Player Matchup

Chaac
Chaac
Silver II
Bermudaz
Chaac
Silver II
Level 119
God Stats
2W - 2L
1,745 SR
Queue Stats
52W - 88L
1,323 MMR
Solo
Fenrir
Fenrir
Gold III
RokiSK
Fenrir
Gold III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 144L
1,494 MMR
Party 1
Persephone
Persephone
Gold III
Vloxo
Persephone
Gold III
Level 126
God Stats
1W - 5L
1,371 SR
Queue Stats
164W - 187L
1,494 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,539 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,618 SR
1,599 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Epickristian
Medusa
Gold II
Level 87
God Stats
13W - 8L
1,733 SR
Queue Stats
75W - 70L
1,649 MMR
Party 2
Geb
Geb
Gold II
Killengreen
Geb
Gold II
Level 87
God Stats
33W - 33L
1,621 SR
Queue Stats
61W - 60L
1,649 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bermudaz
Chaac
12
2 / 3 / 8
8,364
697
5,800
12,318
11,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
RokiSK
Fenrir
14
7 / 0 / 5
9,340
778
5,706
11,420
10,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Vloxo
Persephone
14
4 / 1 / 9
9,643
804
16,272
9,094
3,631
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Morgan Le FayTiamatAthenaGilgameshThoth

VS

Bans
Hou YiDiscordiaAchillesSolOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 8 / 4
6,993
583
6,664
8,005
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
11
2 / 3 / 2
7,560
630
8,397
9,850
3,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 2
7,814
651
5,855
14,771
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
3
4
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
8
4
0.25
W
Chaac
Bermudaz
Chaac
2
3
8
2
L
Medusa
2
3
2
1
L
1
2
2
1
W
Fenrir
RokiSK
Fenrir
7
0
5
9.5
W
Persephone
Vloxo
Persephone
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,778
Damage
20,916
32,832
Taken
32,626
25,536
Mitigated
17,597
12,956
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,664
164
0
411
8,005
3,695
0
3,401
4,388
17,878
0
W
Chaac
Bermudaz
Chaac
5,800
805
0
4,903
12,318
11,295
322
3,780
8,099
0
24,343
L
Medusa
8,397
3,577
0
0
9,850
3,610
0
5,274
4,404
0
29,828
L
5,855
902
0
3,482
14,771
10,292
0
7,787
6,752
9,806
0
W
Fenrir
RokiSK
Fenrir
5,706
1,541
0
4,024
11,420
10,610
1,094
4,303
6,815
0
16,273
W
Persephone
Vloxo
Persephone
16,272
1,736
0
4,029
9,094
3,631
703
3,904
4,891
60,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,347
Gold Earned
22,367
150
Minions Killed
95
9
Camps Cleared
2
715,091
Distance Traveled
699,105
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,993
583
24
2
2
198,779
1
W
Chaac
8,364
697
28
2
4
226,609
3
L
Medusa
7,560
630
67
6
0
245,584
7
L
Geb
7,814
651
4
0
0
254,742
4
W
Fenrir
9,340
778
17
1
1
262,512
3
W
Persephone
9,643
804
105
9
4
225,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role