Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Axanthic_Wolf
Set
Level 122
God Stats
0W - 2L
1,240 SR
Queue Stats
151W - 144L
1,484 Elo+
Party 2
Medusa
Medusa
DaFreakin_Rican
Medusa
Level 112
God Stats
5W - 4L
1,583 SR
Queue Stats
7W - 10L
1,425 Elo+
Party 2
Artio
Artio
Deathsoldier102
Artio
Level 104
God Stats
5W - 4L
1,516 SR
Queue Stats
317W - 285L
1,483 Elo+
Party 3
Cthulhu
Cthulhu
JAB2002
Cthulhu
Level 61
God Stats
3W - 2L
1,782 SR
Queue Stats
85W - 100L
1,355 Elo+
Party 3
Team Averages
Level 105
1,524 SR
1,449 Elo+

VS

Team Averages
Level 93
1,443 SR
1,375 Elo+
Achilles
Achilles
Captain_Thadd
Achilles
Level 79
God Stats
43W - 50L
1,415 SR
Queue Stats
394W - 488L
1,336 Elo+
Party 1
Chaac
Chaac
Sejuru_
Chaac
Level 68
God Stats
24W - 18L
1,530 SR
Queue Stats
369W - 452L
1,322 Elo+
Party 1
Thor
Thor
kandelx
Thor
Level 106
God Stats
5W - 5L
1,641 SR
Queue Stats
84W - 81L
1,450 Elo+
Solo
Chang'e
Chang'e
lui0935
Chang'e
Level 69
God Stats
9W - 10L
1,152 SR
Queue Stats
404W - 477L
1,331 Elo+
Party 1
Cernunnos
Cernunnos
vvvfffdd010
Cernunnos
Level 145
God Stats
4W - 6L
1,477 SR
Queue Stats
792W - 799L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
1 / 1 / 1
5,127
394
675
1,169
241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 2
5,864
451
3,836
8,546
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 5 / 0
6,135
472
5,129
8,309
2,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 1
5,841
449
4,393
8,463
7,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
JAB2002
Cthulhu
7
0 / 6 / 1
5,064
390
3,267
12,782
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Captain_Thadd
Achilles
12
4 / 1 / 4
7,036
541
4,939
6,588
4,229
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Sejuru_
Chaac
11
3 / 0 / 5
7,013
539
4,128
7,135
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
kandelx
Thor
14
5 / 0 / 6
7,787
599
4,945
9,527
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
lui0935
Chang'e
12
4 / 3 / 4
6,949
535
5,341
7,450
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
vvvfffdd010
Cernunnos
12
2 / 1 / 5
7,336
564
7,963
5,033
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
18
18
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
L
1
5
2
0.4
W
Achilles
Captain_Thadd
Achilles
4
1
4
6
L
1
5
0
0.2
L
1
1
1
1.5
L
Cthulhu
JAB2002
Cthulhu
0
6
1
0.08
W
Chaac
Sejuru_
Chaac
3
0
5
5.5
W
Thor
kandelx
Thor
5
0
6
8
W
Chang'e
lui0935
Chang'e
4
3
4
2
W
Cernunnos
vvvfffdd010
Cernunnos
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,300
Damage
27,316
39,269
Taken
35,733
19,178
Mitigated
16,134
8,119
Healing
14,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
675
84
0
267
1,169
241
0
167
1,002
11,787
0
L
3,836
1,355
0
2,087
8,546
2,399
0
2,004
6,542
0
20,576
W
Achilles
Captain_Thadd
Achilles
4,939
1,189
0
2,836
6,588
4,229
56
1,543
4,652
0
29,236
L
5,129
1,706
0
1,045
8,309
2,574
429
1,580
6,729
0
37,422
L
4,393
130
144
3,288
8,463
7,770
0
755
7,708
19,479
0
L
Cthulhu
JAB2002
Cthulhu
3,267
284
93
1,195
12,782
6,194
138
1,902
10,880
14,261
0
W
Chaac
Sejuru_
Chaac
4,128
352
154
3,299
7,135
4,462
416
1,754
5,296
4,481
24,753
W
Thor
kandelx
Thor
4,945
1,236
0
2,409
9,527
3,240
58
2,020
7,336
0
50,518
W
Chang'e
lui0935
Chang'e
5,341
756
1,453
3,266
7,450
2,183
845
1,042
6,364
32,025
0
W
Cernunnos
vvvfffdd010
Cernunnos
7,963
4,323
0
1,268
5,033
2,020
2,328
1,198
3,750
0
52,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
36,121
193
Minions Killed
349
0
Camps Cleared
0
987,877
Distance Traveled
1,325,140
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,127
394
27
2
0
80,400
1
L
Set
5,864
451
42
3
0
188,223
1
W
Achilles
7,036
541
46
4
0
297,459
6
L
Medusa
6,135
472
66
5
0
214,792
1
L
Artio
5,841
449
40
3
0
266,684
3
L
Cthulhu
5,064
390
18
1
0
237,778
0
W
Chaac
7,013
539
53
4
0
268,298
2
W
Thor
7,787
599
88
7
0
300,893
0
W
Chang'e
6,949
535
57
4
0
234,138
5
W
Cernunnos
7,336
564
105
8
0
224,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role