Player Matchup

Odin
Odin
FailedTR
Odin
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
Gerbysmarket
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Kouvolanprisma
Gilgamesh
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
Tiio121
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
deerpa
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 41
1,457 SR
1,500 Elo+

VS

Team Averages
Level 60
1,508 SR
1,461 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Didios00
Hercules
Level 82
God Stats
6W - 5L
1,597 SR
Queue Stats
469W - 462L
1,498 Elo+
Party 3
Fenrir
Fenrir
EBL09
Fenrir
Level 28
God Stats
4W - 3L
1,715 SR
Queue Stats
51W - 58L
1,415 Elo+
Party 2
Anubis
Anubis
EinarTheDragon
Anubis
Level 35
God Stats
33W - 28L
1,249 SR
Queue Stats
143W - 169L
1,446 Elo+
Solo
Artemis
Artemis
WengaaLD
Artemis
Level 20
God Stats
10W - 10L
1,481 SR
Queue Stats
35W - 44L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
5
0 / 5 / 2
4,110
411
1,444
6,223
3,488
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 2
5,468
547
2,135
5,342
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Kouvolanprisma
Gilgamesh
7
2 / 6 / 0
5,355
536
2,182
7,736
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Tiio121
Raijin
5
0 / 6 / 2
4,146
415
2,276
5,147
1,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
8
0 / 3 / 1
5,056
506
2,817
5,149
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 0 / 3
6,532
653
3,851
4,164
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
Didios00
Hercules
10
4 / 1 / 7
6,345
635
3,601
6,365
4,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
EBL09
Fenrir
10
6 / 1 / 6
6,195
620
4,268
7,193
2,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 2
6,501
650
5,302
3,980
1,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
WengaaLD
Artemis
11
5 / 0 / 5
6,397
640
3,986
2,818
893
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
3
Kills
21
21
Deaths
3
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
3
3.5
W
Hercules
Didios00
Hercules
4
1
7
7.5
W
Fenrir
EBL09
Fenrir
6
1
6
9
W
4
1
2
5
L
Odin
0
5
2
0.2
L
1
1
2
2
L
Gilgamesh
Kouvolanprisma
Gilgamesh
2
6
0
0.33
L
Raijin
Tiio121
Raijin
0
6
2
0.17
W
Artemis
WengaaLD
Artemis
5
0
5
7.5
L
Ra
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,854
Damage
21,008
29,597
Taken
24,520
9,791
Mitigated
12,352
3,690
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,851
986
0
1,858
4,164
2,867
0
773
3,351
0
29,085
W
Hercules
Didios00
Hercules
3,601
587
57
1,507
6,365
4,560
0
1,354
4,961
1,720
18,433
W
Fenrir
EBL09
Fenrir
4,268
768
0
2,911
7,193
2,194
0
1,164
5,969
0
25,123
W
5,302
78
0
1,945
3,980
1,838
0
1,171
2,711
36,580
0
L
Odin
1,444
485
0
6
6,223
3,488
0
1,790
4,433
0
7,987
L
2,135
729
0
1,080
5,342
2,031
0
0
5,342
0
31,533
L
Gilgamesh
Kouvolanprisma
Gilgamesh
2,182
648
230
504
7,736
1,832
0
2,332
5,404
0
12,657
L
Raijin
Tiio121
Raijin
2,276
662
0
187
5,147
1,113
0
0
5,147
6,717
0
W
Artemis
WengaaLD
Artemis
3,986
2,434
0
1,260
2,818
893
0
383
2,435
0
34,496
L
Ra
2,817
533
103
1,580
5,149
1,327
0
1,294
3,855
24,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,135
Gold Earned
31,970
162
Minions Killed
305
0
Camps Cleared
0
931,254
Distance Traveled
980,356
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,532
653
69
7
0
209,286
1
W
Hercules
6,345
635
44
4
0
191,120
1
W
Fenrir
6,195
620
46
5
0
209,523
0
W
Anubis
6,501
650
76
8
0
180,561
0
L
Odin
4,110
411
11
1
0
175,091
1
L
Loki
5,468
547
61
6
0
206,458
0
L
Gilgamesh
5,355
536
19
2
0
193,778
2
L
Raijin
4,146
415
9
1
0
175,636
1
W
Artemis
6,397
640
70
7
0
189,866
1
L
Ra
5,056
506
62
6
0
180,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role