Player Matchup

Hercules
Hercules
EviL Spudy
Hercules
Level 104
God Stats
3W - 6L
1,540 SR
Queue Stats
204W - 176L
1,536 Elo+
Party 2
Sol
Sol
EviL-Pinder
Sol
Level 41
God Stats
24W - 13L
1,705 SR
Queue Stats
334W - 255L
1,572 Elo+
Party 2
Sylvanus
Sylvanus
ItzRainingBen
Sylvanus
Level 44
God Stats
6W - 10L
1,530 SR
Queue Stats
462W - 402L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
Mother Myers
Cthulhu
Level 122
God Stats
22W - 12L
1,726 SR
Queue Stats
181W - 152L
1,543 Elo+
Party 2
Artemis
Artemis
evilpalmzz
Artemis
Level 16
God Stats
17W - 15L
1,513 SR
Queue Stats
48W - 41L
1,566 Elo+
Party 2
Team Averages
Level 65
1,603 SR
1,547 Elo+

VS

Team Averages
Level 76
1,543 SR
1,454 Elo+
Bacchus
Bacchus
Ace_ishHeiss
Bacchus
Level 106
God Stats
3W - 1L
1,776 SR
Queue Stats
639W - 628L
1,468 Elo+
Party 1
Ravana
Ravana
DiMeHLrz78
Ravana
Level 36
God Stats
6W - 8L
1,465 SR
Queue Stats
181W - 215L
1,315 Elo+
Party 3
Ullr
Ullr
Ripuritari
Ullr
Level 160
God Stats
31W - 22L
1,674 SR
Queue Stats
508W - 396L
1,597 Elo+
Party 1
Sun Wukong
Sun Wukong
TDN_94
Sun Wukong
Level 28
God Stats
0W - 7L
1,201 SR
Queue Stats
174W - 215L
1,292 Elo+
Party 3
Scylla
Scylla
TibeTron
Scylla
Level 48
God Stats
10W - 10L
1,600 SR
Queue Stats
126W - 85L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EviL Spudy
Hercules
12
6 / 1 / 1
6,975
634
4,454
7,612
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 0 / 3
7,732
703
7,728
5,503
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
ItzRainingBen
Sylvanus
10
0 / 1 / 6
5,789
526
4,375
5,578
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Mother Myers
Cthulhu
10
4 / 1 / 3
6,775
616
5,171
6,962
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
evilpalmzz
Artemis
10
1 / 0 / 2
5,790
526
1,234
3,496
1,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ace_ishHeiss
Bacchus
8
0 / 4 / 1
5,162
469
3,549
9,301
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
DiMeHLrz78
Ravana
9
2 / 3 / 0
5,593
508
2,574
6,737
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
5,719
520
5,036
4,311
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
TDN_94
Sun Wukong
9
0 / 4 / 2
5,153
468
2,278
7,230
2,735
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
TibeTron
Scylla
8
0 / 4 / 2
4,824
439
1,765
5,489
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
2
3
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ace_ishHeiss
Bacchus
0
4
1
0.13
L
Ravana
DiMeHLrz78
Ravana
2
3
0
0.67
W
Hercules
EviL Spudy
Hercules
6
1
1
6.5
W
5
0
3
6.5
W
Sylvanus
ItzRainingBen
Sylvanus
0
1
6
3
W
Cthulhu
Mother Myers
Cthulhu
4
1
3
5.5
L
0
1
1
0.5
L
Sun Wukong
TDN_94
Sun Wukong
0
4
2
0.25
L
Scylla
TibeTron
Scylla
0
4
2
0.25
W
Artemis
evilpalmzz
Artemis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,962
Damage
15,202
29,151
Taken
33,068
11,994
Mitigated
13,848
14,617
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ace_ishHeiss
Bacchus
3,549
592
0
657
9,301
5,865
0
4,050
5,165
16,312
0
L
Ravana
DiMeHLrz78
Ravana
2,574
373
0
736
6,737
2,437
0
3,034
3,549
0
23,722
W
Hercules
EviL Spudy
Hercules
4,454
1,713
0
4,044
7,612
2,841
175
903
6,665
0
36,871
W
7,728
2,782
0
4,193
5,503
2,005
1,722
1,585
3,846
48,486
6,270
W
Sylvanus
ItzRainingBen
Sylvanus
4,375
1,273
367
1,771
5,578
3,002
324
1,369
4,169
21,171
8,134
W
Cthulhu
Mother Myers
Cthulhu
5,171
905
0
2,692
6,962
3,015
0
730
6,206
26,840
0
L
5,036
2,121
0
1,779
4,311
1,197
0
2,064
2,247
0
39,297
L
Sun Wukong
TDN_94
Sun Wukong
2,278
742
0
790
7,230
2,735
0
2,792
4,154
0
21,021
L
Scylla
TibeTron
Scylla
1,765
336
0
430
5,489
1,614
0
3,520
1,969
17,766
0
W
Artemis
evilpalmzz
Artemis
1,234
677
0
1,550
3,496
1,131
219
545
2,951
0
21,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,061
Gold Earned
26,451
338
Minions Killed
244
0
Camps Cleared
0
1,100,416
Distance Traveled
1,093,553
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,162
469
34
3
0
208,093
4
L
Ravana
5,593
508
46
4
0
241,087
2
W
Hercules
6,975
634
76
7
0
241,855
0
W
Sol
7,732
703
98
9
0
221,962
3
W
Sylvanus
5,789
526
48
4
0
200,084
5
W
Cthulhu
6,775
616
72
7
0
224,949
1
L
Ullr
5,719
520
83
8
0
217,400
3
L
Sun Wukong
5,153
468
48
4
0
220,681
1
L
Scylla
4,824
439
33
3
0
206,292
4
W
Artemis
5,790
526
44
4
0
211,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role