Player Matchup

Artio
Artio
 
Artio
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Cerssida
Eset
Level 15
God Stats
0W - 1L
1,481 SR
Queue Stats
1W - 2L
1,504 Elo+
Party 2
Nemesis
Nemesis
Winterblume
Nemesis
Level 14
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 3L
1,504 Elo+
Party 2
Team Averages
Level 43
1,423 SR
1,503 Elo+

VS

Team Averages
Level 32
1,345 SR
1,357 Elo+
Cthulhu
Cthulhu
Delirium341
Cthulhu
Level 15
God Stats
4W - 4L
1,237 SR
Queue Stats
17W - 14L
1,401 Elo+
Solo
Ra
Ra
Kilivator
Ra
Level 21
God Stats
8W - 17L
1,451 SR
Queue Stats
47W - 79L
1,293 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Metonim
Tsukuyomi
Level 61
God Stats
5W - 7L
1,346 SR
Queue Stats
79W - 111L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 2 / 7
10,178
565
7,098
19,194
19,985
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
14
3 / 6 / 4
10,494
583
8,507
13,163
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Winterblume
Nemesis
13
4 / 7 / 5
10,899
606
6,254
16,537
5,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delirium341
Cthulhu
15
1 / 0 / 10
11,230
624
11,175
8,162
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
4 / 3 / 5
11,437
635
14,174
8,035
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Metonim
Tsukuyomi
16
10 / 6 / 4
12,972
721
15,966
17,990
6,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
9
Kills
15
15
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
2
7
2.75
L
Eset
3
6
4
0.83
W
Cthulhu
Delirium341
Cthulhu
1
0
10
6
W
4
3
5
2.17
W
Tsukuyomi
Metonim
Tsukuyomi
10
6
4
2
L
Nemesis
Winterblume
Nemesis
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,859
Damage
41,315
48,894
Taken
34,187
30,589
Mitigated
19,549
11,448
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,098
1,228
1,617
5,962
19,194
19,985
0
9,970
8,564
27,834
0
L
Eset
8,507
860
368
1,154
13,163
4,907
0
8,052
4,630
29,902
0
W
Cthulhu
Delirium341
Cthulhu
11,175
463
1,401
2,229
8,162
9,524
174
3,397
4,527
28,351
0
W
14,174
512
913
2,126
8,035
3,357
1,268
5,557
2,372
48,716
0
W
Tsukuyomi
Metonim
Tsukuyomi
15,966
4,299
0
5,587
17,990
6,668
0
7,429
10,219
0
60,669
L
Nemesis
Winterblume
Nemesis
6,254
2,090
0
2,347
16,537
5,697
0
6,348
9,869
0
23,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,571
Gold Earned
35,639
130
Minions Killed
184
4
Camps Cleared
12
870,746
Distance Traveled
962,916
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,178
565
24
1
2
311,295
3
L
Eset
10,494
583
63
4
1
277,891
3
W
Cthulhu
11,230
624
39
2
0
307,503
4
W
Ra
11,437
635
87
5
2
324,119
0
W
Tsukuyomi
12,972
721
58
3
10
331,294
2
L
Nemesis
10,899
606
43
2
1
281,560
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role