Player Matchup

Cupid
Cupid
Gold IV
Malalaya
Cupid
Gold IV
Level 160
God Stats
196W - 217L
1,540 SR
Queue Stats
515W - 574L
1,285 MMR
Party 2
Chaac
Chaac
Gold III
Ongobongo
Chaac
Gold III
Level 106
God Stats
190W - 182L
1,582 SR
Queue Stats
317W - 331L
1,465 MMR
Party 2
Ganesha
Ganesha
Silver I
beburi
Ganesha
Silver I
Level 113
God Stats
3W - 1L
1,810 SR
Queue Stats
239W - 226L
1,265 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,644 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,397 SR
1,331 MMR
Serqet
Serqet
Silver II
Deiden
Serqet
Silver II
Level 158
God Stats
0W - 1L
1,358 SR
Queue Stats
33W - 49L
1,266 MMR
Solo
Rama
Rama
Silver I
Stemek
Rama
Silver I
Level 93
God Stats
0W - 2L
1,209 SR
Queue Stats
136W - 169L
1,367 MMR
Party 1
Merlin
Merlin
Silver I
ThurgoTheChad
Merlin
Silver I
Level 83
God Stats
19W - 14L
1,626 SR
Queue Stats
76W - 89L
1,361 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Malalaya
Cupid
16
8 / 9 / 6
13,532
712
13,457
15,408
4,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Ongobongo
Chaac
17
11 / 5 / 9
14,216
748
21,086
29,034
20,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
beburi
Ganesha
17
3 / 3 / 18
14,288
752
19,936
41,273
42,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Chang'eMorgan Le FayGilgameshPersephone

VS

Bans
AthenaVulcanAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deiden
Serqet
15
6 / 9 / 8
13,425
707
16,562
23,728
10,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
Stemek
Rama
15
3 / 5 / 11
11,746
618
27,857
18,778
7,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 8 / 4
12,491
657
26,539
19,254
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
40
22
Kills
17
17
Deaths
22
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
Deiden
Serqet
6
9
8
1.11
W
Cupid
Malalaya
Cupid
8
9
6
1.22
W
Chaac
Ongobongo
Chaac
11
5
9
3.1
L
Rama
Stemek
Rama
3
5
11
1.7
L
8
8
4
1.25
W
Ganesha
beburi
Ganesha
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,479
Damage
70,958
85,715
Taken
61,760
67,466
Mitigated
24,750
35,130
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Deiden
Serqet
16,562
4,169
0
1,267
23,728
10,891
451
5,789
17,224
0
25,003
W
Cupid
Malalaya
Cupid
13,457
8,725
804
2,111
15,408
4,577
2,558
4,056
9,654
0
57,741
W
Chaac
Ongobongo
Chaac
21,086
2,792
960
10,230
29,034
20,633
259
9,390
18,132
0
41,707
L
Rama
Stemek
Rama
27,857
19,177
0
4,324
18,778
7,088
655
7,290
11,037
0
54,945
L
26,539
2,887
238
2,979
19,254
6,771
390
7,226
11,550
62,014
0
W
Ganesha
beburi
Ganesha
19,936
1,244
1,191
19,834
41,273
42,256
134
11,662
28,531
48,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,036
Gold Earned
37,662
192
Minions Killed
181
7
Camps Cleared
6
1,048,843
Distance Traveled
880,245
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
13,425
707
30
2
0
315,593
11
W
Cupid
13,532
712
106
6
6
305,293
4
W
Chaac
14,216
748
69
4
1
374,681
4
L
Rama
11,746
618
74
4
3
287,641
2
L
Merlin
12,491
657
77
4
3
277,011
1
W
Ganesha
14,288
752
17
1
0
368,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role