Player Matchup

Terra
Terra
Gold V
 
Terra
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hou Yi
Hou Yi
Gold I
Cartofior2112
Hou Yi
Gold I
Level 79
God Stats
49W - 32L
1,641 SR
Queue Stats
115W - 114L
1,708 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Unnstopable
Tsukuyomi
Platinum V
Level 127
God Stats
7W - 2L
1,635 SR
Queue Stats
87W - 86L
1,721 MMR
Solo
Zeus
Zeus
Gold V
estellaris
Zeus
Gold V
Level 83
God Stats
24W - 14L
1,650 SR
Queue Stats
32W - 24L
1,683 MMR
Solo
Raijin
Raijin
Gold V
mamike
Raijin
Gold V
Level 157
God Stats
1W - 0L
1,624 SR
Queue Stats
49W - 46L
1,764 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,610 SR
1,675 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,460 SR
1,642 MMR
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold III
DuttyBreakdown
Ullr
Gold III
Level 160
God Stats
15W - 7L
1,517 SR
Queue Stats
122W - 108L
1,511 MMR
Party 1
Loki
Loki
Platinum III
INKRITAH
Loki
Platinum III
Level 45
God Stats
7W - 6L
1,290 SR
Queue Stats
103W - 105L
1,721 MMR
Solo
Guan Yu
Guan Yu
Gold I
ItsPandiita
Guan Yu
Gold I
Level 105
God Stats
2W - 2L
1,659 SR
Queue Stats
48W - 51L
1,600 MMR
Party 2
Scylla
Scylla
Gold III
totty2k02
Scylla
Gold III
Level 69
God Stats
0W - 4L
1,335 SR
Queue Stats
41W - 34L
1,878 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 1 / 10
9,909
472
5,397
16,278
21,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 6 / 7
11,169
532
16,313
17,014
5,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Unnstopable
Tsukuyomi
19
8 / 1 / 10
12,297
586
12,464
16,109
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 3 / 6
12,091
576
19,222
16,617
11,452
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
mamike
Raijin
19
5 / 4 / 10
11,924
568
14,792
12,865
5,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetMorgan Le FayTiamatAthenaPersephone

VS

Bans
GebOdinNemesisSobekGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 3 / 6
9,378
447
8,774
19,095
22,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 5 / 5
10,889
519
10,712
16,553
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
18
8 / 3 / 1
12,138
578
12,318
15,833
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
ItsPandiita
Guan Yu
16
0 / 6 / 2
9,654
460
5,932
21,754
21,701
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
totty2k02
Scylla
15
2 / 9 / 3
10,214
486
10,021
13,713
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
26
Kills
14
15
Deaths
26
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
10
6
L
Horus
 
Horus
1
3
6
1.33
W
3
6
7
1.08
L
3
5
5
1.1
L
Loki
8
3
1
2.83
L
Guan Yu
ItsPandiita
Guan Yu
0
6
2
0.17
W
Tsukuyomi
Unnstopable
Tsukuyomi
8
1
10
13
W
9
3
6
4
W
Raijin
mamike
Raijin
5
4
10
2.5
L
Scylla
totty2k02
Scylla
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,188
Damage
47,757
78,883
Taken
86,948
50,174
Mitigated
59,327
33,090
Healing
25,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,397
749
4,008
7,171
16,278
21,189
117
2,778
13,321
20,744
0
L
Horus
 
Horus
8,774
3,144
1,786
6,401
19,095
22,179
0
8,227
10,646
0
26,501
W
16,313
9,015
0
5,703
17,014
5,128
1,276
715
16,279
0
88,731
L
10,712
4,187
0
2,552
16,553
5,588
0
4,225
12,288
0
81,540
L
Loki
12,318
2,037
0
3,930
15,833
5,499
0
5,549
10,089
0
77,802
L
Guan Yu
ItsPandiita
Guan Yu
5,932
712
1,664
8,154
21,754
21,701
15
14,240
7,399
7,417
53,601
W
Tsukuyomi
Unnstopable
Tsukuyomi
12,464
2,705
0
10,012
16,109
6,909
1,740
2,137
13,885
0
98,657
W
19,222
4,999
0
3,504
16,617
11,452
940
2,704
13,821
80,293
0
W
Raijin
mamike
Raijin
14,792
870
0
2,692
12,865
5,496
1,536
2,118
10,583
87,661
0
L
Scylla
totty2k02
Scylla
10,021
487
0
583
13,713
4,360
0
6,330
7,115
60,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,390
Gold Earned
52,273
571
Minions Killed
583
0
Camps Cleared
0
2,038,274
Distance Traveled
2,036,317
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,909
472
28
1
0
427,999
5
L
Horus
9,378
447
34
2
0
415,299
4
W
Hou Yi
11,169
532
131
6
0
366,405
4
L
Ullr
10,889
519
156
7
0
397,353
1
L
Loki
12,138
578
131
6
0
471,743
5
L
Guan Yu
9,654
460
140
7
0
393,436
2
W
Tsukuyomi
12,297
586
136
6
0
505,806
5
W
Zeus
12,091
576
118
6
0
370,822
0
W
Raijin
11,924
568
158
8
0
367,242
10
L
Scylla
10,214
486
122
6
0
358,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role