Player Matchup

Cthulhu
Cthulhu
HaecNasiri
Cthulhu
Level 14
God Stats
1W - 3L
1,123 SR
Queue Stats
3W - 6L
1,282 Elo+
Solo
Amaterasu
Amaterasu
JewDestroyer0911
Amaterasu
Level 22
God Stats
37W - 16L
1,931 SR
Queue Stats
58W - 48L
1,574 Elo+
Solo
Anubis
Anubis
Kitsgirl22
Anubis
Level 17
God Stats
9W - 6L
1,792 SR
Queue Stats
22W - 23L
1,393 Elo+
Party 1
Neith
Neith
evilestisland27
Neith
Level 30
God Stats
7W - 6L
1,554 SR
Queue Stats
23W - 24L
1,390 Elo+
Party 1
Gilgamesh
Gilgamesh
sndolh
Gilgamesh
Level 28
God Stats
65W - 54L
1,537 SR
Queue Stats
291W - 256L
1,470 Elo+
Solo
Team Averages
Level 22
1,587 SR
1,422 Elo+

VS

Team Averages
Level 23
1,451 SR
1,349 Elo+
Ra
Ra
ABHIK1398
Ra
Level 26
God Stats
8W - 7L
1,474 SR
Queue Stats
8W - 12L
1,238 Elo+
Solo
Xbalanque
Xbalanque
AMITDASK
Xbalanque
Level 26
God Stats
7W - 5L
1,585 SR
Queue Stats
27W - 28L
1,430 Elo+
Solo
Bastet
Bastet
MagnuxBane
Bastet
Level 29
God Stats
1W - 3L
1,325 SR
Queue Stats
61W - 66L
1,429 Elo+
Solo
Hel
Hel
MyEmotions
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,278 Elo+
Solo
Merlin
Merlin
sanxd123
Merlin
Level 18
God Stats
12W - 16L
1,370 SR
Queue Stats
45W - 63L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HaecNasiri
Cthulhu
18
3 / 4 / 14
11,615
430
15,109
24,367
27,496
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
20
7 / 2 / 8
14,190
526
12,983
24,288
25,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Kitsgirl22
Anubis
19
2 / 4 / 11
12,664
469
7,707
19,365
7,591
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 0 / 6
13,825
512
13,184
12,683
4,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
sndolh
Gilgamesh
20
11 / 3 / 9
14,530
538
26,695
26,545
11,803
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 12 / 4
11,787
437
9,911
18,842
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
AMITDASK
Xbalanque
18
4 / 4 / 4
12,258
454
15,199
17,953
5,361
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
MagnuxBane
Bastet
19
3 / 7 / 5
12,186
451
14,901
22,001
9,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
1 / 6 / 6
10,374
384
7,338
15,245
9,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
sanxd123
Merlin
18
3 / 5 / 6
12,560
465
21,717
20,586
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
34
Kills
13
13
Deaths
34
48
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
12
4
0.33
L
Xbalanque
AMITDASK
Xbalanque
4
4
4
1.5
W
Cthulhu
HaecNasiri
Cthulhu
3
4
14
2.5
W
Amaterasu
7
2
8
5.5
W
Anubis
Kitsgirl22
Anubis
2
4
11
1.88
L
Bastet
MagnuxBane
Bastet
3
7
5
0.79
L
1
6
6
0.67
W
11
0
6
14
L
Merlin
sanxd123
Merlin
3
5
6
1.2
W
Gilgamesh
sndolh
Gilgamesh
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,678
Damage
69,066
107,248
Taken
94,627
77,320
Mitigated
34,729
42,849
Healing
24,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,911
1,100
354
2,004
18,842
4,688
529
5,804
13,038
60,338
0
L
Xbalanque
AMITDASK
Xbalanque
15,199
7,641
0
4,152
17,953
5,361
2,930
6,703
11,250
0
68,268
W
Cthulhu
HaecNasiri
Cthulhu
15,109
229
1,581
3,311
24,367
27,496
202
8,464
15,704
59,021
0
W
Amaterasu
12,983
4,710
0
10,268
24,288
25,526
1,812
6,515
17,711
3,318
81,247
W
Anubis
Kitsgirl22
Anubis
7,707
1,617
0
9,910
19,365
7,591
1,133
10,858
8,215
67,417
0
L
Bastet
MagnuxBane
Bastet
14,901
5,159
0
5,072
22,001
9,250
0
3,520
18,481
0
107,280
L
7,338
851
3,982
4,019
15,245
9,136
0
1,088
14,157
34,690
0
W
13,184
5,322
0
7,171
12,683
4,904
5,233
2,633
10,010
0
88,690
L
Merlin
sanxd123
Merlin
21,717
644
0
4,532
20,586
6,294
0
6,343
14,243
78,923
0
W
Gilgamesh
sndolh
Gilgamesh
26,695
3,775
0
10,608
26,545
11,803
568
9,685
16,642
0
137,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,824
Gold Earned
59,165
680
Minions Killed
490
0
Camps Cleared
0
2,500,426
Distance Traveled
2,246,201
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,787
437
121
4
0
411,712
0
L
Xbalanque
12,258
454
92
3
0
475,148
3
W
Cthulhu
11,615
430
94
3
0
522,116
1
W
Amaterasu
14,190
526
144
5
0
542,082
0
W
Anubis
12,664
469
128
5
0
372,234
0
L
Bastet
12,186
451
129
5
0
479,390
11
L
Hel
10,374
384
52
2
0
417,185
2
W
Neith
13,825
512
150
6
0
494,631
1
L
Merlin
12,560
465
96
4
0
462,766
0
W
Gilgamesh
14,530
538
164
6
0
569,363
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role