Player Matchup

Hel
Hel
ABLON-3
Hel
Level 6
God Stats
0W - 1L
1,149 SR
Queue Stats
5W - 4L
1,519 Elo+
Party 2
Izanami
Izanami
Faze_salchichon1
Izanami
Level 16
God Stats
74W - 73L
1,369 SR
Queue Stats
148W - 199L
1,255 Elo+
Solo
Medusa
Medusa
XxClownProXx
Medusa
Level 28
God Stats
4W - 4L
1,260 SR
Queue Stats
169W - 164L
1,375 Elo+
Solo
Fenrir
Fenrir
jhowthay
Fenrir
Level 44
God Stats
31W - 47L
1,428 SR
Queue Stats
187W - 251L
1,420 Elo+
Party 2
Hera
Hera
machinegun270
Hera
Level 24
God Stats
4W - 1L
1,390 SR
Queue Stats
39W - 39L
1,495 Elo+
Solo
Team Averages
Level 24
1,319 SR
1,413 Elo+

VS

Team Averages
Level 21
1,492 SR
1,436 Elo+
Kukulkan
Kukulkan
AsTr091_
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
Lancec_15
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,421 Elo+
Solo
Kali
Kali
My NINe Inchs
Kali
Level 17
God Stats
18W - 14L
1,630 SR
Queue Stats
39W - 38L
1,345 Elo+
Solo
Scylla
Scylla
MyFx_KeeGan
Scylla
Level 28
God Stats
6W - 7L
1,222 SR
Queue Stats
57W - 71L
1,445 Elo+
Party 1
Ymir
Ymir
you drink taaka
Ymir
Level 26
God Stats
5W - 4L
1,609 SR
Queue Stats
101W - 75L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
9
0 / 7 / 0
6,576
365
678
7,500
4,450
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

10
1 / 9 / 0
6,970
387
5,391
11,505
3,515
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
15
2 / 7 / 0
8,973
499
8,697
12,219
3,013
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
jhowthay
Fenrir
12
1 / 8 / 2
7,779
432
3,892
14,929
5,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 4 / 0
8,703
484
11,458
9,219
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AsTr091_
Kukulkan
15
2 / 1 / 7
9,137
508
4,666
6,666
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Lancec_15
Guan Yu
16
5 / 1 / 7
9,950
553
7,633
13,877
14,506
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
7 / 1 / 5
10,431
580
4,816
7,703
3,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
16
6 / 2 / 5
9,841
547
5,421
6,481
2,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
14 / 2 / 9
10,920
607
14,330
13,937
8,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
67
7
Kills
34
35
Deaths
7
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
0
7
0
0
W
Kukulkan
AsTr091_
Kukulkan
2
1
7
5.5
L
1
9
0
0.11
W
Guan Yu
Lancec_15
Guan Yu
5
1
7
8.5
W
7
1
5
9.5
W
Scylla
6
2
5
4.25
L
Medusa
2
7
0
0.29
L
Fenrir
jhowthay
Fenrir
1
8
2
0.25
L
3
4
0
0.75
W
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,116
Damage
36,866
55,372
Taken
48,664
19,767
Mitigated
31,223
9,179
Healing
17,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
678
337
398
288
7,500
4,450
660
4,874
2,512
12,569
0
W
Kukulkan
AsTr091_
Kukulkan
4,666
1,187
0
569
6,666
2,580
1,988
2,100
4,566
45,138
0
L
5,391
4,366
0
843
11,505
3,515
1,082
7,566
3,685
0
27,374
W
Guan Yu
Lancec_15
Guan Yu
7,633
807
469
5,866
13,877
14,506
1,828
1,697
12,180
0
38,533
W
4,816
2,753
0
4,173
7,703
3,790
1,854
609
7,094
0
57,503
W
Scylla
5,421
489
0
2,178
6,481
2,269
1,753
4,339
2,142
49,931
0
L
Medusa
8,697
3,688
0
250
12,219
3,013
2,826
1,105
11,114
0
58,834
L
Fenrir
jhowthay
Fenrir
3,892
1,510
0
4,510
14,929
5,844
0
5,345
9,522
0
42,693
L
11,458
3,016
524
2,366
9,219
2,945
179
4,727
4,282
64,058
0
W
14,330
3,990
0
3,782
13,937
8,078
2,062
3,391
10,546
53,888
6,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
50,279
378
Minions Killed
475
0
Camps Cleared
0
1,381,012
Distance Traveled
1,692,635
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,576
365
35
2
0
210,150
0
W
Kukulkan
9,137
508
87
5
0
309,950
0
L
Izanami
6,970
387
67
4
0
307,959
0
W
Guan Yu
9,950
553
68
4
0
353,180
1
W
Kali
10,431
580
104
6
0
357,795
0
W
Scylla
9,841
547
119
7
0
316,783
1
L
Medusa
8,973
499
108
6
0
271,687
0
L
Fenrir
7,779
432
61
3
0
322,784
2
L
Hera
8,703
484
107
6
0
268,432
5
W
Ymir
10,920
607
97
5
0
354,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role