Player Matchup

Raijin
Raijin
CUJOx11B
Raijin
Level 149
God Stats
2W - 1L
1,581 SR
Queue Stats
62W - 75L
1,484 Elo+
Party 1
Ganesha
Ganesha
Fatal Astronomy
Ganesha
Level 121
God Stats
2W - 1L
1,854 SR
Queue Stats
116W - 123L
1,509 Elo+
Solo
Chaac
Chaac
Jkid1
Chaac
Level 129
God Stats
6W - 4L
1,909 SR
Queue Stats
517W - 535L
1,517 Elo+
Party 1
Rama
Rama
Searsie
Rama
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 70L
1,694 Elo+
Solo
Achilles
Achilles
ŚțěřóiDz
Achilles
Level 87
God Stats
2W - 5L
1,285 SR
Queue Stats
406W - 429L
1,462 Elo+
Party 1
Team Averages
Level 113
1,626 SR
1,533 Elo+

VS

Team Averages
Level 123
1,547 SR
1,522 Elo+
Khepri
Khepri
DKTrey32
Khepri
Level 88
God Stats
9W - 7L
1,523 SR
Queue Stats
568W - 573L
1,432 Elo+
Solo
Geb
Geb
ImtheDEMON
Geb
Level 158
God Stats
7W - 0L
1,943 SR
Queue Stats
178W - 190L
1,512 Elo+
Solo
Artemis
Artemis
OneandOakley
Artemis
Level 82
God Stats
19W - 5L
1,588 SR
Queue Stats
346W - 269L
1,621 Elo+
Party 2
Anubis
Anubis
WaxyCylinder
Anubis
Level 129
God Stats
1W - 2L
1,217 SR
Queue Stats
88W - 90L
1,535 Elo+
Party 2
Tyr
Tyr
twstdONE
Tyr
Level 158
God Stats
6W - 5L
1,465 SR
Queue Stats
138W - 150L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CUJOx11B
Raijin
16
4 / 4 / 4
9,362
780
13,338
13,202
5,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 8
8,586
716
8,044
22,567
23,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Jkid1
Chaac
17
5 / 3 / 4
10,002
834
10,565
18,015
20,269
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
Searsie
Rama
12
0 / 7 / 2
7,537
628
7,480
13,001
5,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ŚțěřóiDz
Achilles
12
1 / 7 / 3
7,489
624
3,620
14,727
12,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DKTrey32
Khepri
16
1 / 1 / 23
9,350
779
7,881
13,090
16,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 2 / 17
9,416
785
6,644
14,905
20,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
OneandOakley
Artemis
18
10 / 2 / 12
11,136
928
29,562
9,387
5,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
16
5 / 4 / 16
10,380
865
10,021
8,215
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 1 / 18
10,623
885
17,827
12,761
12,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
113
10
Kills
27
27
Deaths
10
21
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Raijin
CUJOx11B
Raijin
4
4
4
1.5
W
Khepri
DKTrey32
Khepri
1
1
23
12.5
L
0
6
8
0.67
W
3
2
17
5.75
L
Chaac
Jkid1
Chaac
5
3
4
2.33
W
Artemis
OneandOakley
Artemis
10
2
12
8
L
Rama
Searsie
Rama
0
7
2
0.14
W
Anubis
5
4
16
3.25
W
8
1
18
17
L
Achilles
ŚțěřóiDz
Achilles
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,047
Damage
71,935
81,512
Taken
58,358
67,073
Mitigated
60,837
22,570
Healing
15,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
CUJOx11B
Raijin
13,338
1,272
1,501
4,149
13,202
5,630
185
4,304
8,898
32,598
0
W
Khepri
DKTrey32
Khepri
7,881
424
1,297
1,466
13,090
16,815
290
4,193
8,897
16,358
0
L
8,044
583
1,942
2,938
22,567
23,261
298
6,573
15,994
19,134
0
W
6,644
133
1,509
2,784
14,905
20,612
282
5,108
9,797
13,886
0
L
Chaac
Jkid1
Chaac
10,565
1,328
1,696
6,118
18,015
20,269
141
6,386
11,629
0
20,413
W
Artemis
OneandOakley
Artemis
29,562
11,606
1,838
1,191
9,387
5,616
2,889
3,883
5,504
0
52,067
L
Rama
Searsie
Rama
7,480
6,031
2,048
1,667
13,001
5,244
560
3,188
9,813
0
11,334
W
Anubis
10,021
857
648
94
8,215
5,138
1,020
4,864
3,351
28,326
0
W
17,827
1,665
694
3,773
12,761
12,656
737
3,334
9,427
0
26,120
L
Achilles
ŚțěřóiDz
Achilles
3,620
642
320
191
14,727
12,669
559
4,095
10,632
0
4,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,976
Gold Earned
50,905
94
Minions Killed
136
0
Camps Cleared
0
935,768
Distance Traveled
1,223,955
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,362
780
55
5
0
191,021
1
W
Khepri
9,350
779
10
1
0
247,112
6
L
Ganesha
8,586
716
0
0
0
192,573
3
W
Geb
9,416
785
12
1
0
264,489
1
L
Chaac
10,002
834
24
2
0
203,826
0
W
Artemis
11,136
928
47
4
0
226,550
1
L
Rama
7,537
628
11
1
0
161,485
0
W
Anubis
10,380
865
47
4
0
203,478
0
W
Tyr
10,623
885
20
2
0
282,326
0
L
Achilles
7,489
624
4
0
0
186,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role