Player Matchup

Neith
Neith
IDC Style
Neith
Level 25
God Stats
1W - 0L
1,451 SR
Queue Stats
11W - 9L
1,593 Elo+
Solo
Ymir
Ymir
King_Doso
Ymir
Level 5
God Stats
3W - 0L
1,743 SR
Queue Stats
8W - 5L
1,508 Elo+
Solo
Nemesis
Nemesis
NothinButWaffles
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 119L
1,448 Elo+
Solo
Fenrir
Fenrir
PilarBubbles313
Fenrir
Level 27
God Stats
12W - 3L
1,658 SR
Queue Stats
229W - 150L
1,702 Elo+
Solo
Olorun
Olorun
mommyida
Olorun
Level 8
God Stats
2W - 0L
1,726 SR
Queue Stats
9W - 7L
1,612 Elo+
Solo
Team Averages
Level 14
1,616 SR
1,573 Elo+

VS

Team Averages
Level 20
1,476 SR
1,559 Elo+
Hercules
Hercules
AintItChief
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 62L
1,549 Elo+
Solo
Eset
Eset
DawnAkagawa
Eset
Level 14
God Stats
0W - 2L
1,224 SR
Queue Stats
3W - 6L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
MilLootSim
Baron Samedi
Level 23
God Stats
122W - 85L
1,671 SR
Queue Stats
138W - 122L
1,619 Elo+
Solo
Awilix
Awilix
dominick255
Awilix
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
19W - 39L
1,406 Elo+
Solo
Jing Wei
Jing Wei
victormulvihill
Jing Wei
Level 15
God Stats
2W - 9L
1,743 SR
Queue Stats
83W - 55L
1,770 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IDC Style
Neith
15
1 / 5 / 4
9,031
430
7,068
11,113
3,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
15
2 / 3 / 3
10,009
477
5,254
16,012
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 3 / 3
9,537
454
6,752
10,392
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
21 / 1 / 2
14,011
667
27,538
15,992
16,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
mommyida
Olorun
16
1 / 4 / 3
9,813
467
4,974
13,250
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AintItChief
Hercules
9
0 / 9 / 0
7,225
344
5,362
13,265
12,003
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 1
6,937
330
2,446
6,499
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
MilLootSim
Baron Samedi
14
6 / 5 / 0
9,381
447
9,793
14,475
7,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Awilix
14
2 / 8 / 3
8,898
424
4,070
17,259
6,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
18
8 / 2 / 0
11,458
546
20,939
21,680
8,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
29
Kills
16
16
Deaths
29
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
AintItChief
Hercules
0
9
0
0
L
0
5
1
0.1
W
Neith
IDC Style
Neith
1
5
4
0.6
W
Ymir
2
3
3
1.17
L
Baron Samedi
MilLootSim
Baron Samedi
6
5
0
1.2
W
4
3
3
1.83
W
21
1
2
22
L
Awilix
2
8
3
0.44
W
Olorun
mommyida
Olorun
1
4
3
0.63
L
Jing Wei
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,586
Damage
42,610
66,759
Taken
73,178
45,943
Mitigated
37,963
23,651
Healing
24,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AintItChief
Hercules
5,362
2,034
0
2,291
13,265
12,003
276
0
13,265
0
30,469
L
2,446
345
197
38
6,499
3,147
495
1,026
5,433
15,181
0
W
Neith
IDC Style
Neith
7,068
2,431
462
2,140
11,113
3,834
1,178
156
10,957
0
61,309
W
Ymir
5,254
1,557
0
3,308
16,012
16,171
160
1,126
14,886
20,191
0
L
Baron Samedi
MilLootSim
Baron Samedi
9,793
1,400
0
5,777
14,475
7,212
0
3,408
10,837
48,941
0
W
6,752
2,991
0
2,920
10,392
4,657
0
3,302
7,090
0
54,946
W
27,538
9,708
0
10,426
15,992
16,817
2,611
504
15,488
0
110,093
L
Awilix
4,070
1,439
0
4,228
17,259
6,719
0
998
16,127
0
51,665
W
Olorun
mommyida
Olorun
4,974
2,300
150
4,245
13,250
4,464
1,001
7,151
6,099
56,145
0
L
Jing Wei
20,939
18,090
0
11,917
21,680
8,882
2,410
4,392
17,288
0
106,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,401
Gold Earned
43,899
522
Minions Killed
447
0
Camps Cleared
0
1,740,044
Distance Traveled
1,557,360
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,225
344
63
3
0
239,734
2
L
Eset
6,937
330
30
1
0
343,073
0
W
Neith
9,031
430
120
6
0
331,282
1
W
Ymir
10,009
477
31
1
0
372,357
3
L
Baron Samedi
9,381
447
98
5
0
256,621
3
W
Nemesis
9,537
454
103
5
0
353,207
1
W
Fenrir
14,011
667
171
8
0
397,763
2
L
Awilix
8,898
424
86
4
0
381,009
1
W
Olorun
9,813
467
97
5
0
285,435
0
L
Jing Wei
11,458
546
170
8
0
336,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role