Player Matchup

Izanami
Izanami
Silver III
gimnat14
Izanami
Silver III
Level 106
God Stats
4W - 1L
1,657 SR
Queue Stats
15W - 18L
1,368 MMR
Party 1
Bacchus
Bacchus
Gold V
milton103
Bacchus
Gold V
Level 109
God Stats
8W - 5L
1,551 SR
Queue Stats
9W - 7L
1,481 MMR
Party 1
Poseidon
Poseidon
Silver III
yi22ya07
Poseidon
Silver III
Level 64
God Stats
1W - 1L
1,497 SR
Queue Stats
10W - 14L
1,241 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 93
1,569 SR
1,363 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,375 SR
1,208 MMR
Gilgamesh
Gilgamesh
Bronze IV
Cachu123
Gilgamesh
Bronze IV
Level 102
God Stats
0W - 1L
1,273 SR
Queue Stats
4W - 18L
981 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Hardacre311
Cthulhu
Bronze III
Level 46
God Stats
1W - 2L
1,450 SR
Queue Stats
2W - 5L
1,377 MMR
Party 2
Discordia
Discordia
Bronze III
kyokchris
Discordia
Bronze III
Level 44
God Stats
1W - 5L
1,402 SR
Queue Stats
1W - 7L
1,265 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
gimnat14
Izanami
15
6 / 4 / 7
11,125
695
12,236
10,401
3,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
milton103
Bacchus
16
9 / 0 / 9
12,726
795
12,605
13,637
19,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
yi22ya07
Poseidon
14
2 / 7 / 7
10,068
629
12,967
9,867
3,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ZeusAphroditeAthenaDanzaburouPersephone

VS

Bans
KaliArtemisScyllaHou YiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cachu123
Gilgamesh
13
3 / 7 / 7
9,604
600
7,246
21,011
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Hardacre311
Cthulhu
14
5 / 4 / 6
10,745
672
14,391
17,750
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
kyokchris
Discordia
12
3 / 7 / 7
9,424
589
4,577
8,807
2,665
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
11
11
Deaths
18
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cachu123
Gilgamesh
3
7
7
0.93
L
Cthulhu
Hardacre311
Cthulhu
5
4
6
2
W
Izanami
gimnat14
Izanami
6
4
7
2.38
L
Discordia
kyokchris
Discordia
3
7
7
0.93
W
Bacchus
milton103
Bacchus
9
0
9
13.5
W
Poseidon
yi22ya07
Poseidon
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,808
Damage
26,214
33,905
Taken
47,568
26,339
Mitigated
23,364
8,881
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cachu123
Gilgamesh
7,246
1,395
0
3,554
21,011
9,517
0
13,923
7,088
0
23,073
L
Cthulhu
Hardacre311
Cthulhu
14,391
753
675
3,459
17,750
11,182
0
7,049
10,701
38,605
0
W
Izanami
gimnat14
Izanami
12,236
8,201
0
2,097
10,401
3,492
2,121
6,902
3,499
0
64,559
L
Discordia
kyokchris
Discordia
4,577
273
637
641
8,807
2,665
260
4,908
3,899
11,925
0
W
Bacchus
milton103
Bacchus
12,605
691
683
5,679
13,637
19,808
0
6,682
6,955
22,221
0
W
Poseidon
yi22ya07
Poseidon
12,967
1,246
0
422
9,867
3,039
360
5,902
3,965
42,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,919
Gold Earned
29,773
181
Minions Killed
115
12
Camps Cleared
2
755,882
Distance Traveled
785,976
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,604
600
40
3
1
256,744
3
L
Cthulhu
10,745
672
51
3
0
278,782
7
W
Izanami
11,125
695
95
6
6
229,492
4
L
Discordia
9,424
589
24
2
1
250,450
2
W
Bacchus
12,726
795
20
1
1
277,193
3
W
Poseidon
10,068
629
66
4
5
249,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role