Player Matchup

King Arthur
King Arthur
EraLIAo
King Arthur
Level 32
God Stats
20W - 24L
1,488 SR
Queue Stats
102W - 111L
1,474 Elo+
Party 2
Anhur
Anhur
Kill_LeleBR
Anhur
Level 107
God Stats
0W - 5L
1,168 SR
Queue Stats
1,008W - 1,181L
1,423 Elo+
Solo
Anubis
Anubis
M1RROR_L1AN
Anubis
Level 43
God Stats
6W - 7L
1,458 SR
Queue Stats
111W - 138L
1,404 Elo+
Party 3
Khepri
Khepri
M1RROR_iFdxs-
Khepri
Level 45
God Stats
4W - 6L
1,483 SR
Queue Stats
213W - 209L
1,448 Elo+
Party 3
Arachne
Arachne
RBTBEE
Arachne
Level 88
God Stats
1W - 2L
1,772 SR
Queue Stats
96W - 83L
1,471 Elo+
Party 2
Team Averages
Level 63
1,474 SR
1,444 Elo+

VS

Team Averages
Level 72
1,498 SR
1,450 Elo+
Vulcan
Vulcan
 
Vulcan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
E_jeremias988
Ymir
Level 14
God Stats
7W - 4L
1,716 SR
Queue Stats
15W - 22L
1,406 Elo+
Party 1
Kali
Kali
TML_Thlomis
Kali
Level 156
God Stats
6W - 2L
1,636 SR
Queue Stats
116W - 114L
1,511 Elo+
Party 1
Sol
Sol
UpwindCoin041
Sol
Level 42
God Stats
1W - 2L
1,260 SR
Queue Stats
79W - 86L
1,520 Elo+
Solo
Izanami
Izanami
yShaDowZy
Izanami
Level 43
God Stats
4W - 4L
1,377 SR
Queue Stats
140W - 195L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EraLIAo
King Arthur
10
3 / 3 / 0
5,751
575
4,316
7,029
4,079
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 2 / 2
5,123
512
3,679
5,177
1,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
0 / 4 / 0
4,280
428
1,756
6,026
2,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 1 / 1
4,937
494
1,510
5,231
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
RBTBEE
Arachne
1
0 / 0 / 0
3,387
339
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
3 / 1 / 3
6,350
635
5,039
3,993
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 3
5,242
524
1,225
3,209
2,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 1 / 3
6,300
630
3,563
6,226
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 3
6,652
665
5,661
4,766
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
yShaDowZy
Izanami
10
0 / 2 / 1
5,517
552
1,883
5,620
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
10
10
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
3
4.5
W
1
0
3
2.5
L
King Arthur
EraLIAo
King Arthur
3
3
0
1
L
1
2
2
1
L
Anubis
0
4
0
0
L
1
1
1
1.5
L
Arachne
RBTBEE
Arachne
0
0
0
0
W
4
1
3
5.5
W
2
1
3
3.5
W
Izanami
yShaDowZy
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,261
Damage
17,371
23,463
Taken
23,814
10,646
Mitigated
8,322
4,598
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,039
1,868
0
1,616
3,993
1,019
334
1,079
2,914
34,182
0
W
1,225
157
45
435
3,209
2,036
0
277
2,932
13,809
0
L
King Arthur
EraLIAo
King Arthur
4,316
628
0
1,578
7,029
4,079
0
4,737
2,292
0
20,673
L
3,679
1,290
0
1,027
5,177
1,295
25
734
4,443
0
28,646
L
Anubis
1,756
136
0
980
6,026
2,330
0
3,358
2,668
17,870
0
L
1,510
166
0
1,013
5,231
2,942
0
2,574
2,657
15,766
0
L
Arachne
RBTBEE
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
3,563
1,816
0
2,702
6,226
2,350
0
904
5,322
0
34,371
W
5,661
1,992
0
1,955
4,766
1,762
970
344
4,422
28,515
4,626
W
Izanami
yShaDowZy
Izanami
1,883
1,047
0
815
5,620
1,155
0
662
4,958
0
36,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,478
Gold Earned
30,061
163
Minions Killed
312
0
Camps Cleared
0
754,816
Distance Traveled
982,663
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,350
635
75
8
0
197,648
1
W
Ymir
5,242
524
28
3
0
207,035
0
L
King Arthur
5,751
575
53
5
0
205,121
3
L
Anhur
5,123
512
49
5
0
182,318
1
L
Anubis
4,280
428
32
3
0
180,188
9
L
Khepri
4,937
494
29
3
0
185,771
1
L
Arachne
3,387
339
0
0
0
1,418
0
W
Kali
6,300
630
65
7
0
209,218
2
W
Sol
6,652
665
65
7
0
178,101
0
W
Izanami
5,517
552
79
8
0
190,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role