Player Matchup

Fenrir
Fenrir
LOD TWIZTIDSIX
Fenrir
Level 87
God Stats
27W - 39L
1,434 SR
Queue Stats
368W - 517L
1,364 Elo+
Solo
Discordia
Discordia
RainXofXLove
Discordia
Level 28
God Stats
8W - 4L
1,916 SR
Queue Stats
103W - 93L
1,570 Elo+
Party 1
Sol
Sol
imadonke
Sol
Level 29
God Stats
12W - 20L
1,410 SR
Queue Stats
124W - 165L
1,272 Elo+
Party 1
Team Averages
Level 48
1,587 SR
1,402 Elo+

VS

Team Averages
Level 49
1,394 SR
1,333 Elo+
Scylla
Scylla
Genshi Hayabusa
Scylla
Level 24
God Stats
5W - 7L
1,479 SR
Queue Stats
96W - 93L
1,322 Elo+
Party 2
Artio
Artio
Sir TrapAlot210
Artio
Level 69
God Stats
5W - 6L
1,450 SR
Queue Stats
233W - 283L
1,430 Elo+
Party 2
Chiron
Chiron
Tribaljames
Chiron
Level 55
God Stats
1W - 2L
1,254 SR
Queue Stats
5W - 10L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
7,799
600
4,026
5,289
2,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Discordia
RainXofXLove
Discordia
12
3 / 5 / 3
8,761
674
10,027
8,351
2,434
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 5
8,903
685
9,862
15,305
4,542
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
9,450
727
7,828
7,567
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 6
9,016
694
6,143
21,341
17,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
14
4 / 2 / 7
10,047
773
9,146
8,937
3,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
11
11
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
2
3
2
1
L
Discordia
RainXofXLove
Discordia
3
5
3
0.9
W
3
4
6
1.5
W
Chiron
4
2
7
3.75
L
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,915
Damage
23,117
28,945
Taken
37,845
9,240
Mitigated
23,879
7,780
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,828
691
0
2,553
7,567
2,890
654
5,395
2,129
33,607
0
L
4,026
258
0
664
5,289
2,264
0
1,302
3,901
0
7,745
L
Discordia
RainXofXLove
Discordia
10,027
840
0
0
8,351
2,434
86
4,490
3,641
28,474
0
W
6,143
558
696
9,159
21,341
17,714
116
10,177
10,921
20,884
0
W
Chiron
9,146
1,843
1,022
3,273
8,937
3,275
1,863
5,299
3,518
0
35,432
L
9,862
2,419
127
6,989
15,305
4,542
100
7,791
7,204
33,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,463
Gold Earned
28,513
101
Minions Killed
142
3
Camps Cleared
8
593,604
Distance Traveled
731,031
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,450
727
64
5
6
220,997
2
L
Fenrir
7,799
600
10
1
1
132,106
0
L
Discordia
8,761
674
39
3
0
246,398
0
W
Artio
9,016
694
13
1
0
264,270
3
W
Chiron
10,047
773
65
5
2
245,764
1
L
Sol
8,903
685
52
4
2
215,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role