Player Matchup

Geb
Geb
DonTheGrizzly
Geb
Level 105
God Stats
30W - 23L
1,491 SR
Queue Stats
659W - 637L
1,503 Elo+
Solo
Arachne
Arachne
Mr Grimm956
Arachne
Level 89
God Stats
34W - 26L
1,457 SR
Queue Stats
104W - 116L
1,332 Elo+
Solo
He Bo
He Bo
Timbuk204
He Bo
Level 50
God Stats
24W - 7L
1,608 SR
Queue Stats
333W - 289L
1,482 Elo+
Solo
Heimdallr
Heimdallr
foxlvstrng777
Heimdallr
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
223W - 206L
1,473 Elo+
Solo
Hachiman
Hachiman
munchonmacuchi
Hachiman
Level 59
God Stats
1W - 0L
1,539 SR
Queue Stats
2W - 4L
1,211 Elo+
Solo
Team Averages
Level 82
1,519 SR
1,400 Elo+

VS

Team Averages
Level 89
1,410 SR
1,382 Elo+
Rama
Rama
IndefiniteAsp
Rama
Level 86
God Stats
0W - 5L
1,095 SR
Queue Stats
458W - 699L
1,332 Elo+
Party 1
Athena
Athena
OG_Dragon-_-
Athena
Level 53
God Stats
16W - 21L
1,495 SR
Queue Stats
192W - 242L
1,325 Elo+
Solo
Achilles
Achilles
SynAF15
Achilles
Level 101
God Stats
26W - 30L
1,488 SR
Queue Stats
485W - 497L
1,470 Elo+
Solo
Osiris
Osiris
nerfer_wolf_
Osiris
Level 135
God Stats
2W - 4L
1,597 SR
Queue Stats
310W - 299L
1,506 Elo+
Solo
Zeus
Zeus
xBlackxSoul_
Zeus
Level 69
God Stats
17W - 24L
1,375 SR
Queue Stats
359W - 612L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
7,067
442
5,654
11,541
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Mr Grimm956
Arachne
14
5 / 2 / 1
8,394
525
8,041
11,936
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Timbuk204
He Bo
16
5 / 0 / 0
9,586
599
8,970
6,585
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
foxlvstrng777
Heimdallr
13
3 / 3 / 3
8,027
502
9,837
11,012
4,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
10
0 / 5 / 0
6,420
401
2,494
7,687
2,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,901
431
5,633
12,258
3,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
8
1 / 1 / 1
6,565
410
3,700
8,152
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
SynAF15
Achilles
12
1 / 5 / 0
7,357
460
7,475
11,650
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Osiris
14
7 / 2 / 1
9,069
567
8,511
12,342
12,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 1
7,960
498
2,882
5,982
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
10
10
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
1
3
0
0.33
W
Arachne
Mr Grimm956
Arachne
5
2
1
2.75
L
Athena
1
1
1
1.5
L
Achilles
SynAF15
Achilles
1
5
0
0.2
W
He Bo
Timbuk204
He Bo
5
0
0
5
W
Heimdallr
foxlvstrng777
Heimdallr
3
3
3
1.5
W
Hachiman
0
5
0
0
L
Osiris
7
2
1
3.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
28,201
48,761
Taken
50,384
23,052
Mitigated
27,375
18,924
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,654
1,158
519
4,130
11,541
8,521
28
2,126
9,375
10,515
0
L
5,633
4,434
215
5,046
12,258
3,508
0
3,182
9,064
0
38,424
W
Arachne
Mr Grimm956
Arachne
8,041
3,984
0
6,353
11,936
6,147
744
1,055
10,807
0
60,940
L
Athena
3,700
636
0
2,661
8,152
5,143
0
1,973
6,179
17,232
0
L
Achilles
SynAF15
Achilles
7,475
2,452
0
3,595
11,650
5,018
0
2,254
9,328
0
48,959
W
He Bo
Timbuk204
He Bo
8,970
546
0
3,162
6,585
2,008
0
1,582
4,807
66,754
0
W
Heimdallr
foxlvstrng777
Heimdallr
9,837
4,226
0
3,927
11,012
4,295
136
1,762
9,250
0
63,372
W
Hachiman
2,494
1,455
0
833
7,687
2,081
624
0
7,687
0
29,978
L
Osiris
8,511
2,379
0
4,258
12,342
12,094
494
3,016
9,230
0
51,231
L
2,882
71
0
1,110
5,982
1,612
0
3,827
1,959
46,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,494
Gold Earned
37,852
425
Minions Killed
413
0
Camps Cleared
0
1,495,637
Distance Traveled
1,503,517
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,067
442
7
0
0
333,366
8
L
Rama
6,901
431
72
5
0
294,421
1
W
Arachne
8,394
525
109
7
0
365,583
5
L
Athena
6,565
410
37
2
0
218,887
1
L
Achilles
7,357
460
97
6
0
329,964
6
W
He Bo
9,586
599
140
9
0
304,030
4
W
Heimdallr
8,027
502
112
7
0
282,846
1
W
Hachiman
6,420
401
57
4
0
209,812
0
L
Osiris
9,069
567
95
6
0
372,970
0
L
Zeus
7,960
498
112
7
0
287,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role