Player Matchup

Tiamat
Tiamat
NthCornhoIio
Tiamat
Level 70
God Stats
77W - 49L
1,655 SR
Queue Stats
161W - 112L
1,635 Elo+
Party 1
Fenrir
Fenrir
bodyparts 001
Fenrir
Level 87
God Stats
13W - 3L
1,938 SR
Queue Stats
267W - 224L
1,509 Elo+
Party 1
Ymir
Ymir
riotious_skeleto
Ymir
Level 26
God Stats
33W - 9L
1,824 SR
Queue Stats
55W - 31L
1,579 Elo+
Party 1
Team Averages
Level 61
1,806 SR
1,574 Elo+

VS

Team Averages
Level 80
1,571 SR
1,257 Elo+
Arachne
Arachne
Flr1189
Arachne
Level 123
God Stats
3W - 6L
1,615 SR
Queue Stats
6W - 20L
1,219 Elo+
Party 2
Cthulhu
Cthulhu
Krums77
Cthulhu
Level 104
God Stats
3W - 3L
1,810 SR
Queue Stats
4W - 9L
1,332 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
monstrulet93
Morgan Le Fay
Level 13
God Stats
4W - 12L
1,289 SR
Queue Stats
5W - 17L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
8 / 0 / 8
11,614
726
18,537
10,695
10,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 1 / 8
11,442
715
10,871
10,472
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
1 / 0 / 12
10,775
673
2,477
8,483
8,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Flr1189
Arachne
11
0 / 9 / 1
8,466
529
6,139
12,222
4,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Krums77
Cthulhu
12
0 / 2 / 1
8,435
527
7,535
13,524
14,255
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
monstrulet93
Morgan Le Fay
11
1 / 6 / 0
8,372
523
3,956
10,092
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
1
1
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
Flr1189
Arachne
0
9
1
0.06
L
Cthulhu
Krums77
Cthulhu
0
2
1
0.25
W
Tiamat
8
0
8
12
W
8
1
8
12
L
Morgan Le Fay
monstrulet93
Morgan Le Fay
1
6
0
0.17
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,885
Damage
17,630
29,650
Taken
35,838
26,308
Mitigated
22,619
15,203
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Flr1189
Arachne
6,139
5,227
554
1,425
12,222
4,511
0
8,168
3,717
0
21,420
L
Cthulhu
Krums77
Cthulhu
7,535
457
112
0
13,524
14,255
0
6,375
6,935
33,364
0
W
Tiamat
18,537
2,070
133
8,622
10,695
10,790
1,386
3,534
7,161
78,251
0
W
10,871
2,652
0
2,884
10,472
7,040
1,458
5,375
5,097
0
44,639
L
Morgan Le Fay
monstrulet93
Morgan Le Fay
3,956
481
0
222
10,092
3,853
0
6,471
3,452
11,119
0
W
2,477
249
0
3,564
8,483
8,478
412
4,176
4,307
21,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,831
Gold Earned
25,273
230
Minions Killed
146
12
Camps Cleared
2
914,182
Distance Traveled
830,964
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,466
529
55
3
2
282,286
5
L
Cthulhu
8,435
527
57
4
0
300,685
4
W
Tiamat
11,614
726
136
9
6
318,425
5
W
Fenrir
11,442
715
50
3
6
306,447
4
L
Morgan Le Fay
8,372
523
34
2
0
247,993
0
W
Ymir
10,775
673
44
3
0
289,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role