Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Glendora_Wint
Ravana
Level 78
God Stats
8W - 11L
1,545 SR
Queue Stats
563W - 462L
1,590 Elo+
Solo
Baba Yaga
Baba Yaga
Sam_la_Plante
Baba Yaga
Level 105
God Stats
2W - 3L
1,526 SR
Queue Stats
371W - 319L
1,532 Elo+
Solo
Hou Yi
Hou Yi
WDZ666
Hou Yi
Level 126
God Stats
30W - 26L
1,556 SR
Queue Stats
533W - 498L
1,584 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,541 Elo+

VS

Team Averages
Level 114
1,597 SR
1,558 Elo+
Chang'e
Chang'e
Barzwell
Chang'e
Level 89
God Stats
51W - 39L
1,563 SR
Queue Stats
692W - 649L
1,514 Elo+
Solo
Neith
Neith
Boujee_Booo
Neith
Level 129
God Stats
25W - 15L
1,635 SR
Queue Stats
387W - 370L
1,532 Elo+
Solo
Sol
Sol
MajorasFlaskk
Sol
Level 146
God Stats
1W - 0L
1,767 SR
Queue Stats
173W - 138L
1,565 Elo+
Solo
Medusa
Medusa
NuclearBunni
Medusa
Level 97
God Stats
15W - 21L
1,491 SR
Queue Stats
478W - 458L
1,568 Elo+
Solo
Achilles
Achilles
Sp00der_Man07
Achilles
Level 110
God Stats
11W - 13L
1,530 SR
Queue Stats
179W - 183L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 0
5,662
566
1,255
4,116
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
 
Bacchus
8
2 / 3 / 2
5,305
531
5,333
9,379
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 4 / 1
5,326
533
1,264
5,747
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Sam_la_Plante
Baba Yaga
11
1 / 0 / 0
5,714
571
2,778
5,706
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
WDZ666
Hou Yi
10
1 / 1 / 4
5,686
569
4,569
4,576
1,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Barzwell
Chang'e
11
2 / 0 / 0
6,354
635
3,537
4,487
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
6,336
634
3,796
3,905
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 1
5,321
532
1,887
5,152
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
10
4 / 2 / 3
6,101
610
4,096
5,239
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Sp00der_Man07
Achilles
9
2 / 0 / 2
5,165
517
4,505
6,622
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
10
10
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
L
Bacchus
 
Bacchus
2
3
2
1
W
Chang'e
Barzwell
Chang'e
2
0
0
2
W
1
0
3
2.5
L
1
4
1
0.38
W
1
3
1
0.5
W
Medusa
4
2
3
2.75
L
Baba Yaga
Sam_la_Plante
Baba Yaga
1
0
0
1
W
Achilles
Sp00der_Man07
Achilles
2
0
2
3
L
Hou Yi
WDZ666
Hou Yi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,199
Damage
17,821
29,524
Taken
25,405
13,811
Mitigated
8,233
8,564
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,255
0
0
797
4,116
1,206
19
1,612
2,504
34,247
0
L
Bacchus
 
Bacchus
5,333
442
0
1,700
9,379
7,156
0
2,117
7,262
19,756
0
W
Chang'e
Barzwell
Chang'e
3,537
164
76
2,941
4,487
1,305
114
1,779
2,582
37,059
0
W
3,796
1,529
0
2,079
3,905
1,476
526
2,235
1,670
0
36,323
L
1,264
232
0
1,796
5,747
1,886
60
1,227
4,520
0
28,882
W
1,887
776
0
1,624
5,152
1,017
0
1,190
3,962
24,203
0
W
Medusa
4,096
1,507
0
1,856
5,239
1,760
0
1,924
3,289
0
29,169
L
Baba Yaga
Sam_la_Plante
Baba Yaga
2,778
164
0
2,717
5,706
2,297
0
94
5,612
33,928
0
W
Achilles
Sp00der_Man07
Achilles
4,505
1,280
0
3,308
6,622
2,675
0
2,149
4,473
2,388
12,864
L
Hou Yi
WDZ666
Hou Yi
4,569
2,235
0
1,554
4,576
1,266
0
791
3,785
0
32,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,693
Gold Earned
29,277
334
Minions Killed
311
0
Camps Cleared
0
986,084
Distance Traveled
1,018,909
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,662
566
95
10
0
201,394
5
L
Bacchus
5,305
531
27
3
0
193,453
1
W
Chang'e
6,354
635
89
9
0
201,869
3
W
Neith
6,336
634
81
8
0
190,445
5
L
Ravana
5,326
533
66
7
0
201,407
2
W
Sol
5,321
532
58
6
0
185,010
5
W
Medusa
6,101
610
53
5
0
219,719
3
L
Baba Yaga
5,714
571
74
7
0
201,293
3
W
Achilles
5,165
517
30
3
0
221,866
4
L
Hou Yi
5,686
569
72
7
0
188,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role