Player Matchup

Osiris
Osiris
BluEyesKannaDrgn
Osiris
Level 23
God Stats
8W - 9L
1,397 SR
Queue Stats
79W - 100L
1,408 Elo+
Party 1
Sol
Sol
Fr0zOne7015
Sol
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
TheSmoothSpruce
Bacchus
Level 25
God Stats
25W - 26L
1,521 SR
Queue Stats
68W - 80L
1,421 Elo+
Party 1
Team Averages
Level 17
1,473 SR
1,443 Elo+

VS

Team Averages
Level 99
1,598 SR
1,470 Elo+
Danzaburou
Danzaburou
Sinkarious
Danzaburou
Level 147
God Stats
9W - 2L
1,646 SR
Queue Stats
441W - 331L
1,671 Elo+
Party 2
Guan Yu
Guan Yu
SmilyDrop974790
Guan Yu
Level 143
God Stats
46W - 18L
1,647 SR
Queue Stats
1,270W - 993L
1,607 Elo+
Party 2
Ra
Ra
created of god
Ra
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 13L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 3
6,270
697
4,834
11,036
8,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 5 / 3
6,005
667
3,388
4,830
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 2 / 3
7,384
820
5,648
11,486
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sinkarious
Danzaburou
12
7 / 2 / 5
8,140
904
8,485
6,295
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 2 / 10
6,865
763
4,350
8,051
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
4 / 3 / 8
7,473
830
7,170
5,325
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
13
13
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
1
5
3
0.5
W
Danzaburou
Sinkarious
Danzaburou
7
2
5
4.75
W
2
2
10
3.5
L
4
2
3
2.75
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,870
Damage
20,005
27,352
Taken
19,671
19,837
Mitigated
9,101
6,211
Healing
6,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,834
1,133
0
2,048
11,036
8,028
0
3,189
7,482
0
13,925
L
3,388
846
0
501
4,830
1,221
0
1,458
3,288
11,686
0
W
Danzaburou
Sinkarious
Danzaburou
8,485
4,904
0
1,100
6,295
1,960
1,659
3,070
2,804
0
32,669
W
4,350
876
1,750
2,420
8,051
5,429
261
2,378
5,277
0
12,820
L
5,648
206
170
3,492
11,486
10,588
0
2,714
8,615
14,125
0
W
7,170
1,062
1,278
139
5,325
1,712
294
3,422
1,611
19,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,659
Gold Earned
22,478
55
Minions Killed
96
2
Camps Cleared
3
428,001
Distance Traveled
484,426
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,270
697
21
2
1
142,198
0
L
Sol
6,005
667
24
3
0
97,666
0
W
Danzaburou
8,140
904
58
6
3
155,200
2
W
Guan Yu
6,865
763
19
2
0
168,276
0
L
Bacchus
7,384
820
10
1
1
188,137
2
W
Ra
7,473
830
19
2
0
160,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role