Player Matchup

Charybdis
Charybdis
Dalt0n12
Charybdis
Level 119
God Stats
1W - 0L
1,470 SR
Queue Stats
120W - 118L
1,428 Elo+
Party 1
Sol
Sol
InHuman_Torch33
Sol
Level 105
God Stats
1W - 1L
1,377 SR
Queue Stats
50W - 52L
1,351 Elo+
Solo
Jormungandr
Jormungandr
Po1aco
Jormungandr
Level 25
God Stats
2W - 1L
1,370 SR
Queue Stats
2W - 9L
1,147 Elo+
Party 1
Sun Wukong
Sun Wukong
Squally48
Sun Wukong
Level 64
God Stats
3W - 2L
1,687 SR
Queue Stats
63W - 64L
1,398 Elo+
Party 1
Ra
Ra
oFFicial_KILLION
Ra
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 83L
1,333 Elo+
Solo
Team Averages
Level 75
1,481 SR
1,331 Elo+

VS

Team Averages
Level 83
1,525 SR
1,363 Elo+
Merlin
Merlin
CDHizzle
Merlin
Level 90
God Stats
8W - 6L
1,594 SR
Queue Stats
615W - 593L
1,364 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
EMWONZA113
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Solo
Ullr
Ullr
MeeshellObama
Ullr
Level 121
God Stats
2W - 2L
1,446 SR
Queue Stats
867W - 848L
1,363 Elo+
Party 2
Terra
Terra
S11itzNgiggles
Terra
Level 119
God Stats
4W - 3L
1,445 SR
Queue Stats
857W - 861L
1,396 Elo+
Solo
Hercules
Hercules
ZingZang1235
Hercules
Level 65
God Stats
1W - 2L
1,641 SR
Queue Stats
64W - 55L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dalt0n12
Charybdis
18
11 / 4 / 7
11,496
821
16,013
13,982
6,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 6 / 12
9,817
701
14,205
11,823
6,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Po1aco
Jormungandr
17
1 / 2 / 16
9,613
687
9,197
11,568
9,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
Squally48
Sun Wukong
19
8 / 1 / 15
12,302
879
14,351
15,055
13,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 3 / 16
11,472
819
17,921
12,806
5,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CDHizzle
Merlin
20
11 / 3 / 5
12,219
873
24,272
11,046
5,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
EMWONZA113
Morgan Le Fay
14
0 / 8 / 4
8,637
617
3,492
11,137
4,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 6
10,125
723
10,858
13,712
6,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 2 / 8
9,161
654
2,539
19,496
15,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hercules
ZingZang1235
Hercules
13
1 / 8 / 5
8,414
601
12,455
26,293
16,438
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
27
Kills
16
16
Deaths
27
66
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
CDHizzle
Merlin
11
3
5
4.5
W
Charybdis
Dalt0n12
Charybdis
11
4
7
3.63
L
Morgan Le Fay
EMWONZA113
Morgan Le Fay
0
8
4
0.25
W
1
6
12
1.17
L
4
6
6
1.17
W
Jormungandr
Po1aco
Jormungandr
1
2
16
4.5
L
0
2
8
2
W
Sun Wukong
Squally48
Sun Wukong
8
1
15
15.5
L
Hercules
ZingZang1235
Hercules
1
8
5
0.44
W
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,687
Damage
53,616
65,234
Taken
81,684
41,233
Mitigated
48,441
32,336
Healing
30,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CDHizzle
Merlin
24,272
990
3,105
2,169
11,046
5,246
122
4,670
6,148
46,864
0
W
Charybdis
Dalt0n12
Charybdis
16,013
6,371
2,499
3,840
13,982
6,395
2,224
6,982
7,000
0
29,548
L
Morgan Le Fay
EMWONZA113
Morgan Le Fay
3,492
1,041
0
0
11,137
4,837
0
4,461
6,538
11,339
0
W
14,205
1,525
1,021
2,658
11,823
6,724
1,336
7,164
4,659
22,008
0
L
10,858
4,126
1,665
1,467
13,712
6,047
984
6,624
6,754
0
30,261
W
Jormungandr
Po1aco
Jormungandr
9,197
2,947
0
1,000
11,568
9,917
456
4,019
7,549
19,787
0
L
2,539
269
6,672
8,917
19,496
15,873
214
9,636
9,302
7,806
0
W
Sun Wukong
Squally48
Sun Wukong
14,351
2,349
1,647
4,559
15,055
13,021
436
4,869
10,186
0
23,064
L
Hercules
ZingZang1235
Hercules
12,455
4,030
157
6,066
26,293
16,438
43
14,112
11,619
0
17,438
W
17,921
924
7,773
7,339
12,806
5,176
785
7,269
5,537
47,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,700
Gold Earned
48,556
160
Minions Killed
126
0
Camps Cleared
0
1,286,893
Distance Traveled
1,150,636
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,219
873
63
5
0
219,655
0
W
Charybdis
11,496
821
37
3
0
239,844
0
L
Morgan Le Fay
8,637
617
17
1
0
178,977
0
W
Sol
9,817
701
24
2
0
215,243
0
L
Ullr
10,125
723
26
2
0
223,848
0
W
Jormungandr
9,613
687
21
2
0
264,335
0
L
Terra
9,161
654
9
1
0
289,225
3
W
Sun Wukong
12,302
879
18
1
0
308,905
0
L
Hercules
8,414
601
11
1
0
238,931
0
W
Ra
11,472
819
60
4
0
258,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role