Player Matchup

Janus
Janus
Elrotas_510
Janus
Level 128
God Stats
1W - 1L
1,341 SR
Queue Stats
182W - 109L
1,651 Elo+
Party 1
Horus
Horus
GingerPickachu
Horus
Level 26
God Stats
7W - 5L
1,513 SR
Queue Stats
10W - 8L
1,496 Elo+
Solo
Cerberus
Cerberus
lacucharamordida
Cerberus
Level 14
God Stats
1W - 1L
1,536 SR
Queue Stats
2W - 3L
1,320 Elo+
Party 1
Team Averages
Level 56
1,463 SR
1,489 Elo+

VS

Team Averages
Level 100
1,404 SR
1,440 Elo+
Nemesis
Nemesis
JJ beaster
Nemesis
Level 84
God Stats
0W - 1L
1,259 SR
Queue Stats
8W - 6L
1,675 Elo+
Solo
Izanami
Izanami
equilibrium75
Izanami
Level 135
God Stats
9W - 17L
1,483 SR
Queue Stats
105W - 157L
1,324 Elo+
Party 2
Hel
Hel
magav11
Hel
Level 81
God Stats
30W - 25L
1,469 SR
Queue Stats
114W - 167L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 8
13,368
786
22,273
10,824
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 17
11,424
672
8,414
17,770
19,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 2 / 13
11,810
695
14,061
21,725
23,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JJ beaster
Nemesis
13
2 / 8 / 4
9,748
573
10,035
17,344
8,417
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
13
4 / 10 / 4
10,198
600
14,238
19,403
6,173
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
13
2 / 4 / 4
9,673
569
13,674
14,417
4,462
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
22
Kills
8
8
Deaths
22
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
2
8
8.5
W
3
4
17
2.88
L
Nemesis
JJ beaster
Nemesis
2
8
4
0.5
L
Izanami
4
10
4
0.6
W
6
2
13
6.25
L
Hel
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,748
Damage
37,947
50,319
Taken
51,164
46,619
Mitigated
19,052
15,966
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,273
1,436
0
831
10,824
3,584
1,389
3,607
7,217
78,657
0
W
8,414
3,074
3,606
4,617
17,770
19,895
480
3,617
14,153
0
16,983
L
Nemesis
JJ beaster
Nemesis
10,035
4,624
0
2,335
17,344
8,417
0
10,249
7,095
0
27,503
L
Izanami
14,238
9,400
0
2,903
19,403
6,173
134
15,876
3,527
0
35,160
W
14,061
1,361
0
6,912
21,725
23,140
440
6,986
14,739
29,930
0
L
Hel
13,674
411
4,146
4,711
14,417
4,462
186
10,775
3,642
38,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,602
Gold Earned
29,619
167
Minions Killed
155
9
Camps Cleared
5
925,119
Distance Traveled
869,129
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,368
786
110
6
6
312,691
2
W
Horus
11,424
672
15
1
3
316,239
4
L
Nemesis
9,748
573
40
2
4
314,347
4
L
Izanami
10,198
600
52
3
1
238,001
0
W
Cerberus
11,810
695
42
2
0
296,189
4
L
Hel
9,673
569
63
4
0
316,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role