Player Matchup

Fenrir
Fenrir
Corruptess
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,453 Elo+
Party 1
Kuzenbo
Kuzenbo
Hybrid Bite
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,462 Elo+
Solo
Guan Yu
Guan Yu
Mason14657
Guan Yu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,330 Elo+
Solo
Ra
Ra
Ty_Ty_Si
Ra
Level 8
God Stats
2W - 2L
1,563 SR
Queue Stats
4W - 5L
1,532 Elo+
Party 1
Thor
Thor
nobeadsbroo
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,473 Elo+
Solo
Team Averages
Level 15
1,513 SR
1,450 Elo+

VS

Team Averages
Level 13
1,542 SR
1,457 Elo+
Bakasura
Bakasura
Cerberus19626
Bakasura
Level 18
God Stats
2W - 0L
1,709 SR
Queue Stats
65W - 49L
1,607 Elo+
Solo
Izanami
Izanami
ChunkierRanch
Izanami
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 34L
1,425 Elo+
Party 2
Aphrodite
Aphrodite
Chunkieranch
Aphrodite
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 31L
1,425 Elo+
Party 2
Hera
Hera
Solyaniz
Hera
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 70L
1,358 Elo+
Solo
Eset
Eset
imadonke
Eset
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 98L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Corruptess
Fenrir
13
5 / 6 / 2
7,875
525
4,448
10,902
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Hybrid Bite
Kuzenbo
9
4 / 2 / 5
6,662
444
5,591
12,334
9,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Mason14657
Guan Yu
8
0 / 8 / 2
5,478
365
588
8,459
2,266
15
5 / 1 / 4
8,893
593
13,386
10,373
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
3 / 2 / 2
6,209
414
2,670
5,512
1,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cerberus19626
Bakasura
16
12 / 1 / 1
9,695
646
14,038
12,274
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
10
5 / 3 / 1
7,489
499
8,762
6,884
1,836
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Chunkieranch
Aphrodite
9
0 / 4 / 5
6,915
461
2,312
7,923
4,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
8
0 / 4 / 4
5,955
397
1,685
6,636
1,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
12
2 / 5 / 4
7,611
507
3,800
10,117
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
17
Kills
19
19
Deaths
17
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Cerberus19626
Bakasura
12
1
1
12.5
W
Izanami
5
3
1
1.83
W
Aphrodite
Chunkieranch
Aphrodite
0
4
5
0.63
L
Fenrir
Corruptess
Fenrir
5
6
2
1
L
Kuzenbo
Hybrid Bite
Kuzenbo
4
2
5
3.25
L
Guan Yu
Mason14657
Guan Yu
0
8
2
0.13
W
Hera
0
4
4
0.5
L
5
1
4
7
W
Eset
2
5
4
0.8
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
30,597
47,580
Taken
43,834
22,617
Mitigated
16,907
16,718
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Cerberus19626
Bakasura
14,038
8,969
0
4,452
12,274
5,794
451
3,117
9,157
0
66,043
W
Izanami
8,762
6,210
0
971
6,884
1,836
140
2,002
4,882
0
55,856
W
Aphrodite
Chunkieranch
Aphrodite
2,312
470
747
2,665
7,923
4,123
52
4,159
3,764
17,887
0
L
Fenrir
Corruptess
Fenrir
4,448
1,075
0
2,193
10,902
5,505
349
420
9,620
0
35,041
L
Kuzenbo
Hybrid Bite
Kuzenbo
5,591
2,366
284
3,954
12,334
9,571
0
2,767
9,147
21,403
0
L
Guan Yu
Mason14657
Guan Yu
588
108
85
639
8,459
2,266
0
907
7,225
0
10,913
W
Hera
1,685
485
0
373
6,636
1,998
494
3,839
2,797
13,556
0
L
13,386
372
863
6,734
10,373
3,860
655
2,984
6,719
74,308
0
W
Eset
3,800
223
371
3,564
10,117
3,156
0
6,168
3,949
36,241
0
L
2,670
826
0
1,966
5,512
1,415
0
719
4,308
0
22,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
37,665
287
Minions Killed
353
0
Camps Cleared
0
1,294,798
Distance Traveled
1,399,020
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,695
646
130
9
0
350,107
4
W
Izanami
7,489
499
94
6
0
267,716
0
W
Aphrodite
6,915
461
32
2
0
275,585
2
L
Fenrir
7,875
525
58
4
0
271,823
0
L
Kuzenbo
6,662
444
33
2
0
283,354
0
L
Guan Yu
5,478
365
15
1
0
277,082
4
W
Hera
5,955
397
27
2
0
251,349
0
L
Ra
8,893
593
133
9
0
278,433
0
W
Eset
7,611
507
70
5
0
254,263
2
L
Thor
6,209
414
48
3
0
184,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role