Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Tagsssss
Nox
Level 142
God Stats
0W - 1L
1,763 SR
Queue Stats
56W - 63L
1,531 Elo+
Party 1
He Bo
He Bo
Zombie2995
He Bo
Level 146
God Stats
1W - 3L
1,381 SR
Queue Stats
218W - 236L
1,543 Elo+
Solo
Athena
Athena
theeyesseetrue
Athena
Level 160
God Stats
10W - 7L
1,403 SR
Queue Stats
269W - 259L
1,493 Elo+
Solo
Merlin
Merlin
xl JReCkLeSs lx
Merlin
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 189L
1,517 Elo+
Party 1
Team Averages
Level 137
1,509 SR
1,517 Elo+

VS

Team Averages
Level 108
1,578 SR
1,518 Elo+
Medusa
Medusa
BlitzBrigade245
Medusa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,472 Elo+
Party 2
Fenrir
Fenrir
Sgt Viper91
Fenrir
Level 119
God Stats
1W - 0L
1,378 SR
Queue Stats
33W - 18L
1,615 Elo+
Party 2
Scylla
Scylla
TopShot10101
Scylla
Level 139
God Stats
3W - 0L
1,826 SR
Queue Stats
66W - 52L
1,558 Elo+
Party 2
Ratatoskr
Ratatoskr
Yegadra
Ratatoskr
Level 147
God Stats
1W - 1L
1,686 SR
Queue Stats
47W - 26L
1,644 Elo+
Party 2
Hades
Hades
sealsonsaturn
Hades
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
6 / 4 / 7
7,002
1,000
7,377
7,240
2,579
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 4 / 8
6,541
934
2,838
4,774
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
1
0 / 0 / 0
1,684
241
0
0
0
14
6 / 4 / 7
7,384
1,055
3,801
9,480
9,608
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 5 / 6
6,124
875
5,405
5,530
1,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
6,579
940
3,338
4,672
1,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
3 / 5 / 8
7,360
1,051
4,705
7,066
3,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
15
6 / 1 / 7
8,481
1,212
6,777
2,201
843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Yegadra
Ratatoskr
13
4 / 3 / 12
7,935
1,134
5,343
8,366
7,352
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 9
7,104
1,015
4,239
5,133
3,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
15
Kills
17
17
Deaths
15
28
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
6
4
7
2.38
W
2
3
4
1.33
W
Fenrir
3
5
8
1.4
L
2
4
8
1.5
W
Scylla
6
1
7
9.5
W
Ratatoskr
Yegadra
Ratatoskr
4
3
12
3.33
L
He Bo
0
0
0
0
W
2
3
9
2.17
L
6
4
7
2.38
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,421
Damage
24,402
27,024
Taken
27,438
15,657
Mitigated
16,694
5,586
Healing
6,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,377
2,742
105
1,895
7,240
2,579
0
2,489
4,751
0
14,521
W
3,338
596
20
260
4,672
1,818
1,290
2,351
2,321
0
11,448
W
Fenrir
4,705
978
122
570
7,066
3,604
156
2,195
4,871
0
7,273
L
2,838
552
0
205
4,774
1,824
0
2,262
2,512
9,612
0
W
Scylla
6,777
108
982
385
2,201
843
797
525
1,676
16,658
0
W
Ratatoskr
Yegadra
Ratatoskr
5,343
808
520
3,135
8,366
7,352
60
4,442
3,924
0
8,511
L
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
4,239
322
105
713
5,133
3,077
621
2,531
2,602
7,480
0
L
3,801
757
499
2,472
9,480
9,608
0
4,052
5,428
6,589
0
L
5,405
750
0
410
5,530
1,646
0
2,213
3,317
11,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,735
Gold Earned
37,459
54
Minions Killed
61
0
Camps Cleared
0
473,411
Distance Traveled
685,321
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,002
1,000
15
2
0
132,093
0
W
Medusa
6,579
940
20
3
0
137,671
0
W
Fenrir
7,360
1,051
5
1
0
137,556
0
L
Nox
6,541
934
18
3
0
93,767
1
W
Scylla
8,481
1,212
17
2
0
147,431
1
W
Ratatoskr
7,935
1,134
7
1
0
141,210
0
L
He Bo
1,684
241
0
0
0
0
0
W
Hades
7,104
1,015
12
2
0
121,453
1
L
Athena
7,384
1,055
10
1
0
139,720
1
L
Merlin
6,124
875
11
2
0
107,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role