Player Matchup

Artio
Artio
A Wet Pipe
Artio
Level 68
God Stats
9W - 14L
1,512 SR
Queue Stats
111W - 155L
1,459 Elo+
Party 2
Izanami
Izanami
Fourler
Izanami
Level 121
God Stats
5W - 0L
1,776 SR
Queue Stats
615W - 586L
1,565 Elo+
Party 2
Chiron
Chiron
Qverdrive
Chiron
Level 126
God Stats
25W - 18L
1,592 SR
Queue Stats
217W - 218L
1,512 Elo+
Solo
Kumbhakarna
Kumbhakarna
YuryaBoi
Kumbhakarna
Level 102
God Stats
38W - 30L
1,545 SR
Queue Stats
390W - 362L
1,598 Elo+
Solo
Chang'e
Chang'e
mia182
Chang'e
Level 159
God Stats
8W - 1L
1,887 SR
Queue Stats
374W - 384L
1,551 Elo+
Solo
Team Averages
Level 115
1,663 SR
1,537 Elo+

VS

Team Averages
Level 123
1,548 SR
1,544 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
GRIS_ND
Sol
Level 109
God Stats
20W - 17L
1,607 SR
Queue Stats
156W - 126L
1,541 Elo+
Solo
Cthulhu
Cthulhu
Yumcchi
Cthulhu
Level 149
God Stats
0W - 2L
1,483 SR
Queue Stats
58W - 60L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
jklnu
Heimdallr
Level 135
God Stats
2W - 4L
1,512 SR
Queue Stats
12W - 16L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
twashpanda
Danzaburou
Level 100
God Stats
61W - 55L
1,635 SR
Queue Stats
315W - 256L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
4 / 5 / 6
8,338
556
6,866
17,214
9,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Fourler
Izanami
15
5 / 1 / 6
8,905
594
5,770
8,287
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Qverdrive
Chiron
13
9 / 2 / 6
8,527
568
13,055
11,264
4,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
YuryaBoi
Kumbhakarna
11
1 / 1 / 13
7,573
505
4,516
11,886
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
mia182
Chang'e
15
1 / 3 / 1
8,382
559
8,031
12,850
4,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
3 / 4 / 5
7,786
519
8,768
10,972
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
15
5 / 3 / 1
8,857
590
11,625
13,544
5,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Yumcchi
Cthulhu
11
1 / 5 / 1
6,495
433
7,948
9,936
9,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
jklnu
Heimdallr
11
1 / 3 / 3
6,990
466
7,843
9,895
3,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
twashpanda
Danzaburou
12
1 / 5 / 2
7,459
497
4,468
9,872
3,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
20
Kills
11
12
Deaths
20
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
5
1.38
W
Artio
4
5
6
1.4
W
Izanami
Fourler
Izanami
5
1
6
8
L
Sol
5
3
1
1.83
W
Chiron
Qverdrive
Chiron
9
2
6
6
L
Cthulhu
Yumcchi
Cthulhu
1
5
1
0.3
W
Kumbhakarna
YuryaBoi
Kumbhakarna
1
1
13
7.5
L
Heimdallr
jklnu
Heimdallr
1
3
3
0.83
W
Chang'e
mia182
Chang'e
1
3
1
0.5
L
Danzaburou
twashpanda
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,238
Damage
40,652
61,501
Taken
54,219
33,850
Mitigated
24,880
28,493
Healing
17,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,768
1,350
0
2,661
10,972
3,519
0
4,189
6,783
0
40,260
W
Artio
6,866
864
1,340
6,326
17,214
9,479
310
4,654
12,560
43,114
0
W
Izanami
Fourler
Izanami
5,770
3,073
0
3,440
8,287
2,555
157
1,541
6,746
0
70,326
L
Sol
11,625
3,753
0
8,823
13,544
5,205
1,128
8,581
4,963
58,410
7,451
W
Chiron
Qverdrive
Chiron
13,055
5,997
651
4,840
11,264
4,308
1,601
3,656
7,605
0
51,200
L
Cthulhu
Yumcchi
Cthulhu
7,948
214
306
505
9,936
9,767
0
2,855
7,081
27,511
0
W
Kumbhakarna
YuryaBoi
Kumbhakarna
4,516
1,055
875
3,574
11,886
12,617
122
3,423
8,463
10,011
0
L
Heimdallr
jklnu
Heimdallr
7,843
5,606
0
2,568
9,895
3,299
333
2,425
7,470
0
35,524
W
Chang'e
mia182
Chang'e
8,031
236
849
6,598
12,850
4,891
616
5,367
7,483
59,152
0
L
Danzaburou
twashpanda
Danzaburou
4,468
1,593
0
2,683
9,872
3,090
74
1,363
8,509
0
49,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,725
Gold Earned
37,587
417
Minions Killed
394
0
Camps Cleared
0
1,504,148
Distance Traveled
1,391,991
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,786
519
72
5
0
317,236
0
W
Artio
8,338
556
77
5
0
326,514
5
W
Izanami
8,905
594
123
8
0
277,242
6
L
Sol
8,857
590
110
7
0
249,512
1
W
Chiron
8,527
568
76
5
0
312,619
2
L
Cthulhu
6,495
433
49
3
0
293,372
2
W
Kumbhakarna
7,573
505
25
2
0
299,884
4
L
Heimdallr
6,990
466
69
5
0
258,644
0
W
Chang'e
8,382
559
116
8
0
287,889
3
L
Danzaburou
7,459
497
94
6
0
273,227
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role