Player Matchup

Discordia
Discordia
CarryMePlez69
Discordia
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,690 Elo+
Party 2
Camazotz
Camazotz
FancyCommie
Camazotz
Level 25
God Stats
2W - 3L
1,865 SR
Queue Stats
32W - 28L
1,676 Elo+
Solo
Artemis
Artemis
Smorfia
Artemis
Level 5
God Stats
4W - 0L
1,878 SR
Queue Stats
15W - 9L
1,767 Elo+
Party 2
Ares
Ares
TKPsychosis
Ares
Level 27
God Stats
5W - 1L
1,712 SR
Queue Stats
109W - 80L
1,622 Elo+
Solo
Loki
Loki
VorticoseLeader
Loki
Level 146
God Stats
103W - 51L
1,701 SR
Queue Stats
204W - 130L
1,602 Elo+
Party 2
Team Averages
Level 45
1,731 SR
1,671 Elo+

VS

Team Averages
Level 27
1,665 SR
1,586 Elo+
Medusa
Medusa
Amanzo
Medusa
Level 27
God Stats
16W - 8L
1,813 SR
Queue Stats
154W - 132L
1,545 Elo+
Party 1
Cabrakan
Cabrakan
BloodIncantation
Cabrakan
Level 27
God Stats
1W - 1L
1,757 SR
Queue Stats
164W - 138L
1,543 Elo+
Party 1
King Arthur
King Arthur
Jistu
King Arthur
Level 29
God Stats
7W - 4L
1,754 SR
Queue Stats
265W - 168L
1,623 Elo+
Solo
Chronos
Chronos
SineManibus
Chronos
Level 27
God Stats
1W - 1L
1,742 SR
Queue Stats
61W - 47L
1,600 Elo+
Solo
Mercury
Mercury
XRunning
Mercury
Level 26
God Stats
0W - 3L
1,260 SR
Queue Stats
71W - 58L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CarryMePlez69
Discordia
12
0 / 1 / 7
7,503
536
4,661
5,873
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
FancyCommie
Camazotz
14
11 / 2 / 0
8,826
630
7,870
9,435
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Smorfia
Artemis
11
0 / 2 / 2
6,659
476
4,204
7,524
2,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 4
7,367
526
4,423
11,070
7,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 5
7,217
516
5,416
6,953
2,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Amanzo
Medusa
11
1 / 2 / 0
6,814
487
6,100
7,476
2,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 2 / 1
6,989
499
4,244
8,598
8,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Jistu
King Arthur
14
2 / 3 / 2
8,392
599
6,247
7,549
6,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos
SineManibus
Chronos
12
1 / 5 / 0
7,263
519
3,070
9,618
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
XRunning
Mercury
13
3 / 2 / 1
7,708
551
4,530
8,615
2,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
9
9
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
Amanzo
Medusa
1
2
0
0.5
L
2
2
1
1.25
W
Discordia
CarryMePlez69
Discordia
0
1
7
3.5
W
Camazotz
FancyCommie
Camazotz
11
2
0
5.5
L
King Arthur
Jistu
King Arthur
2
3
2
1
L
Chronos
SineManibus
Chronos
1
5
0
0.2
W
Artemis
Smorfia
Artemis
0
2
2
0.5
W
1
1
4
3
W
1
3
5
1.17
L
Mercury
XRunning
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,574
Damage
24,191
40,855
Taken
41,856
17,192
Mitigated
22,341
13,405
Healing
8,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Amanzo
Medusa
6,100
3,096
0
1,915
7,476
2,196
1,000
1,711
5,765
0
45,246
L
4,244
858
0
3,429
8,598
8,133
0
3,627
4,971
11,807
0
W
Discordia
CarryMePlez69
Discordia
4,661
453
53
2,105
5,873
1,994
86
2,040
3,833
41,612
0
W
Camazotz
FancyCommie
Camazotz
7,870
1,855
0
4,593
9,435
3,297
0
1,211
8,224
0
45,652
L
King Arthur
Jistu
King Arthur
6,247
403
0
565
7,549
6,224
0
1,873
5,676
6,768
46,929
L
Chronos
SineManibus
Chronos
3,070
731
0
2,235
9,618
3,580
1,338
1,430
8,188
35,109
6,288
W
Artemis
Smorfia
Artemis
4,204
1,004
0
2,020
7,524
2,568
1,398
1,796
5,728
0
44,008
W
4,423
164
0
3,190
11,070
7,250
0
2,362
8,708
24,725
0
W
5,416
1,180
0
1,444
6,953
2,083
0
988
5,965
0
37,429
L
Mercury
XRunning
Mercury
4,530
1,711
0
0
8,615
2,208
0
443
8,172
0
58,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,572
Gold Earned
37,166
370
Minions Killed
408
0
Camps Cleared
0
1,371,236
Distance Traveled
1,360,137
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,814
487
85
6
0
255,633
2
L
Cabrakan
6,989
499
12
1
0
272,118
4
W
Discordia
7,503
536
94
7
0
288,305
5
W
Camazotz
8,826
630
76
5
0
301,928
1
L
King Arthur
8,392
599
124
9
0
298,172
2
L
Chronos
7,263
519
94
7
0
241,124
7
W
Artemis
6,659
476
85
6
0
254,198
4
W
Ares
7,367
526
39
3
0
274,966
3
W
Loki
7,217
516
76
5
0
251,839
5
L
Mercury
7,708
551
93
7
0
293,090
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role