Player Matchup

Olorun
Olorun
DeVooooooooooos
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
MangeurDeChiens
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Oguncan31
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
SvenSeven
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
powerd8008132
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 3
1,500 SR
1,500 Elo+

VS

Team Averages
Level 15
1,332 SR
1,162 Elo+
Yemoja
Yemoja
Dark255
Yemoja
Level 17
God Stats
1W - 1L
1,312 SR
Queue Stats
15W - 32L
1,162 Elo+
Party 1
Amaterasu
Amaterasu
DracheV3
Amaterasu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,177 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingAlberos__
Morgan Le Fay
Level 7
God Stats
1W - 2L
1,256 SR
Queue Stats
7W - 13L
1,142 Elo+
Solo
Artemis
Artemis
MrsOLlie
Artemis
Level 26
God Stats
3W - 0L
1,289 SR
Queue Stats
14W - 26L
1,159 Elo+
Party 1
Neith
Neith
SolomonKane1
Neith
Level 17
God Stats
9W - 13L
1,301 SR
Queue Stats
10W - 19L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,396
457
4,865
9,331
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 0
4,987
356
624
4,941
2,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Oguncan31
Anhur
10
4 / 5 / 0
7,139
510
9,352
10,110
3,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SvenSeven
Yemoja
9
0 / 7 / 4
5,941
424
5,645
11,380
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
10
4 / 1 / 0
7,015
501
4,388
7,245
2,590
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dark255
Yemoja
9
0 / 2 / 10
6,438
460
4,524
8,562
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
DracheV3
Amaterasu
11
4 / 2 / 5
7,169
512
2,547
11,886
4,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
KingAlberos__
Morgan Le Fay
13
9 / 2 / 3
7,962
569
12,999
8,435
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
MrsOLlie
Artemis
10
0 / 1 / 7
5,998
428
2,408
7,684
1,978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
6 / 2 / 6
7,053
504
7,494
9,381
2,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
9
Kills
19
19
Deaths
9
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Dark255
Yemoja
0
2
10
2.5
L
1
4
2
0.5
W
Amaterasu
DracheV3
Amaterasu
4
2
5
3.25
W
Morgan Le Fay
KingAlberos__
Morgan Le Fay
9
2
3
5.25
L
0
2
0
0
W
Artemis
MrsOLlie
Artemis
0
1
7
3.5
L
Anhur
Oguncan31
Anhur
4
5
0
0.8
W
6
2
6
4.5
L
Yemoja
SvenSeven
Yemoja
0
7
4
0.29
L
Nemesis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,874
Damage
29,972
43,007
Taken
45,948
17,424
Mitigated
17,725
10,138
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Dark255
Yemoja
4,524
548
911
1,255
8,562
5,191
871
2,716
5,805
15,329
0
L
4,865
1,602
333
4,299
9,331
2,895
771
6,099
3,232
34,544
0
W
Amaterasu
DracheV3
Amaterasu
2,547
1,202
1,050
3,551
11,886
4,786
265
1,869
9,813
0
20,207
W
Morgan Le Fay
KingAlberos__
Morgan Le Fay
12,999
1,033
0
902
8,435
2,944
369
2,470
5,925
53,417
0
L
624
218
0
444
4,941
2,647
72
908
4,033
0
8,040
W
Artemis
MrsOLlie
Artemis
2,408
764
0
1,105
7,684
1,978
1,425
827
6,600
0
21,167
L
Anhur
Oguncan31
Anhur
9,352
4,892
0
2,221
10,110
3,221
879
4,086
6,024
0
31,868
W
7,494
3,898
0
2,407
9,381
2,826
1,590
2,278
7,066
0
31,224
L
Yemoja
SvenSeven
Yemoja
5,645
1,320
677
724
11,380
6,071
69
4,862
6,518
17,161
0
L
Nemesis
4,388
1,443
0
1,440
7,245
2,590
0
1,745
5,500
0
26,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,478
Gold Earned
34,620
209
Minions Killed
231
0
Camps Cleared
0
1,110,113
Distance Traveled
1,204,765
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,438
460
32
2
0
230,965
0
L
Olorun
6,396
457
57
4
0
206,606
2
W
Amaterasu
7,169
512
34
2
0
278,675
2
W
Morgan Le Fay
7,962
569
64
5
0
260,244
2
L
Odin
4,987
356
18
1
0
195,906
4
W
Artemis
5,998
428
34
2
0
213,683
0
L
Anhur
7,139
510
62
4
0
212,129
3
W
Neith
7,053
504
67
5
0
221,198
0
L
Yemoja
5,941
424
19
1
0
219,051
1
L
Nemesis
7,015
501
53
4
0
276,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role