Player Matchup

Odin
Odin
Platinum I
 
Odin
Platinum I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
AisakaTaigaa
Zhong Kui
Platinum II
Level 98
God Stats
6W - 5L
1,658 SR
Queue Stats
67W - 52L
1,988 MMR
Solo
Set
Set
Platinum IV
Bojfighter
Set
Platinum IV
Level 49
God Stats
6W - 2L
1,656 SR
Queue Stats
39W - 19L
2,109 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
MFDØØM
Kuzenbo
Platinum V
Level 160
God Stats
3W - 0L
2,020 SR
Queue Stats
54W - 30L
2,000 MMR
Solo
Anhur
Anhur
Platinum III
MadMandarin
Anhur
Platinum III
Level 155
God Stats
9W - 4L
1,887 SR
Queue Stats
51W - 44L
1,762 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,744 SR
1,872 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,560 SR
1,970 MMR
Sol
Sol
Platinum I
Agent10007
Sol
Platinum I
Level 160
God Stats
41W - 31L
1,683 SR
Queue Stats
271W - 257L
2,012 MMR
Solo
Horus
Horus
Platinum II
Arki11
Horus
Platinum II
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 56L
1,937 MMR
Solo
Susano
Susano
Diamond IV
Rashevsky
Susano
Diamond IV
Level 95
God Stats
2W - 4L
1,620 SR
Queue Stats
34W - 37L
2,005 MMR
Solo
Chernobog
Chernobog
Gold I
ScrypEXex
Chernobog
Gold I
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,883 MMR
Solo
Anubis
Anubis
Diamond V
Zekebarta
Anubis
Diamond V
Level 134
God Stats
4W - 5L
1,499 SR
Queue Stats
476W - 478L
2,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 2 / 7
6,803
523
3,866
9,096
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
AisakaTaigaa
Zhong Kui
13
8 / 1 / 2
7,768
598
9,349
7,653
5,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 2 / 7
8,157
627
7,198
9,539
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
MFDØØM
Kuzenbo
13
2 / 0 / 6
7,885
607
5,575
9,743
9,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 2 / 0
8,021
617
4,913
7,542
2,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Morgan Le FayGilgameshUllrAthenaGeb

VS

Bans
TiamatArtemisDanzaburouApolloSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,781
522
6,801
10,084
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Horus
Arki11
Horus
10
3 / 2 / 3
7,068
544
3,872
10,486
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
Rashevsky
Susano
10
1 / 4 / 0
5,919
455
3,557
8,254
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
ScrypEXex
Chernobog
9
1 / 5 / 1
5,868
451
4,997
8,185
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Zekebarta
Anubis
10
0 / 5 / 3
5,883
453
3,727
7,717
3,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
18
Kills
7
7
Deaths
19
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
7
1.75
L
2
3
2
1
W
Zhong Kui
AisakaTaigaa
Zhong Kui
8
1
2
9
L
Horus
Arki11
Horus
3
2
3
2.25
W
5
2
7
4.25
W
Kuzenbo
MFDØØM
Kuzenbo
2
0
6
5
W
3
2
0
1.5
L
Susano
Rashevsky
Susano
1
4
0
0.25
L
Chernobog
ScrypEXex
Chernobog
1
5
1
0.3
L
Anubis
Zekebarta
Anubis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
22,954
43,573
Taken
44,726
26,411
Mitigated
20,094
14,932
Healing
15,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,866
1,171
0
1,332
9,096
5,912
0
2,411
6,685
0
25,226
L
6,801
2,087
0
5,056
10,084
3,497
0
135
9,949
44,577
6,699
W
Zhong Kui
AisakaTaigaa
Zhong Kui
9,349
2,020
132
3,416
7,653
5,565
286
2,080
5,573
33,262
0
L
Horus
Arki11
Horus
3,872
2,098
552
3,143
10,486
8,507
0
2,507
7,575
0
18,179
W
7,198
3,620
0
3,738
9,539
3,583
0
652
8,887
0
65,288
W
Kuzenbo
MFDØØM
Kuzenbo
5,575
1,944
0
3,723
9,743
9,069
133
483
9,260
43,432
0
W
4,913
2,538
0
2,591
7,542
2,282
72
4,225
3,317
0
52,317
L
Susano
Rashevsky
Susano
3,557
734
0
3,182
8,254
2,317
0
2,318
5,733
0
31,054
L
Chernobog
ScrypEXex
Chernobog
4,997
3,021
0
1,699
8,185
2,567
0
4,686
3,455
0
28,220
L
Anubis
Zekebarta
Anubis
3,727
130
0
2,341
7,717
3,206
0
4,244
2,955
37,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,634
Gold Earned
31,519
424
Minions Killed
305
0
Camps Cleared
0
1,291,677
Distance Traveled
1,156,105
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,803
523
43
3
0
265,080
5
L
Sol
6,781
522
94
7
0
240,041
6
W
Zhong Kui
7,768
598
60
5
0
233,309
6
L
Horus
7,068
544
33
3
0
252,650
7
W
Set
8,157
627
102
8
0
272,004
1
W
Kuzenbo
7,885
607
101
8
0
269,017
3
W
Anhur
8,021
617
118
9
0
252,267
4
L
Susano
5,919
455
65
5
0
262,933
4
L
Chernobog
5,868
451
52
4
0
181,159
1
L
Anubis
5,883
453
61
5
0
219,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role