Player Matchup

Fenrir
Fenrir
Guvno69
Fenrir
Level 13
God Stats
19W - 17L
1,496 SR
Queue Stats
21W - 25L
1,390 Elo+
Solo
Nu Wa
Nu Wa
IsraDiamond
Nu Wa
Level 30
God Stats
2W - 3L
1,170 SR
Queue Stats
94W - 90L
1,443 Elo+
Party 1
Scylla
Scylla
WhatsMyNamez
Scylla
Level 28
God Stats
18W - 10L
1,591 SR
Queue Stats
104W - 105L
1,419 Elo+
Party 1
Danzaburou
Danzaburou
sadistsniper
Danzaburou
Level 29
God Stats
7W - 3L
1,926 SR
Queue Stats
126W - 142L
1,430 Elo+
Solo
Chaac
Chaac
vfree82
Chaac
Level 27
God Stats
6W - 10L
1,434 SR
Queue Stats
142W - 158L
1,378 Elo+
Solo
Team Averages
Level 25
1,523 SR
1,412 Elo+

VS

Team Averages
Level 18
1,570 SR
1,380 Elo+
Cthulhu
Cthulhu
MJay706
Cthulhu
Level 22
God Stats
44W - 39L
1,544 SR
Queue Stats
89W - 102L
1,442 Elo+
Solo
Anhur
Anhur
Pinokio_monti
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,252 Elo+
Solo
Cupid
Cupid
VerySelfConchas
Cupid
Level 29
God Stats
9W - 20L
1,893 SR
Queue Stats
88W - 59L
1,657 Elo+
Solo
Arachne
Arachne
mujems
Arachne
Level 24
God Stats
1W - 4L
1,413 SR
Queue Stats
4W - 6L
1,386 Elo+
Solo
Kali
Kali
rhinna
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Guvno69
Fenrir
19
10 / 2 / 12
12,702
1,059
9,350
11,018
10,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
4 / 0 / 18
11,973
998
21,993
3,801
1,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
20
15 / 1 / 14
14,146
1,179
25,716
8,126
4,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
sadistsniper
Danzaburou
20
7 / 1 / 19
13,200
1,100
24,293
9,597
5,757
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
vfree82
Chaac
19
1 / 0 / 25
11,710
976
6,811
9,898
17,090
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MJay706
Cthulhu
18
0 / 2 / 2
11,114
926
5,284
13,308
13,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 12 / 2
10,499
875
1,851
19,914
7,240
17
2 / 6 / 0
11,644
970
12,811
18,658
7,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
mujems
Arachne
17
1 / 8 / 1
10,765
897
12,633
22,987
8,845
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kali
rhinna
Kali
17
1 / 9 / 0
10,931
911
4,861
22,540
9,071
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
9
37
Kills
4
4
Deaths
37
88
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Guvno69
Fenrir
10
2
12
8
W
4
0
18
13
L
Cthulhu
MJay706
Cthulhu
0
2
2
0.5
L
0
12
2
0.08
L
2
6
0
0.33
W
Scylla
15
1
14
22
L
Arachne
mujems
Arachne
1
8
1
0.19
L
Kali
rhinna
Kali
1
9
0
0.11
W
Danzaburou
sadistsniper
Danzaburou
7
1
19
16.5
W
Chaac
vfree82
Chaac
1
0
25
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,163
Damage
37,440
42,440
Taken
97,407
39,689
Mitigated
45,945
6,705
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Guvno69
Fenrir
9,350
2,231
0
0
11,018
10,686
0
825
10,193
0
13,549
W
21,993
5,274
0
104
3,801
1,786
0
997
2,804
51,858
0
L
Cthulhu
MJay706
Cthulhu
5,284
195
0
250
13,308
13,653
0
7,232
6,076
34,364
0
L
1,851
486
0
0
19,914
7,240
0
9,205
10,709
0
14,491
L
12,811
7,152
215
670
18,658
7,136
0
8,674
9,984
0
58,599
W
Scylla
25,716
2,508
512
884
8,126
4,370
0
1,107
7,019
54,347
0
L
Arachne
mujems
Arachne
12,633
8,278
0
2,458
22,987
8,845
0
10,727
12,260
0
20,374
L
Kali
rhinna
Kali
4,861
2,074
0
1,400
22,540
9,071
0
11,871
10,669
0
16,699
W
Danzaburou
sadistsniper
Danzaburou
24,293
16,262
0
1,439
9,597
5,757
0
843
8,754
0
54,704
W
Chaac
vfree82
Chaac
6,811
590
0
3,766
9,898
17,090
0
1,512
8,386
0
20,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,731
Gold Earned
54,953
255
Minions Killed
224
6
Camps Cleared
5
1,237,636
Distance Traveled
1,044,925
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,702
1,059
7
1
1
240,160
0
W
Nu Wa
11,973
998
68
6
2
268,910
0
L
Cthulhu
11,114
926
59
5
0
157,226
1
L
Anhur
10,499
875
26
2
0
177,871
0
L
Cupid
11,644
970
107
9
1
220,770
1
W
Scylla
14,146
1,179
79
7
1
245,392
0
L
Arachne
10,765
897
13
1
3
273,457
0
L
Kali
10,931
911
19
2
1
215,601
0
W
Danzaburou
13,200
1,100
73
6
1
221,566
1
W
Chaac
11,710
976
28
2
1
261,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role