Player Matchup

Mercury
Mercury
MeleeBOB
Mercury
Level 115
God Stats
27W - 19L
1,663 SR
Queue Stats
196W - 163L
1,619 Elo+
Party 2
Anhur
Anhur
NikeJungleOP
Anhur
Level 29
God Stats
5W - 2L
1,549 SR
Queue Stats
110W - 22L
1,855 Elo+
Party 2
Bakasura
Bakasura
PolarLattice882
Bakasura
Level 112
God Stats
1W - 1L
1,325 SR
Queue Stats
206W - 185L
1,584 Elo+
Party 2
Nox
Nox
leppercon22
Nox
Level 149
God Stats
6W - 2L
1,702 SR
Queue Stats
295W - 271L
1,684 Elo+
Party 2
Olorun
Olorun
metalhead170
Olorun
Level 157
God Stats
5W - 1L
1,495 SR
Queue Stats
165W - 77L
1,680 Elo+
Party 2
Team Averages
Level 112
1,547 SR
1,684 Elo+

VS

Team Averages
Level 74
1,571 SR
1,496 Elo+
Erlang Shen
Erlang Shen
Blaznx316
Erlang Shen
Level 41
God Stats
14W - 17L
1,523 SR
Queue Stats
190W - 227L
1,416 Elo+
Solo
Susano
Susano
ExT Itachi
Susano
Level 34
God Stats
0W - 2L
1,282 SR
Queue Stats
30W - 40L
1,503 Elo+
Solo
Geb
Geb
Omphis
Geb
Level 123
God Stats
3W - 3L
1,837 SR
Queue Stats
81W - 73L
1,526 Elo+
Party 1
Tiamat
Tiamat
Run_thy_fade
Tiamat
Level 46
God Stats
11W - 14L
1,550 SR
Queue Stats
267W - 205L
1,585 Elo+
Solo
Cernunnos
Cernunnos
Zz Kojack zZ
Cernunnos
Level 127
God Stats
38W - 20L
1,663 SR
Queue Stats
269W - 278L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MeleeBOB
Mercury
19
10 / 3 / 3
11,583
610
16,239
14,342
6,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 12
10,032
528
11,702
16,904
15,546
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
19
2 / 1 / 3
11,214
590
5,924
10,630
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 4 / 10
9,605
506
6,040
14,997
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
17
6 / 4 / 4
10,594
558
14,385
17,721
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blaznx316
Erlang Shen
18
6 / 3 / 0
11,054
582
8,024
12,235
10,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Susano
ExT Itachi
Susano
15
0 / 6 / 3
9,029
475
5,615
15,032
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
Omphis
Geb
13
2 / 4 / 8
8,951
471
10,382
18,167
18,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
15
3 / 4 / 2
9,346
492
17,320
15,721
10,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Zz Kojack zZ
Cernunnos
14
2 / 6 / 4
8,938
470
9,638
15,101
4,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
23
Kills
13
13
Deaths
23
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Blaznx316
Erlang Shen
6
3
0
2
L
Susano
ExT Itachi
Susano
0
6
3
0.25
W
Mercury
MeleeBOB
Mercury
10
3
3
3.83
W
3
1
12
9
L
Geb
Omphis
Geb
2
4
8
1.5
W
Bakasura
2
1
3
3.5
L
Tiamat
3
4
2
1
L
Cernunnos
Zz Kojack zZ
Cernunnos
2
6
4
0.67
W
2
4
10
1.75
W
Olorun
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,290
Damage
50,979
74,594
Taken
76,256
50,390
Mitigated
49,539
21,749
Healing
23,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Blaznx316
Erlang Shen
8,024
3,296
0
2,980
12,235
10,649
318
1,477
10,663
0
73,418
L
Susano
ExT Itachi
Susano
5,615
840
0
5,004
15,032
5,740
0
2,284
12,748
0
68,723
W
Mercury
MeleeBOB
Mercury
16,239
12,010
0
1,712
14,342
6,614
0
4,903
9,439
0
92,676
W
11,702
6,459
0
5,520
16,904
15,546
0
10,412
6,492
227
59,631
L
Geb
Omphis
Geb
10,382
956
557
4,674
18,167
18,329
140
6,085
12,082
28,813
0
W
Bakasura
5,924
4,145
0
2,561
10,630
6,760
141
2,073
8,557
0
77,850
L
Tiamat
17,320
1,834
195
5,886
15,721
10,242
242
2,637
12,756
66,632
0
L
Cernunnos
Zz Kojack zZ
Cernunnos
9,638
3,935
0
4,389
15,101
4,579
0
8,586
6,515
0
67,243
W
6,040
1,006
0
1,737
14,997
14,482
0
6,146
8,851
23,393
0
W
Olorun
14,385
8,954
682
9,537
17,721
6,988
5,989
4,168
13,553
75,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,028
Gold Earned
47,318
593
Minions Killed
499
0
Camps Cleared
0
1,822,792
Distance Traveled
1,817,356
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,054
582
151
8
0
394,432
0
L
Susano
9,029
475
116
6
0
384,583
5
W
Mercury
11,583
610
129
7
0
435,267
3
W
Anhur
10,032
528
116
6
0
321,742
2
L
Geb
8,951
471
30
2
0
356,089
2
W
Bakasura
11,214
590
175
9
0
418,021
0
L
Tiamat
9,346
492
92
5
0
350,723
5
L
Cernunnos
8,938
470
110
6
0
331,529
2
W
Nox
9,605
506
43
2
0
344,394
5
W
Olorun
10,594
558
130
7
0
303,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role