Player Matchup

Hera
Hera
AllDmgChaac
Hera
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,192 Elo+
Party 2
Set
Set
GUBBinsThe2nd
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,641 Elo+
Solo
Geb
Geb
Petedameat2343
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 45L
1,565 Elo+
Party 2
Team Averages
Level 12
1,500 SR
1,466 Elo+

VS

Team Averages
Level 61
1,550 SR
1,565 Elo+
Ao Kuang
Ao Kuang
Walleeeeeee
Ao Kuang
Level 29
God Stats
1W - 2L
1,635 SR
Queue Stats
58W - 49L
1,636 Elo+
Party 1
Hou Yi
Hou Yi
golpe_insensato0
Hou Yi
Level 28
God Stats
2W - 1L
1,514 SR
Queue Stats
25W - 38L
1,442 Elo+
Solo
Ravana
Ravana
shapoopytroopy
Ravana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 7
6,704
670
6,690
6,831
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
6 / 5 / 1
7,733
773
6,431
8,646
2,713
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 4
7,075
708
6,395
12,013
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Walleeeeeee
Ao Kuang
14
9 / 1 / 3
8,799
880
8,478
10,392
3,796
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 8
7,171
717
6,828
7,541
2,459
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 3 / 8
8,018
802
8,268
7,334
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
7
Kills
14
14
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
7
1.17
L
6
5
1
1.3
L
1
6
4
0.5
W
Ao Kuang
Walleeeeeee
Ao Kuang
9
1
3
10.5
W
1
3
8
1.67
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,516
Damage
23,574
27,490
Taken
25,267
12,033
Mitigated
10,116
4,551
Healing
10,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,690
1,935
0
1,697
6,831
1,876
0
1,589
5,242
17,605
0
L
6,431
3,301
0
786
8,646
2,713
0
2,214
6,432
0
21,478
L
6,395
778
279
1,789
12,013
7,444
0
4,679
7,334
14,019
0
W
Ao Kuang
Walleeeeeee
Ao Kuang
8,478
1,386
0
5,650
10,392
3,796
0
6,360
3,880
24,287
0
W
6,828
2,630
0
2,816
7,541
2,459
40
3,894
3,453
0
28,005
W
8,268
2,538
0
1,783
7,334
3,861
0
3,022
4,160
0
26,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,512
Gold Earned
23,988
98
Minions Killed
124
1
Camps Cleared
10
545,405
Distance Traveled
600,727
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,704
670
40
4
0
169,008
3
L
Set
7,733
773
48
5
1
190,476
0
L
Geb
7,075
708
10
1
0
185,921
3
W
Ao Kuang
8,799
880
31
3
7
218,858
2
W
Hou Yi
7,171
717
55
6
1
174,120
4
W
Ravana
8,018
802
38
4
2
207,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role