Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Esiioo8140
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
God0The0Gamer
Chaac
Level 26
God Stats
8W - 7L
1,444 SR
Queue Stats
122W - 131L
1,413 Elo+
Solo
Anubis
Anubis
Zorteildbob
Anubis
Level 29
God Stats
11W - 16L
1,322 SR
Queue Stats
65W - 82L
1,348 Elo+
Solo
Kumbhakarna
Kumbhakarna
smurkens
Kumbhakarna
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,453 SR
1,452 Elo+

VS

Team Averages
Level 9
1,499 SR
1,327 Elo+
Fenrir
Fenrir
Djeneral3
Fenrir
Level 12
God Stats
9W - 4L
1,550 SR
Queue Stats
36W - 37L
1,160 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dzajan77
Kumbhakarna
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Heda95
Ah Puch
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,100 Elo+
Solo
Neith
Neith
Koktischen
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
King Arthur
King Arthur
Tsimprika
King Arthur
Level 27
God Stats
7W - 5L
1,445 SR
Queue Stats
43W - 55L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
14 / 1 / 6
9,778
652
14,599
9,769
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
12
6 / 5 / 6
7,367
491
6,894
8,759
2,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 3 / 1
8,809
587
9,817
12,093
11,306
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
14
8 / 1 / 8
8,539
569
10,840
9,208
4,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
smurkens
Kumbhakarna
10
1 / 6 / 8
6,883
459
3,145
15,673
13,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Djeneral3
Fenrir
13
4 / 3 / 4
7,560
504
4,332
10,864
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Dzajan77
Kumbhakarna
11
3 / 6 / 7
7,772
518
3,510
14,058
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Heda95
Ah Puch
11
1 / 9 / 2
6,850
457
10,344
11,459
2,269
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
4 / 8 / 7
7,216
481
8,721
10,011
2,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Tsimprika
King Arthur
11
3 / 10 / 1
7,484
499
5,278
13,808
6,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
36
Kills
15
16
Deaths
36
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
14
1
6
17
L
Fenrir
Djeneral3
Fenrir
4
3
4
2
L
Kumbhakarna
Dzajan77
Kumbhakarna
3
6
7
1.08
W
Anhur
6
5
6
1.8
W
7
3
1
2.5
L
Ah Puch
Heda95
Ah Puch
1
9
2
0.22
L
Neith
4
8
7
0.94
L
King Arthur
Tsimprika
King Arthur
3
10
1
0.35
W
Anubis
8
1
8
12
W
Kumbhakarna
smurkens
Kumbhakarna
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,295
Damage
32,185
55,502
Taken
60,200
34,958
Mitigated
25,818
19,210
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,599
6,249
0
9,315
9,769
3,741
0
1,747
8,022
0
71,879
L
Fenrir
Djeneral3
Fenrir
4,332
1,009
0
4,377
10,864
4,743
0
1,461
9,355
0
47,807
L
Kumbhakarna
Dzajan77
Kumbhakarna
3,510
1,507
0
771
14,058
10,335
352
3,972
10,086
21,142
0
W
Anhur
6,894
4,687
0
845
8,759
2,510
1,079
2,085
6,674
0
25,714
W
9,817
1,980
0
2,794
12,093
11,306
1,484
1,136
10,849
6,541
42,024
L
Ah Puch
Heda95
Ah Puch
10,344
1,750
0
2,010
11,459
2,269
240
3,889
7,407
30,114
0
L
Neith
8,721
4,463
0
1,084
10,011
2,455
1,019
3,877
6,134
0
30,989
L
King Arthur
Tsimprika
King Arthur
5,278
935
0
1,188
13,808
6,016
54
1,983
11,039
0
26,012
W
Anubis
10,840
436
0
5,403
9,208
4,350
661
4,155
5,053
48,022
0
W
Kumbhakarna
smurkens
Kumbhakarna
3,145
777
0
853
15,673
13,051
428
4,623
11,050
12,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,376
Gold Earned
36,882
355
Minions Killed
285
0
Camps Cleared
0
1,323,315
Distance Traveled
1,131,962
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,778
652
106
7
0
300,895
0
L
Fenrir
7,560
504
78
5
0
252,062
1
L
Kumbhakarna
7,772
518
35
2
0
217,338
0
W
Anhur
7,367
491
37
2
0
266,274
2
W
Chaac
8,809
587
100
7
0
277,688
4
L
Ah Puch
6,850
457
53
4
0
205,454
1
L
Neith
7,216
481
56
4
0
217,502
0
L
King Arthur
7,484
499
63
4
0
239,606
0
W
Anubis
8,539
569
101
7
0
260,885
3
W
Kumbhakarna
6,883
459
11
1
0
217,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role