Player Matchup

Sol
Sol
Corruptess
Sol
Level 23
God Stats
6W - 8L
1,677 SR
Queue Stats
8W - 13L
1,460 Elo+
Party 1
Ares
Ares
DumDums v4
Ares
Level 18
God Stats
0W - 2L
1,321 SR
Queue Stats
54W - 50L
1,515 Elo+
Solo
Chang'e
Chang'e
ShiraWhite
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,593 Elo+
Solo
Neith
Neith
Ty_Ty_Si
Neith
Level 8
God Stats
0W - 1L
1,310 SR
Queue Stats
4W - 5L
1,521 Elo+
Party 1
Nemesis
Nemesis
WonkySack
Nemesis
Level 22
God Stats
1W - 1L
1,764 SR
Queue Stats
100W - 91L
1,498 Elo+
Solo
Team Averages
Level 15
1,514 SR
1,517 Elo+

VS

Team Averages
Level 17
1,649 SR
1,526 Elo+
Ares
Ares
Dedotesuwu
Ares
Level 4
God Stats
2W - 0L
1,701 SR
Queue Stats
10W - 6L
1,619 Elo+
Solo
Nike
Nike
Luv4toke
Nike
Level 29
God Stats
2W - 0L
1,730 SR
Queue Stats
275W - 289L
1,474 Elo+
Solo
Susano
Susano
VanillaICEEd
Susano
Level 19
God Stats
7W - 2L
1,818 SR
Queue Stats
44W - 39L
1,491 Elo+
Solo
Sol
Sol
dilucdios
Sol
Level 6
God Stats
9W - 9L
1,396 SR
Queue Stats
32W - 45L
1,487 Elo+
Solo
Hades
Hades
gibby2972
Hades
Level 28
God Stats
128W - 125L
1,602 SR
Queue Stats
149W - 160L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 0
9,044
532
14,741
14,250
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
3 / 6 / 1
8,052
474
7,897
20,922
17,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
ShiraWhite
Chang'e
5
0 / 3 / 0
5,514
324
1,109
2,860
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Ty_Ty_Si
Neith
15
1 / 2 / 1
8,957
527
8,991
12,405
4,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
WonkySack
Nemesis
13
3 / 5 / 4
8,345
491
5,317
12,423
4,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 5
10,191
599
13,738
15,447
12,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
14
0 / 4 / 9
8,044
473
5,759
11,088
6,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
15
6 / 2 / 7
9,532
561
7,068
10,207
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 2
8,703
512
8,307
13,732
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
gibby2972
Hades
16
4 / 3 / 5
9,563
563
10,397
14,483
7,442
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
12
Kills
23
23
Deaths
12
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
7
0
0.71
W
13
2
5
7.75
L
3
6
1
0.58
W
Nike
0
4
9
1.13
L
Chang'e
ShiraWhite
Chang'e
0
3
0
0
L
Neith
Ty_Ty_Si
Neith
1
2
1
0.75
W
Susano
6
2
7
4.75
L
Nemesis
WonkySack
Nemesis
3
5
4
1
W
0
1
2
1
W
Hades
gibby2972
Hades
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,055
Damage
45,269
62,860
Taken
64,957
32,790
Mitigated
36,620
15,612
Healing
29,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,741
5,862
0
4,741
14,250
5,366
1,198
5,109
8,725
54,750
6,452
W
13,738
2,130
1,888
4,062
15,447
12,974
398
7,361
8,086
31,104
0
L
7,897
1,087
75
2,011
20,922
17,844
0
11,769
8,926
24,746
0
W
Nike
5,759
1,094
0
3,345
11,088
6,800
272
4,847
6,241
0
38,191
L
Chang'e
ShiraWhite
Chang'e
1,109
268
0
360
2,860
748
180
1,571
1,289
7,181
0
L
Neith
Ty_Ty_Si
Neith
8,991
359
261
4,039
12,405
4,049
117
8,701
3,704
0
73,878
W
Susano
7,068
973
0
3,800
10,207
5,654
132
2,730
7,477
0
53,287
L
Nemesis
WonkySack
Nemesis
5,317
1,791
0
4,125
12,423
4,783
240
5,456
6,757
0
38,078
W
8,307
3,804
0
9,688
13,732
3,750
0
1,040
12,692
73,491
0
W
Hades
gibby2972
Hades
10,397
822
272
6,324
14,483
7,442
654
6,520
7,963
69,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,912
Gold Earned
46,033
320
Minions Killed
445
0
Camps Cleared
0
1,339,898
Distance Traveled
1,674,910
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,044
532
102
6
0
254,080
0
W
Ares
10,191
599
29
2
0
347,954
3
L
Ares
8,052
474
24
1
0
300,502
0
W
Nike
8,044
473
68
4
0
336,944
5
L
Chang'e
5,514
324
10
1
0
114,759
0
L
Neith
8,957
527
118
7
0
309,993
0
W
Susano
9,532
561
85
5
0
375,252
0
L
Nemesis
8,345
491
66
4
0
360,564
1
W
Sol
8,703
512
124
7
0
294,680
2
W
Hades
9,563
563
139
8
0
320,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role