Player Matchup

Vamana
Vamana
AleksanderGray
Vamana
Level 160
God Stats
4W - 8L
1,347 SR
Queue Stats
770W - 725L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
BanG_Sleepy
Cthulhu
Level 145
God Stats
4W - 5L
1,707 SR
Queue Stats
415W - 386L
1,540 Elo+
Party 1
Neith
Neith
UniformMoss375
Neith
Level 69
God Stats
16W - 25L
1,389 SR
Queue Stats
126W - 163L
1,327 Elo+
Party 3
Tiamat
Tiamat
hydra97440
Tiamat
Level 145
God Stats
43W - 38L
1,575 SR
Queue Stats
536W - 485L
1,513 Elo+
Party 1
Ravana
Ravana
predator201212
Ravana
Level 104
God Stats
1W - 2L
1,490 SR
Queue Stats
487W - 532L
1,367 Elo+
Party 3
Team Averages
Level 125
1,502 SR
1,448 Elo+

VS

Team Averages
Level 86
1,524 SR
1,455 Elo+
Da Ji
Da Ji
 
Da Ji
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Alexrico03
Cerberus
Level 78
God Stats
4W - 1L
1,664 SR
Queue Stats
53W - 53L
1,533 Elo+
Party 2
Artemis
Artemis
Jade-Hase66
Artemis
Level 63
God Stats
5W - 2L
1,460 SR
Queue Stats
31W - 34L
1,314 Elo+
Solo
Nu Wa
Nu Wa
Nicols097
Nu Wa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 111L
1,533 Elo+
Party 2
Bacchus
Bacchus
WerDerBar
Bacchus
Level 101
God Stats
2W - 3L
1,494 SR
Queue Stats
65W - 67L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,693
550
4,951
9,624
9,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
BanG_Sleepy
Cthulhu
11
1 / 3 / 1
6,929
495
3,040
8,700
5,899
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 2 / 1
6,324
452
3,589
7,368
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
hydra97440
Tiamat
4
0 / 0 / 0
4,597
328
59
1,515
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 0
7,268
519
4,783
8,524
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 1 / 1
8,012
572
6,776
6,026
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Alexrico03
Cerberus
13
0 / 0 / 0
7,301
522
4,064
8,461
7,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Jade-Hase66
Artemis
10
2 / 2 / 2
6,892
492
5,284
7,567
2,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Nicols097
Nu Wa
16
0 / 0 / 1
9,094
650
6,900
3,227
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
WerDerBar
Bacchus
11
1 / 0 / 5
7,289
521
2,463
10,045
10,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
10
10
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
1
1
7.5
L
0
1
1
0.5
W
Cerberus
Alexrico03
Cerberus
0
0
0
0
L
Cthulhu
BanG_Sleepy
Cthulhu
1
3
1
0.5
W
Artemis
Jade-Hase66
Artemis
2
2
2
1.5
W
Nu Wa
Nicols097
Nu Wa
0
0
1
0.5
L
0
2
1
0.25
W
Bacchus
WerDerBar
Bacchus
1
0
5
3.5
L
Tiamat
hydra97440
Tiamat
0
0
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,422
Damage
25,487
35,731
Taken
35,326
21,848
Mitigated
23,606
12,630
Healing
9,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,776
1,190
0
381
6,026
2,883
14
466
5,560
0
30,434
L
4,951
1,753
0
3,664
9,624
9,589
180
4,635
4,859
0
46,977
W
Cerberus
Alexrico03
Cerberus
4,064
544
0
2,390
8,461
7,304
0
0
8,461
44,189
0
L
Cthulhu
BanG_Sleepy
Cthulhu
3,040
58
273
2,501
8,700
5,899
0
2,656
5,884
29,783
0
W
Artemis
Jade-Hase66
Artemis
5,284
2,241
517
1,851
7,567
2,384
561
1,250
6,317
0
37,693
W
Nu Wa
Nicols097
Nu Wa
6,900
413
91
1,481
3,227
999
30
45
3,168
79,083
0
L
3,589
1,242
0
3,950
7,368
2,186
0
1,517
5,711
0
33,631
W
Bacchus
WerDerBar
Bacchus
2,463
387
0
2,872
10,045
10,036
285
1,616
8,429
16,088
0
L
Tiamat
hydra97440
Tiamat
59
0
0
210
1,515
432
0
1,182
193
4,428
0
L
4,783
734
0
2,032
8,524
3,742
0
2,613
5,657
0
53,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,811
Gold Earned
38,588
336
Minions Killed
434
0
Camps Cleared
0
1,109,730
Distance Traveled
1,403,684
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,012
572
49
4
0
326,165
4
L
Vamana
7,693
550
97
7
0
258,594
3
W
Cerberus
7,301
522
126
9
0
278,404
2
L
Cthulhu
6,929
495
58
4
0
258,596
0
W
Artemis
6,892
492
73
5
0
228,702
1
W
Nu Wa
9,094
650
164
12
0
279,656
2
L
Neith
6,324
452
80
6
0
247,720
5
W
Bacchus
7,289
521
22
2
0
290,757
1
L
Tiamat
4,597
328
9
1
0
55,131
0
L
Ravana
7,268
519
92
7
0
289,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role