Player Matchup

Hel
Hel
Bmagcian
Hel
Level 8
God Stats
10W - 8L
1,166 SR
Queue Stats
12W - 21L
1,028 Elo+
Solo
Danzaburou
Danzaburou
IDC Style
Danzaburou
Level 25
God Stats
29W - 26L
1,413 SR
Queue Stats
84W - 115L
1,196 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PurplAvarice
Morgan Le Fay
Level 84
God Stats
1W - 0L
1,446 SR
Queue Stats
19W - 11L
1,631 Elo+
Solo
Team Averages
Level 39
1,342 SR
1,285 Elo+

VS

Team Averages
Level 57
1,497 SR
1,259 Elo+
Chiron
Chiron
FlimsyAlibi
Chiron
Level 127
God Stats
38W - 31L
1,464 SR
Queue Stats
721W - 784L
1,421 Elo+
Solo
Merlin
Merlin
MWCBOSS
Merlin
Level 28
God Stats
2W - 4L
1,592 SR
Queue Stats
60W - 94L
1,171 Elo+
Party 1
Cthulhu
Cthulhu
Valkyrie C4
Cthulhu
Level 16
God Stats
18W - 16L
1,436 SR
Queue Stats
28W - 37L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 20
12,354
618
4,820
12,517
11,068
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
IDC Style
Danzaburou
18
13 / 1 / 10
15,649
782
22,244
14,484
4,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
PurplAvarice
Morgan Le Fay
16
12 / 7 / 10
14,523
726
28,594
18,522
5,118
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
3 / 11 / 4
12,412
621
13,809
17,943
5,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
MWCBOSS
Merlin
15
2 / 10 / 3
12,344
617
9,619
17,623
5,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Valkyrie C4
Cthulhu
15
5 / 5 / 2
13,028
651
10,797
26,058
25,204
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
25
Kills
10
10
Deaths
26
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
20
5
L
Chiron
3
11
4
0.45
W
Danzaburou
IDC Style
Danzaburou
13
1
10
18
L
Merlin
MWCBOSS
Merlin
2
10
3
0.35
W
Morgan Le Fay
PurplAvarice
Morgan Le Fay
12
7
10
2.43
L
Cthulhu
Valkyrie C4
Cthulhu
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,658
Damage
34,225
45,523
Taken
61,624
20,717
Mitigated
35,961
19,540
Healing
3,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,820
825
4,586
6,514
12,517
11,068
305
4,972
7,545
20,652
0
L
Chiron
13,809
3,253
666
1,494
17,943
5,432
210
10,026
7,917
0
31,387
W
Danzaburou
IDC Style
Danzaburou
22,244
9,502
356
5,096
14,484
4,531
1,437
6,494
7,990
0
90,777
L
Merlin
MWCBOSS
Merlin
9,619
186
108
953
17,623
5,325
846
11,340
6,283
34,990
0
W
Morgan Le Fay
PurplAvarice
Morgan Le Fay
28,594
4,957
0
2,988
18,522
5,118
910
10,328
8,096
55,365
0
L
Cthulhu
Valkyrie C4
Cthulhu
10,797
619
0
66
26,058
25,204
252
12,680
13,378
27,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,526
Gold Earned
37,784
189
Minions Killed
137
13
Camps Cleared
5
997,609
Distance Traveled
887,668
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,354
618
21
1
1
350,947
1
L
Chiron
12,412
621
41
2
3
229,935
3
W
Danzaburou
15,649
782
117
6
9
321,794
0
L
Merlin
12,344
617
62
3
2
294,213
0
W
Morgan Le Fay
14,523
726
51
3
3
324,868
0
L
Cthulhu
13,028
651
34
2
0
363,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role