Player Matchup

Ra
Ra
Dividius
Ra
Level 122
God Stats
1W - 2L
1,725 SR
Queue Stats
43W - 28L
1,693 Elo+
Party 1
Ravana
Ravana
SiLeNt NiGhT 64
Ravana
Level 132
God Stats
1W - 6L
1,372 SR
Queue Stats
396W - 366L
1,647 Elo+
Party 1
Khepri
Khepri
evergreeeeen
Khepri
Level 159
God Stats
16W - 10L
1,642 SR
Queue Stats
605W - 444L
1,779 Elo+
Party 2
Charybdis
Charybdis
lVlini
Charybdis
Level 156
God Stats
49W - 42L
1,717 SR
Queue Stats
543W - 396L
1,756 Elo+
Party 2
Fenrir
Fenrir
tylerbryant
Fenrir
Level 108
God Stats
8W - 8L
1,616 SR
Queue Stats
466W - 463L
1,569 Elo+
Solo
Team Averages
Level 135
1,614 SR
1,689 Elo+

VS

Team Averages
Level 125
1,579 SR
1,645 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CacnYvens
Ra
Level 152
God Stats
8W - 8L
1,534 SR
Queue Stats
231W - 205L
1,710 Elo+
Solo
Ullr
Ullr
DarkMantle
Ullr
Level 103
God Stats
11W - 10L
1,657 SR
Queue Stats
595W - 395L
1,689 Elo+
Solo
Bellona
Bellona
SPluton
Bellona
Level 66
God Stats
11W - 6L
1,559 SR
Queue Stats
22W - 15L
1,661 Elo+
Solo
Nike
Nike
Tàcø
Nike
Level 156
God Stats
7W - 4L
1,645 SR
Queue Stats
435W - 413L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,225
602
3,864
5,596
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 2
5,993
499
4,318
5,253
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
9
0 / 1 / 2
5,510
459
3,653
6,924
4,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
lVlini
Charybdis
12
1 / 0 / 1
6,506
542
4,198
5,241
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
8
1 / 4 / 0
5,863
489
4,250
9,358
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 0
6,596
550
4,910
4,711
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 1
6,322
527
1,601
5,187
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 1
6,661
555
4,155
5,924
1,768
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SPluton
Bellona
9
0 / 1 / 2
5,681
473
2,858
7,648
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
Tàcø
Nike
13
4 / 2 / 3
7,343
612
9,808
9,662
5,795
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
8
8
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
0
2
W
1
1
1
1.5
W
1
0
1
1.5
L
2
2
1
1.25
W
Bellona
SPluton
Bellona
0
1
2
1
L
0
1
2
1
W
Nike
Tàcø
Nike
4
2
3
2.75
L
Khepri
0
1
2
1
L
Charybdis
lVlini
Charybdis
1
0
1
1.5
L
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,283
Damage
23,332
32,372
Taken
33,132
14,642
Mitigated
16,105
15,338
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,910
186
0
1,483
4,711
1,318
0
1,268
3,321
44,277
0
W
1,601
426
664
3,327
5,187
1,494
0
751
4,436
40,111
0
W
4,155
1,447
0
1,610
5,924
1,768
0
1,263
4,494
0
52,664
L
3,864
552
673
1,972
5,596
2,109
0
2,936
2,351
52,364
0
W
Bellona
SPluton
Bellona
2,858
819
0
2,278
7,648
5,730
0
2,019
5,374
0
12,064
L
4,318
718
0
2,796
5,253
2,122
0
1,484
3,687
0
37,090
W
Nike
Tàcø
Nike
9,808
1,920
0
2,671
9,662
5,795
0
1,608
7,516
4,354
37,112
L
Khepri
3,653
386
1,220
1,739
6,924
4,472
0
1,671
5,030
10,438
0
L
Charybdis
lVlini
Charybdis
4,198
2,496
0
2,995
5,241
1,135
0
32
5,209
0
51,145
L
Fenrir
4,250
766
0
3,943
9,358
4,804
0
980
8,378
0
25,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
32,603
364
Minions Killed
423
0
Camps Cleared
0
1,131,239
Distance Traveled
1,215,530
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,596
550
101
8
0
210,694
4
W
Ra
6,322
527
99
8
0
251,047
1
W
Ullr
6,661
555
120
10
0
234,499
4
L
Ra
7,225
602
104
9
0
243,621
5
W
Bellona
5,681
473
21
2
0
265,991
5
L
Ravana
5,993
499
82
7
0
275,660
3
W
Nike
7,343
612
82
7
0
253,299
1
L
Khepri
5,510
459
8
1
0
239,988
2
L
Charybdis
6,506
542
105
9
0
216,050
2
L
Fenrir
5,863
489
65
5
0
155,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role