Player Matchup

Hera
Hera
C0R34NO-D0S-34CM
Hera
Level 16
God Stats
1W - 3L
1,264 SR
Queue Stats
151W - 226L
1,269 Elo+
Party 1
Hun Batz
Hun Batz
FleX-LiPeSz
Hun Batz
Level 28
God Stats
11W - 8L
1,442 SR
Queue Stats
41W - 27L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
GuilhermeBRrj0
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
Toshyyyb
Charybdis
Level 28
God Stats
33W - 49L
1,348 SR
Queue Stats
71W - 86L
1,308 Elo+
Solo
Nemesis
Nemesis
yOrigens_
Nemesis
Level 16
God Stats
10W - 21L
1,336 SR
Queue Stats
190W - 293L
1,229 Elo+
Party 1
Team Averages
Level 19
1,378 SR
1,359 Elo+

VS

Team Averages
Level 16
1,449 SR
1,345 Elo+
Bakasura
Bakasura
Alguien07
Bakasura
Level 28
God Stats
11W - 6L
1,606 SR
Queue Stats
145W - 155L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Arthurdxd30
Cthulhu
Level 4
God Stats
3W - 2L
1,266 SR
Queue Stats
10W - 13L
1,096 Elo+
Solo
Anhur
Anhur
DeDes11
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Silver Fox4165
Jormungandr
Level 29
God Stats
40W - 39L
1,535 SR
Queue Stats
167W - 194L
1,445 Elo+
Solo
Thanatos
Thanatos
nomadez01
Thanatos
Level 17
God Stats
2W - 5L
1,340 SR
Queue Stats
3W - 7L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 6
10,082
458
11,518
11,277
3,618
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
FleX-LiPeSz
Hun Batz
19
6 / 4 / 6
11,274
512
16,542
15,313
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
GuilhermeBRrj0
Sun Wukong
9
1 / 11 / 6
7,146
325
3,069
15,950
12,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Toshyyyb
Charybdis
16
3 / 4 / 4
9,748
443
8,164
14,765
4,961
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
yOrigens_
Nemesis
12
1 / 10 / 5
8,196
373
5,926
16,367
6,144
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alguien07
Bakasura
20
14 / 2 / 2
13,810
628
17,530
23,293
15,641
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Arthurdxd30
Cthulhu
18
12 / 1 / 5
11,845
538
16,894
18,637
21,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
DeDes11
Anhur
9
0 / 14 / 5
7,479
340
1,242
12,460
3,188
Jormungandr
Silver Fox4165
Jormungandr
15
4 / 0 / 16
11,237
511
10,061
12,321
13,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
nomadez01
Thanatos
14
4 / 5 / 7
10,099
459
4,759
11,752
6,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
69
18
Kills
34
35
Deaths
22
27
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Alguien07
Bakasura
14
2
2
7.5
W
Cthulhu
Arthurdxd30
Cthulhu
12
1
5
14.5
L
7
6
6
1.67
W
Anhur
DeDes11
Anhur
0
14
5
0.18
L
Hun Batz
FleX-LiPeSz
Hun Batz
6
4
6
2.25
L
Sun Wukong
GuilhermeBRrj0
Sun Wukong
1
11
6
0.36
W
Jormungandr
Silver Fox4165
Jormungandr
4
0
16
12
L
Charybdis
Toshyyyb
Charybdis
3
4
4
1.25
W
Thanatos
nomadez01
Thanatos
4
5
7
1.5
L
Nemesis
yOrigens_
Nemesis
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,219
Damage
50,486
73,672
Taken
78,463
33,288
Mitigated
60,591
15,607
Healing
23,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Alguien07
Bakasura
17,530
11,672
0
10,500
23,293
15,641
479
1,709
21,497
0
120,919
W
Cthulhu
Arthurdxd30
Cthulhu
16,894
907
263
4,708
18,637
21,503
1,201
2,661
15,937
65,963
0
L
11,518
3,473
0
960
11,277
3,618
424
6,116
4,581
38,219
0
W
Anhur
DeDes11
Anhur
1,242
392
0
0
12,460
3,188
59
3,561
8,782
0
9,009
L
Hun Batz
FleX-LiPeSz
Hun Batz
16,542
4,708
0
4,896
15,313
5,972
163
3,461
11,284
0
98,892
L
Sun Wukong
GuilhermeBRrj0
Sun Wukong
3,069
777
0
1,029
15,950
12,593
505
3,956
10,982
0
13,368
W
Jormungandr
Silver Fox4165
Jormungandr
10,061
2,548
0
3,149
12,321
13,536
849
2,932
9,065
35,964
0
L
Charybdis
Toshyyyb
Charybdis
8,164
4,839
240
4,790
14,765
4,961
1,822
5,257
9,186
0
62,676
W
Thanatos
nomadez01
Thanatos
4,759
1,181
0
4,901
11,752
6,723
1,795
655
11,097
0
26,307
L
Nemesis
yOrigens_
Nemesis
5,926
3,360
0
3,692
16,367
6,144
927
6,362
8,688
0
28,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,446
Gold Earned
54,470
375
Minions Killed
402
0
Camps Cleared
0
1,889,657
Distance Traveled
1,941,736
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,810
628
185
8
0
494,314
1
W
Cthulhu
11,845
538
95
4
0
425,024
3
L
Hera
10,082
458
60
3
0
330,519
0
W
Anhur
7,479
340
13
1
0
253,067
2
L
Hun Batz
11,274
512
155
7
0
458,646
4
L
Sun Wukong
7,146
325
10
0
0
398,327
0
W
Jormungandr
11,237
511
54
2
0
394,233
1
L
Charybdis
9,748
443
97
4
0
347,351
0
W
Thanatos
10,099
459
55
3
0
375,098
0
L
Nemesis
8,196
373
53
2
0
354,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role