Player Matchup

Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver II
F4Z1T0
Hera
Silver II
Level 119
God Stats
3W - 5L
1,474 SR
Queue Stats
27W - 36L
1,181 MMR
Party 1
Awilix
Awilix
Silver III
MattAF10
Awilix
Silver III
Level 97
God Stats
2W - 2L
1,345 SR
Queue Stats
26W - 35L
1,188 MMR
Party 1
Sobek
Sobek
Silver IV
Rockusaa
Sobek
Silver IV
Level 126
God Stats
22W - 25L
1,576 SR
Queue Stats
110W - 133L
726 MMR
Solo
Hel
Hel
Silver III
Tmzs
Hel
Silver III
Level 108
God Stats
7W - 7L
1,711 SR
Queue Stats
316W - 318L
827 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,521 SR
1,084 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,557 SR
1,306 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze II
 
Ymir
Bronze II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
AMGTROLL
Apollo
Silver I
Level 126
God Stats
2W - 0L
1,675 SR
Queue Stats
28W - 37L
1,243 MMR
Party 2
Eset
Eset
Silver IV
EdsonCabral
Eset
Silver IV
Level 107
God Stats
72W - 52L
1,609 SR
Queue Stats
469W - 501L
787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 3 / 1
4,947
495
4,801
5,657
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
F4Z1T0
Hera
8
1 / 4 / 2
5,145
515
1,220
4,393
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
MattAF10
Awilix
9
1 / 2 / 1
5,117
512
1,314
6,225
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Rockusaa
Sobek
7
1 / 2 / 2
5,047
505
1,679
7,625
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
Tmzs
Hel
11
1 / 0 / 0
6,248
625
5,512
6,460
3,912
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
DanzaburouAthenaSetArtemisKhepri

VS

Bans
GebChaacMorgan Le FayUllrGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 0 / 3
5,854
585
3,470
6,001
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
 
Artio
10
0 / 1 / 0
5,311
531
3,522
9,146
5,689
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
 
Ymir
9
1 / 2 / 6
5,168
517
3,271
5,575
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
AMGTROLL
Apollo
10
3 / 1 / 2
5,791
579
3,779
4,245
1,192
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 2 / 6
5,528
553
6,402
4,640
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
11
11
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
1
0.83
W
Fenrir
 
Fenrir
5
0
3
6.5
W
Artio
 
Artio
0
1
0
0
W
Ymir
 
Ymir
1
2
6
2
W
Apollo
AMGTROLL
Apollo
3
1
2
4
W
2
2
6
2.5
L
Hera
F4Z1T0
Hera
1
4
2
0.5
L
Awilix
MattAF10
Awilix
1
2
1
0.75
L
Sobek
Rockusaa
Sobek
1
2
2
1
L
Hel
Tmzs
Hel
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,526
Damage
20,444
30,360
Taken
29,607
11,528
Mitigated
13,442
12,225
Healing
14,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,801
2,378
0
1,527
5,657
1,314
0
1,709
3,892
0
25,986
W
Fenrir
 
Fenrir
3,470
975
0
3,574
6,001
1,748
112
236
5,765
0
32,073
W
Artio
 
Artio
3,522
907
0
5,665
9,146
5,689
0
5,512
3,634
32,338
0
W
Ymir
 
Ymir
3,271
1,073
0
2,035
5,575
3,543
0
1,050
4,525
16,288
1,197
W
Apollo
AMGTROLL
Apollo
3,779
2,237
0
1,464
4,245
1,192
286
440
3,805
0
34,402
W
6,402
1,102
2
1,549
4,640
1,270
0
1,173
3,467
20,501
0
L
Hera
F4Z1T0
Hera
1,220
207
0
1,130
4,393
1,137
0
2,414
1,749
20,013
0
L
Awilix
MattAF10
Awilix
1,314
583
0
2,140
6,225
1,780
0
2,039
4,100
0
23,600
L
Sobek
Rockusaa
Sobek
1,679
59
0
2,281
7,625
3,385
0
2,864
4,623
7,805
0
L
Hel
Tmzs
Hel
5,512
1,084
0
5,147
6,460
3,912
0
3,509
2,951
41,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
27,652
266
Minions Killed
257
0
Camps Cleared
0
891,168
Distance Traveled
977,589
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,947
495
59
6
0
141,837
1
W
Fenrir
5,854
585
50
5
0
209,991
2
W
Artio
5,311
531
72
7
0
207,756
1
W
Ymir
5,168
517
33
3
0
185,535
1
W
Apollo
5,791
579
70
7
0
193,292
2
W
Eset
5,528
553
32
3
0
181,015
3
L
Hera
5,145
515
43
4
0
188,793
2
L
Awilix
5,117
512
52
5
0
199,084
7
L
Sobek
5,047
505
12
1
0
186,566
3
L
Hel
6,248
625
100
10
0
174,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role