Player Matchup

Neith
Neith
Ezeldan
Neith
Level 24
God Stats
16W - 22L
1,468 SR
Queue Stats
41W - 81L
1,283 Elo+
Solo
Cabrakan
Cabrakan
GUNStoGOLD200
Cabrakan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 102L
1,230 Elo+
Solo
Baron Samedi
Baron Samedi
snikero2
Baron Samedi
Level 129
God Stats
4W - 3L
1,441 SR
Queue Stats
60W - 110L
1,248 Elo+
Solo
Team Averages
Level 76
1,470 SR
1,254 Elo+

VS

Team Averages
Level 28
1,471 SR
1,295 Elo+
Artemis
Artemis
 
Artemis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Pr0fess0rRand0m
Merlin
Level 20
God Stats
11W - 19L
1,229 SR
Queue Stats
17W - 34L
1,141 Elo+
Solo
Olorun
Olorun
StenchBreather
Olorun
Level 20
God Stats
2W - 0L
1,684 SR
Queue Stats
16W - 21L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ezeldan
Neith
12
3 / 6 / 5
9,367
721
10,205
13,013
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
GUNStoGOLD200
Cabrakan
11
0 / 9 / 8
7,987
614
3,877
14,205
15,782
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
snikero2
Baron Samedi
13
5 / 8 / 3
9,970
767
6,302
12,375
7,093
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
8 / 3 / 13
11,054
850
13,765
8,631
3,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
9 / 1 / 11
10,577
814
10,870
9,886
8,524
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
6 / 4 / 8
9,743
749
7,772
8,801
3,302
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
8
Kills
23
23
Deaths
8
16
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
3
13
4.83
L
Neith
Ezeldan
Neith
3
6
5
0.92
L
Cabrakan
GUNStoGOLD200
Cabrakan
0
9
8
0.44
W
9
1
11
14.5
W
6
4
8
2.5
L
Baron Samedi
snikero2
Baron Samedi
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,384
Damage
32,407
39,593
Taken
27,318
27,872
Mitigated
15,080
5,362
Healing
4,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,765
7,096
546
1,665
8,631
3,254
1,476
3,039
5,592
0
40,024
L
Neith
Ezeldan
Neith
10,205
5,039
391
1,786
13,013
4,997
1,197
5,477
7,536
0
33,515
L
Cabrakan
GUNStoGOLD200
Cabrakan
3,877
594
0
507
14,205
15,782
88
8,169
6,036
13,591
0
W
10,870
1,113
0
287
9,886
8,524
608
3,434
6,452
25,603
0
W
7,772
4,664
560
1,692
8,801
3,302
78
4,642
4,159
30,166
0
L
Baron Samedi
snikero2
Baron Samedi
6,302
1,027
486
2,192
12,375
7,093
227
5,123
7,252
14,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,324
Gold Earned
31,374
98
Minions Killed
145
3
Camps Cleared
6
533,248
Distance Traveled
580,890
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,054
850
63
5
2
178,398
5
L
Neith
9,367
721
70
5
2
206,379
1
L
Cabrakan
7,987
614
17
1
1
173,899
0
W
Merlin
10,577
814
37
3
0
204,757
0
W
Olorun
9,743
749
45
3
4
197,735
2
L
Baron Samedi
9,970
767
11
1
0
152,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role