
Queue Stats
75W - 72L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
PLAYS3J
Gilgamesh
Level 104
God Stats
6W - 1L
1,689 SR
Queue Stats
14W - 22L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
YankieBar
Nu Wa
Level 129
God Stats
12W - 10L
1,574 SR
Queue Stats
220W - 198L
1,527 Elo+
Solo
Team Averages
Level 107
1,668 SR
1,485 Elo+

VS

Team Averages
Level 137
1,602 SR
1,490 Elo+
Merlin
Merlin
Brakage69
Merlin
Level 134
God Stats
1W - 1L
1,783 SR
Queue Stats
268W - 343L
1,368 Elo+
Solo
Bellona
Bellona
TheNiLiX
Bellona
Level 133
God Stats
87W - 75L
1,595 SR
Queue Stats
305W - 322L
1,550 Elo+
Party 2
Set
Set
lorddp_501
Set
Level 144
God Stats
21W - 20L
1,427 SR
Queue Stats
329W - 343L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ollavi
Fenrir
20
8 / 5 / 12
18,137
648
24,454
38,588
35,062
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
PLAYS3J
Gilgamesh
20
7 / 4 / 12
17,900
639
19,580
37,735
31,313
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
YankieBar
Nu Wa
20
7 / 5 / 12
18,083
646
37,201
23,608
10,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brakage69
Merlin
16
2 / 8 / 3
15,755
563
22,397
20,988
7,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
TheNiLiX
Bellona
20
5 / 7 / 8
17,374
621
27,723
38,977
52,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 7 / 6
17,795
636
30,290
34,027
35,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
22
Kills
14
14
Deaths
22
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brakage69
Merlin
2
8
3
0.44
W
Fenrir
Ollavi
Fenrir
8
5
12
2.8
W
Gilgamesh
PLAYS3J
Gilgamesh
7
4
12
3.25
L
Bellona
TheNiLiX
Bellona
5
7
8
1.29
W
Nu Wa
YankieBar
Nu Wa
7
5
12
2.6
L
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,235
Damage
80,410
99,931
Taken
93,992
76,570
Mitigated
94,650
31,487
Healing
19,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brakage69
Merlin
22,397
1,201
0
5,546
20,988
7,358
0
9,707
11,281
83,624
0
W
Fenrir
Ollavi
Fenrir
24,454
7,543
0
12,188
38,588
35,062
321
14,485
22,110
3,665
66,700
W
Gilgamesh
PLAYS3J
Gilgamesh
19,580
6,214
0
11,503
37,735
31,313
1,053
12,439
23,582
3,385
61,820
L
Bellona
TheNiLiX
Bellona
27,723
4,878
0
6,668
38,977
52,162
754
15,753
23,224
14,160
71,468
W
Nu Wa
YankieBar
Nu Wa
37,201
9,805
1,148
6,648
23,608
10,195
1,453
6,498
16,129
122,705
0
L
30,290
9,632
0
7,777
34,027
35,130
1,827
14,501
19,526
12,369
73,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,120
Gold Earned
50,924
309
Minions Killed
337
12
Camps Cleared
12
1,557,616
Distance Traveled
1,470,061
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,755
563
122
4
6
452,210
5
W
Fenrir
18,137
648
76
3
10
524,432
12
W
Gilgamesh
17,900
639
66
2
1
555,286
1
L
Bellona
17,374
621
99
4
1
513,685
4
W
Nu Wa
18,083
646
167
6
1
477,898
6
L
Set
17,795
636
116
4
5
504,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role