Player Matchup

Tiamat
Tiamat
BaneOfNemesis
Tiamat
Level 5
God Stats
1W - 1L
1,365 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Fafnir
Fafnir
Becket Raleigh
Fafnir
Level 29
God Stats
2W - 1L
1,835 SR
Queue Stats
73W - 84L
1,464 Elo+
Solo
Camazotz
Camazotz
DancingYurtle82
Camazotz
Level 29
God Stats
28W - 40L
1,331 SR
Queue Stats
184W - 204L
1,455 Elo+
Solo
Cupid
Cupid
TheDisturbance
Cupid
Level 8
God Stats
6W - 4L
1,816 SR
Queue Stats
17W - 14L
1,596 Elo+
Solo
Hun Batz
Hun Batz
VILLA68
Hun Batz
Level 14
God Stats
2W - 1L
1,745 SR
Queue Stats
13W - 9L
1,552 Elo+
Solo
Team Averages
Level 17
1,618 SR
1,546 Elo+

VS

Team Averages
Level 17
1,665 SR
1,548 Elo+
Apollo
Apollo
Iamgranty33
Apollo
Level 29
God Stats
14W - 15L
1,696 SR
Queue Stats
72W - 77L
1,541 Elo+
Solo
Loki
Loki
SQUEEKYBOB
Loki
Level 29
God Stats
5W - 5L
1,679 SR
Queue Stats
115W - 113L
1,561 Elo+
Solo
Janus
Janus
ajnca
Janus
Level 8
God Stats
1W - 0L
1,680 SR
Queue Stats
7W - 4L
1,644 Elo+
Solo
Bacchus
Bacchus
legion_unicycle5
Bacchus
Level 17
God Stats
8W - 1L
1,771 SR
Queue Stats
42W - 47L
1,495 Elo+
Solo
Chaac
Chaac
sakurima
Chaac
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 16 / 3
7,918
377
6,936
20,857
12,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 9 / 5
8,877
423
2,652
21,572
25,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
14
1 / 6 / 3
9,228
439
9,371
18,136
13,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 7 / 5
8,373
399
7,980
11,857
3,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
VILLA68
Hun Batz
14
5 / 8 / 1
10,139
483
6,413
18,091
6,252
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
6 / 3 / 11
11,988
571
11,335
13,205
5,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 2 / 13
13,536
645
19,364
20,097
8,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
ajnca
Janus
18
15 / 3 / 10
12,924
615
22,666
12,631
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 1 / 16
11,748
559
10,460
17,176
20,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
sakurima
Chaac
16
2 / 1 / 8
10,349
493
7,474
17,355
12,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
104
8
Kills
46
46
Deaths
10
17
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
16
3
0.09
L
1
9
5
0.39
L
Camazotz
1
6
3
0.42
W
Apollo
6
3
11
3.83
W
16
2
13
11.25
L
1
7
5
0.5
L
Hun Batz
VILLA68
Hun Batz
5
8
1
0.69
W
Janus
ajnca
Janus
15
3
10
6.67
W
7
1
16
15
W
Chaac
sakurima
Chaac
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,352
Damage
71,299
90,513
Taken
80,464
60,990
Mitigated
51,886
14,400
Healing
30,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,936
832
0
1,172
20,857
12,066
0
12,034
8,358
38,050
0
L
2,652
922
0
1,788
21,572
25,056
0
6,885
14,441
13,346
0
L
Camazotz
9,371
2,315
0
6,885
18,136
13,812
401
2,681
14,441
0
43,655
W
Apollo
11,335
7,522
0
4,553
13,205
5,138
5,511
1,657
11,548
0
101,610
W
19,364
4,979
0
9,558
20,097
8,584
1,394
2,047
17,828
0
130,180
L
7,980
4,594
296
2,412
11,857
3,804
0
4,449
7,348
0
36,012
L
Hun Batz
VILLA68
Hun Batz
6,413
1,451
0
1,847
18,091
6,252
0
6,200
11,641
0
43,836
W
Janus
ajnca
Janus
22,666
1,015
0
2,527
12,631
4,772
507
2,946
9,641
86,207
0
W
10,460
766
776
4,932
17,176
20,487
172
3,102
13,989
39,908
0
W
Chaac
sakurima
Chaac
7,474
1,915
0
8,303
17,355
12,905
603
641
15,901
0
51,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
60,545
303
Minions Killed
592
0
Camps Cleared
0
1,687,728
Distance Traveled
1,993,744
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,918
377
66
3
0
319,785
1
L
Fafnir
8,877
423
26
1
0
344,611
0
L
Camazotz
9,228
439
73
3
0
335,970
5
W
Apollo
11,988
571
144
7
0
360,107
2
W
Loki
13,536
645
175
8
0
452,355
1
L
Cupid
8,373
399
55
3
0
319,345
0
L
Hun Batz
10,139
483
83
4
0
368,017
0
W
Janus
12,924
615
137
7
0
450,468
1
W
Bacchus
11,748
559
57
3
0
418,176
8
W
Chaac
10,349
493
79
4
0
312,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role