Player Matchup

Anubis
Anubis
Bronze IV
 
Anubis
Bronze IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver V
 
Awilix
Silver V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze IV
ILostMyLastNick
Charybdis
Bronze IV
Level 151
God Stats
0W - 2L
1,510 SR
Queue Stats
4W - 16L
1,402 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze I
IncansaveeeL
Kuzenbo
Bronze I
Level 69
God Stats
13W - 10L
1,585 SR
Queue Stats
38W - 60L
421 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,519 SR
1,265 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,463 SR
1,043 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
DMrqsAlmeida
Morgan Le Fay
Bronze III
Level 32
God Stats
1W - 0L
1,666 SR
Queue Stats
3W - 1L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Risê
Danzaburou
Bronze III
Level 117
God Stats
2W - 0L
1,448 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Bellona
Bellona
Silver III
SIX9INE69
Bellona
Silver III
Level 106
God Stats
5W - 3L
1,346 SR
Queue Stats
18W - 24L
1,065 MMR
Solo
Nike
Nike
Silver II
WarZaca
Nike
Silver II
Level 107
God Stats
33W - 27L
1,563 SR
Queue Stats
471W - 497L
935 MMR
Solo
Fenrir
Fenrir
Bronze II
sasuke92
Fenrir
Bronze II
Level 119
God Stats
3W - 5L
1,293 SR
Queue Stats
58W - 62L
216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
7 / 4 / 5
14,300
511
16,493
17,084
9,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyr
 
Tyr
19
3 / 5 / 8
12,814
458
15,692
26,086
26,971
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
 
Awilix
20
4 / 8 / 6
12,800
457
13,102
23,325
10,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ILostMyLastNick
Charybdis
20
1 / 3 / 7
12,781
456
8,898
16,878
6,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
IncansaveeeL
Kuzenbo
17
2 / 7 / 11
11,816
422
14,600
35,016
53,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
OdinArtioGebAo KuangSet

VS

Bans
AthenaTsukuyomiGilgameshSylvanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DMrqsAlmeida
Morgan Le Fay
19
3 / 4 / 9
13,560
484
17,845
18,822
8,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Risê
Danzaburou
20
9 / 1 / 7
16,165
577
22,208
18,018
8,363
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
SIX9INE69
Bellona
20
9 / 5 / 5
15,519
554
21,792
24,357
28,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
WarZaca
Nike
19
3 / 3 / 16
13,819
494
11,402
25,584
31,586
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
sasuke92
Fenrir
20
2 / 4 / 12
13,614
486
10,919
20,118
11,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
75
17
Kills
26
27
Deaths
17
37
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
4
5
2.38
L
Tyr
 
Tyr
3
5
8
1.4
L
Awilix
 
Awilix
4
8
6
0.88
W
Morgan Le Fay
DMrqsAlmeida
Morgan Le Fay
3
4
9
1.88
L
Charybdis
ILostMyLastNick
Charybdis
1
3
7
1.5
L
Kuzenbo
IncansaveeeL
Kuzenbo
2
7
11
1.07
W
Danzaburou
Risê
Danzaburou
9
1
7
12.5
W
Bellona
SIX9INE69
Bellona
9
5
5
2.3
W
Nike
WarZaca
Nike
3
3
16
3.67
W
Fenrir
sasuke92
Fenrir
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,785
Damage
84,166
118,389
Taken
106,899
107,533
Mitigated
88,973
38,810
Healing
26,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
16,493
500
0
8,497
17,084
9,548
176
3,424
13,660
121,665
0
L
Tyr
 
Tyr
15,692
1,266
0
7,862
26,086
26,971
135
5,644
20,243
14,805
70,880
L
Awilix
 
Awilix
13,102
3,061
0
6,111
23,325
10,316
1,362
4,686
18,639
0
105,508
W
Morgan Le Fay
DMrqsAlmeida
Morgan Le Fay
17,845
1,851
0
4,353
18,822
8,901
779
11,020
7,802
93,467
0
L
Charybdis
ILostMyLastNick
Charybdis
8,898
5,647
0
8,359
16,878
6,793
0
1,397
15,481
0
104,456
L
Kuzenbo
IncansaveeeL
Kuzenbo
14,600
3,697
710
7,271
35,016
53,905
517
7,085
27,931
45,063
0
W
Danzaburou
Risê
Danzaburou
22,208
11,560
0
10,157
18,018
8,363
5,272
5,127
12,891
0
139,559
W
Bellona
SIX9INE69
Bellona
21,792
5,739
0
2,266
24,357
28,263
1,429
7,345
17,012
13,479
105,406
W
Nike
WarZaca
Nike
11,402
791
347
5,578
25,584
31,586
444
6,180
19,404
0
50,907
W
Fenrir
sasuke92
Fenrir
10,919
2,245
0
3,981
20,118
11,860
1,246
5,220
14,898
0
94,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,511
Gold Earned
72,677
708
Minions Killed
743
0
Camps Cleared
0
2,581,790
Distance Traveled
2,754,057
26
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
14,300
511
188
7
0
488,539
12
L
Tyr
12,814
458
148
5
0
563,026
1
L
Awilix
12,800
457
141
5
0
541,083
0
W
Morgan Le Fay
13,560
484
170
6
0
532,190
11
L
Charybdis
12,781
456
188
7
0
468,927
10
L
Kuzenbo
11,816
422
43
2
0
520,215
3
W
Danzaburou
16,165
577
184
7
0
549,006
8
W
Bellona
15,519
554
193
7
0
527,690
3
W
Nike
13,819
494
61
2
0
543,491
7
W
Fenrir
13,614
486
135
5
0
601,680
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role