Player Matchup

Hera
Hera
BaD_I3oY
Hera
Level 86
God Stats
62W - 52L
1,587 SR
Queue Stats
265W - 255L
1,584 Elo+
Solo
Medusa
Medusa
Bl4ck_IRyuk
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,669 Elo+
Party 2
Guan Yu
Guan Yu
CaIIMeDaddy42
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,490 Elo+
Party 2
Team Averages
Level 41
1,529 SR
1,581 Elo+

VS

Team Averages
Level 97
1,642 SR
1,659 Elo+
Gilgamesh
Gilgamesh
DUSTxInferno
Gilgamesh
Level 155
God Stats
47W - 11L
1,908 SR
Queue Stats
577W - 159L
1,910 Elo+
Solo
Ullr
Ullr
badly_BAD
Ullr
Level 128
God Stats
7W - 13L
1,517 SR
Queue Stats
311W - 311L
1,543 Elo+
Party 1
Ra
Ra
mgr34
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
3 / 5 / 5
8,154
741
9,111
9,182
2,818
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
11
4 / 6 / 5
8,651
786
9,724
10,798
4,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
13
4 / 4 / 6
8,640
785
8,597
14,981
14,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DUSTxInferno
Gilgamesh
14
7 / 3 / 8
9,947
904
10,817
19,581
19,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
13
7 / 4 / 6
9,167
833
8,462
10,312
4,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
12
1 / 4 / 13
8,290
754
8,468
8,624
3,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
11
Kills
15
15
Deaths
11
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hera
3
5
5
1.1
L
Medusa
4
6
5
1.08
L
Guan Yu
4
4
6
1.75
W
Gilgamesh
DUSTxInferno
Gilgamesh
7
3
8
3.67
W
Ullr
7
4
6
2.5
W
Ra
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
27,747
34,961
Taken
38,517
21,758
Mitigated
26,553
8,317
Healing
12,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,111
2,336
0
829
9,182
2,818
463
1,993
7,189
27,282
0
L
Medusa
9,724
4,223
0
1,482
10,798
4,628
1,199
2,922
7,876
0
25,163
L
Guan Yu
8,597
872
1,108
4,898
14,981
14,312
370
3,989
10,992
7,514
13,199
W
Gilgamesh
DUSTxInferno
Gilgamesh
10,817
3,690
0
5,578
19,581
19,243
676
5,210
14,371
1,680
24,984
W
Ullr
8,462
4,031
0
1,801
10,312
4,078
1,280
3,259
7,053
0
28,909
W
Ra
8,468
538
2,504
2,695
8,624
3,232
576
4,216
4,408
38,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,445
Gold Earned
27,404
109
Minions Killed
131
3
Camps Cleared
7
571,235
Distance Traveled
615,566
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,154
741
30
3
0
182,297
0
L
Medusa
8,651
786
45
4
2
176,609
1
L
Guan Yu
8,640
785
34
3
1
212,329
3
W
Gilgamesh
9,947
904
15
1
3
201,023
2
W
Ullr
9,167
833
32
3
3
183,344
1
W
Ra
8,290
754
84
8
1
231,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role