Player Matchup

Anubis
Anubis
Ls3iiii
Anubis
Level 20
God Stats
13W - 5L
1,476 SR
Queue Stats
37W - 32L
1,333 Elo+
Party 2
Horus
Horus
MMGAMER11
Horus
Level 135
God Stats
14W - 16L
1,450 SR
Queue Stats
180W - 207L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
OMG iitz BLYTHE
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 51L
1,556 Elo+
Party 2
Team Averages
Level 92
1,476 SR
1,486 Elo+

VS

Team Averages
Level 40
1,387 SR
1,247 Elo+
Tiamat
Tiamat
IScar_LegendI
Tiamat
Level 22
God Stats
15W - 16L
1,413 SR
Queue Stats
284W - 284L
1,330 Elo+
Party 1
Bacchus
Bacchus
Runkmastaflex23
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,072 Elo+
Party 1
Thor
Thor
SnApKrAcKLePoP18
Thor
Level 91
God Stats
12W - 20L
1,247 SR
Queue Stats
363W - 381L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ls3iiii
Anubis
14
3 / 1 / 8
10,215
638
6,725
6,198
2,467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
MMGAMER11
Horus
16
8 / 0 / 4
11,459
716
11,138
13,114
9,863
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
13
1 / 0 / 7
9,640
603
5,236
13,193
7,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
9,682
605
14,563
10,401
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
8,315
520
1,250
9,138
5,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 4 / 0
9,241
578
6,706
12,441
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
12
Kills
1
1
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Anubis
Ls3iiii
Anubis
3
1
8
7
W
Horus
MMGAMER11
Horus
8
0
4
10
W
Sylvanus
1
0
7
4.5
L
0
4
1
0.13
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,099
Damage
22,519
32,505
Taken
31,980
19,692
Mitigated
15,636
18,236
Healing
3,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,563
126
0
988
10,401
4,427
0
4,962
5,193
49,915
0
W
Anubis
Ls3iiii
Anubis
6,725
1,746
0
1,968
6,198
2,467
693
3,412
2,786
28,242
0
W
Horus
MMGAMER11
Horus
11,138
4,454
2,171
3,978
13,114
9,863
732
5,024
8,090
0
31,353
W
Sylvanus
5,236
1,249
4,502
5,617
13,193
7,362
0
7,871
5,322
26,095
0
L
1,250
61
45
75
9,138
5,626
0
3,195
5,662
4,887
0
L
6,706
235
0
2,446
12,441
5,583
0
4,694
7,376
0
38,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,314
Gold Earned
27,238
143
Minions Killed
187
5
Camps Cleared
10
851,982
Distance Traveled
761,158
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,682
605
98
6
1
295,343
2
W
Anubis
10,215
638
39
2
4
272,784
0
W
Horus
11,459
716
54
3
0
336,507
3
W
Sylvanus
9,640
603
50
3
1
242,691
2
L
Bacchus
8,315
520
12
1
0
159,063
0
L
Thor
9,241
578
77
5
9
306,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role