Player Matchup

Fenrir
Fenrir
DumDums v4
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,504 Elo+
Solo
Bakasura
Bakasura
EightySixTimes
Bakasura
Level 14
God Stats
5W - 6L
1,530 SR
Queue Stats
76W - 67L
1,687 Elo+
Solo
Janus
Janus
Smurf787883
Janus
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 41L
1,556 Elo+
Solo
Chaac
Chaac
TANATOOOOS
Chaac
Level 29
God Stats
6W - 0L
1,787 SR
Queue Stats
78W - 42L
1,667 Elo+
Solo
Sol
Sol
dilucdios
Sol
Level 7
God Stats
9W - 9L
1,525 SR
Queue Stats
32W - 45L
1,544 Elo+
Solo
Team Averages
Level 17
1,568 SR
1,592 Elo+

VS

Team Averages
Level 12
1,478 SR
1,618 Elo+
Anhur
Anhur
Dedotesuwu
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,687 Elo+
Solo
Nemesis
Nemesis
Fraaannnks
Nemesis
Level 12
God Stats
0W - 2L
1,310 SR
Queue Stats
17W - 16L
1,540 Elo+
Solo
Ymir
Ymir
Igor77kratos
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,841 Elo+
Solo
Hades
Hades
gibby2972
Hades
Level 28
God Stats
128W - 125L
1,610 SR
Queue Stats
149W - 160L
1,570 Elo+
Solo
Chaac
Chaac
gouki_SF3
Chaac
Level 12
God Stats
19W - 26L
1,471 SR
Queue Stats
29W - 37L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DumDums v4
Fenrir
8
1 / 2 / 2
5,060
506
1,568
6,811
2,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
10
5 / 1 / 1
6,113
611
3,346
5,645
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 0 / 3
6,662
666
6,588
3,273
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
13
9 / 0 / 1
7,458
746
12,350
12,002
6,231
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
2 / 2 / 0
5,082
508
2,514
4,298
584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
4 / 1 / 0
6,029
603
5,632
5,239
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Fraaannnks
Nemesis
8
0 / 2 / 0
4,772
477
3,169
7,309
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 7 / 1
4,162
416
725
7,348
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
gibby2972
Hades
8
0 / 5 / 1
4,982
498
1,894
8,339
3,277
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
gouki_SF3
Chaac
7
0 / 6 / 0
4,429
443
3,589
10,123
3,590
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
21
Kills
4
5
Deaths
21
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
1
0
4
W
Fenrir
DumDums v4
Fenrir
1
2
2
1
W
Bakasura
5
1
1
5.5
L
Nemesis
Fraaannnks
Nemesis
0
2
0
0
L
0
7
1
0.07
W
4
0
3
5.5
W
Chaac
9
0
1
9.5
W
2
2
0
1
L
Hades
gibby2972
Hades
0
5
1
0.1
L
Chaac
gouki_SF3
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
15,009
32,029
Taken
38,358
12,316
Mitigated
15,731
16,921
Healing
8,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
5,632
3,053
0
1,296
5,239
1,770
68
1,761
3,478
0
36,921
W
Fenrir
DumDums v4
Fenrir
1,568
667
0
2,145
6,811
2,144
0
23
6,788
0
16,403
W
Bakasura
3,346
2,360
0
2,806
5,645
2,458
0
401
5,244
0
26,958
L
Nemesis
Fraaannnks
Nemesis
3,169
1,181
0
2,019
7,309
2,521
0
271
6,906
0
27,303
L
725
404
0
548
7,348
4,573
0
3,831
3,201
2,726
0
W
6,588
1,450
0
669
3,273
899
0
1,179
2,094
39,328
0
W
Chaac
12,350
5,000
0
9,520
12,002
6,231
0
1,016
10,986
0
49,431
W
2,514
1,099
0
1,781
4,298
584
0
0
4,298
21,273
0
L
Hades
gibby2972
Hades
1,894
75
0
1,848
8,339
3,277
0
2,864
5,088
23,954
0
L
Chaac
gouki_SF3
Chaac
3,589
1,706
0
3,054
10,123
3,590
0
0
10,083
0
19,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,375
Gold Earned
24,374
315
Minions Killed
213
0
Camps Cleared
0
955,972
Distance Traveled
875,647
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,029
603
70
7
0
158,919
3
W
Fenrir
5,060
506
30
3
0
185,036
2
W
Bakasura
6,113
611
62
6
0
200,015
3
L
Nemesis
4,772
477
53
5
0
201,932
0
L
Ymir
4,162
416
7
1
0
179,585
2
W
Janus
6,662
666
71
7
0
201,073
2
W
Chaac
7,458
746
104
10
0
200,477
2
W
Sol
5,082
508
48
5
0
169,371
1
L
Hades
4,982
498
53
5
0
164,009
0
L
Chaac
4,429
443
30
3
0
171,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role