Player Matchup

Artemis
Artemis
ASuS_ReeD
Artemis
Level 23
God Stats
3W - 2L
1,336 SR
Queue Stats
97W - 124L
1,360 Elo+
Party 1
Sol
Sol
MacX231601
Sol
Level 18
God Stats
6W - 4L
1,495 SR
Queue Stats
28W - 27L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Moctezuma_1440
Hun Batz
Level 17
God Stats
5W - 5L
1,400 SR
Queue Stats
71W - 57L
1,412 Elo+
Solo
Ymir
Ymir
Not_So_Ice
Ymir
Level 29
God Stats
53W - 58L
1,392 SR
Queue Stats
121W - 155L
1,261 Elo+
Solo
Chaac
Chaac
Rockmanduu
Chaac
Level 29
God Stats
62W - 41L
1,702 SR
Queue Stats
266W - 323L
1,435 Elo+
Party 1
Team Averages
Level 23
1,465 SR
1,388 Elo+

VS

Team Averages
Level 7
1,415 SR
1,335 Elo+
Bellona
Bellona
DrizzlyPlains74
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,330 Elo+
Party 3
Ares
Ares
EmeraldAss101
Ares
Level 13
God Stats
0W - 2L
1,292 SR
Queue Stats
15W - 24L
1,341 Elo+
Party 3
Amaterasu
Amaterasu
Jaden09
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
SwagDaddyG420
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,378 Elo+
Party 2
Neith
Neith
Yalucy
Neith
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ASuS_ReeD
Artemis
10
5 / 0 / 2
6,616
662
3,343
3,070
925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
6 / 0 / 7
7,987
799
7,524
5,215
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
11
10 / 1 / 6
7,574
757
4,937
6,279
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 4
6,197
620
1,205
4,831
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
12
9 / 0 / 5
7,472
747
7,328
6,321
3,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 7 / 0
4,572
457
4,940
9,306
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 7 / 1
4,576
458
2,194
8,280
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Jaden09
Amaterasu
5
0 / 5 / 0
3,965
397
804
4,837
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 6 / 0
4,032
403
1,285
5,513
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Yalucy
Neith
8
0 / 5 / 0
4,419
442
3,209
4,912
1,304
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
2
30
Kills
1
1
Deaths
30
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
ASuS_ReeD
Artemis
5
0
2
6
L
1
7
0
0.14
L
0
7
1
0.07
L
Amaterasu
Jaden09
Amaterasu
0
5
0
0
W
6
0
7
9.5
W
Hun Batz
10
1
6
13
W
0
0
4
2
W
Chaac
9
0
5
11.5
L
0
6
0
0
L
Neith
Yalucy
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,337
Damage
12,432
25,716
Taken
32,848
10,672
Mitigated
15,733
12,635
Healing
2,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ASuS_ReeD
Artemis
3,343
1,984
0
802
3,070
925
2,336
330
2,740
0
22,658
L
4,940
2,019
0
563
9,306
4,834
168
2,315
6,555
0
15,577
L
2,194
714
0
168
8,280
5,320
111
1,570
6,340
13,451
0
L
Amaterasu
Jaden09
Amaterasu
804
478
0
565
4,837
2,378
0
2,014
2,781
0
8,684
W
7,524
3,209
0
3,674
5,215
1,527
5,036
161
5,054
41,744
0
W
Hun Batz
4,937
1,963
0
2,931
6,279
1,829
0
363
5,916
0
31,572
W
1,205
266
0
1,956
4,831
2,563
592
449
4,382
13,587
0
W
Chaac
7,328
1,672
0
3,272
6,321
3,828
150
891
5,430
3,165
26,603
L
1,285
711
0
777
5,513
1,897
0
2,502
2,966
0
10,666
L
Neith
Yalucy
Neith
3,209
1,759
0
497
4,912
1,304
0
904
3,970
0
15,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
21,564
283
Minions Killed
120
0
Camps Cleared
0
925,677
Distance Traveled
886,931
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,616
662
42
4
0
197,748
1
L
Bellona
4,572
457
23
2
0
172,454
0
L
Ares
4,576
458
34
3
0
199,966
0
L
Amaterasu
3,965
397
22
2
0
160,376
0
W
Sol
7,987
799
96
10
0
150,018
4
W
Hun Batz
7,574
757
61
6
0
219,594
0
W
Ymir
6,197
620
24
2
0
171,274
2
W
Chaac
7,472
747
60
6
0
187,043
4
L
Fenrir
4,032
403
20
2
0
184,565
1
L
Neith
4,419
442
21
2
0
169,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role