Player Matchup

Geb
Geb
Becket Raleigh
Geb
Level 29
God Stats
3W - 0L
1,769 SR
Queue Stats
73W - 84L
1,456 Elo+
Solo
Odin
Odin
BrNx CarRieR
Odin
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,612 Elo+
Solo
Merlin
Merlin
Brusome1
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 48L
1,574 Elo+
Solo
Skadi
Skadi
RenegadeWolf18
Skadi
Level 20
God Stats
6W - 1L
1,500 SR
Queue Stats
15W - 20L
1,360 Elo+
Solo
Thanatos
Thanatos
uDescendSmurf
Thanatos
Level 25
God Stats
2W - 0L
1,721 SR
Queue Stats
22W - 28L
1,469 Elo+
Solo
Team Averages
Level 26
1,598 SR
1,494 Elo+

VS

Team Averages
Level 24
1,464 SR
1,460 Elo+
Jing Wei
Jing Wei
PellegrinoPapi
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 21L
1,732 Elo+
Solo
Cthulhu
Cthulhu
StarGirl12345
Cthulhu
Level 29
God Stats
23W - 25L
1,439 SR
Queue Stats
100W - 109L
1,367 Elo+
Party 2
Anubis
Anubis
YungBloodMiho
Anubis
Level 22
God Stats
1W - 3L
1,450 SR
Queue Stats
1W - 3L
1,447 Elo+
Party 1
Medusa
Medusa
glitch021968
Medusa
Level 37
God Stats
1W - 1L
1,729 SR
Queue Stats
5W - 12L
1,355 Elo+
Party 1
Bakasura
Bakasura
meeeeeeeeeperson
Bakasura
Level 12
God Stats
0W - 3L
1,201 SR
Queue Stats
23W - 21L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
6,373
490
2,668
11,027
9,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
11 / 0 / 4
9,145
703
10,243
8,261
4,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Merlin
Brusome1
Merlin
11
2 / 3 / 3
6,902
531
3,265
6,482
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
6,110
470
2,392
6,184
1,407
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
uDescendSmurf
Thanatos
12
6 / 2 / 3
7,919
609
6,163
9,757
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
7 / 1 / 0
7,799
600
8,768
8,379
2,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
4
0 / 3 / 0
4,413
339
856
3,293
1,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 5 / 2
5,739
441
4,742
5,655
1,903
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
9
1 / 4 / 2
5,554
427
3,881
6,755
2,024
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 9 / 3
5,811
447
2,862
9,642
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
22
Kills
11
12
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
4
0.75
W
11
0
4
13
W
Merlin
Brusome1
Merlin
2
3
3
1.17
L
Jing Wei
7
1
0
7
W
2
3
2
1
L
Cthulhu
0
3
0
0
L
2
5
2
0.6
L
Medusa
1
4
2
0.5
L
1
9
3
0.28
W
Thanatos
uDescendSmurf
Thanatos
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,731
Damage
21,109
41,711
Taken
33,724
20,224
Mitigated
11,812
16,411
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,668
203
136
2,138
11,027
9,268
14
1,945
9,082
14,973
0
W
10,243
3,361
0
2,340
8,261
4,061
0
1,470
6,636
1,651
56,419
W
Merlin
Brusome1
Merlin
3,265
187
0
716
6,482
1,739
364
22
6,460
41,220
0
L
Jing Wei
8,768
6,987
0
2,857
8,379
2,843
0
2,520
5,859
0
50,481
W
2,392
762
0
685
6,184
1,407
432
1,651
4,533
0
27,798
L
Cthulhu
856
430
0
12
3,293
1,262
0
0
3,293
6,430
0
L
4,742
616
210
618
5,655
1,903
740
1,988
3,667
20,654
0
L
Medusa
3,881
1,121
0
986
6,755
2,024
514
1,486
5,269
0
22,498
L
2,862
2,059
0
1,140
9,642
3,780
946
759
8,883
0
17,679
W
Thanatos
uDescendSmurf
Thanatos
6,163
1,550
0
10,396
9,757
3,749
0
510
9,122
0
46,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,449
Gold Earned
29,316
354
Minions Killed
234
0
Camps Cleared
0
1,237,667
Distance Traveled
1,071,263
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,373
490
27
2
0
242,251
2
W
Odin
9,145
703
114
9
0
275,287
2
W
Merlin
6,902
531
79
6
0
224,619
1
L
Jing Wei
7,799
600
96
7
0
265,056
2
W
Skadi
6,110
470
51
4
0
213,130
3
L
Cthulhu
4,413
339
8
1
0
122,995
0
L
Anubis
5,739
441
37
3
0
208,014
2
L
Medusa
5,554
427
41
3
0
235,689
0
L
Bakasura
5,811
447
52
4
0
239,509
1
W
Thanatos
7,919
609
83
6
0
282,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role