Player Matchup

Thor
Thor
 
Thor
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hedashot
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,605 Elo+
Solo
Ratatoskr
Ratatoskr
PolishEmperor
Ratatoskr
Level 25
God Stats
43W - 29L
1,742 SR
Queue Stats
45W - 30L
1,725 Elo+
Solo
Olorun
Olorun
Sooty11
Olorun
Level 11
God Stats
4W - 6L
1,355 SR
Queue Stats
21W - 36L
1,404 Elo+
Party 2
Ao Kuang
Ao Kuang
zSpookyxMooN382
Ao Kuang
Level 65
God Stats
4W - 3L
1,413 SR
Queue Stats
264W - 300L
1,370 Elo+
Party 2
Team Averages
Level 25
1,502 SR
1,521 Elo+

VS

Team Averages
Level 30
1,552 SR
1,546 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DatPrettyMuhhh
Mulan
Level 59
God Stats
4W - 5L
1,527 SR
Queue Stats
102W - 99L
1,524 Elo+
Party 1
Agni
Agni
LordExodial
Agni
Level 24
God Stats
6W - 5L
1,385 SR
Queue Stats
248W - 217L
1,598 Elo+
Solo
Ymir
Ymir
Zerrox24
Ymir
Level 8
God Stats
3W - 3L
1,773 SR
Queue Stats
140W - 109L
1,562 Elo+
Party 1
Hades
Hades
guertta
Hades
Level 28
God Stats
19W - 13L
1,573 SR
Queue Stats
316W - 337L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 4 / 1
5,900
590
5,370
6,377
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Hedashot
Neith
4
0 / 3 / 0
3,796
380
416
4,084
783
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
PolishEmperor
Ratatoskr
9
2 / 0 / 0
5,161
516
1,970
3,846
1,676
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Olorun
Sooty11
Olorun
6
0 / 8 / 1
4,205
421
1,915
7,294
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
8
1 / 4 / 0
4,880
488
1,327
5,467
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 3 / 0
5,737
574
2,225
5,682
1,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 0 / 3
5,880
588
2,180
3,962
2,734
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
9 / 2 / 5
7,216
722
8,235
5,090
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
7
1 / 1 / 7
5,213
521
1,163
4,162
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
guertta
Hades
12
2 / 0 / 2
6,400
640
2,982
3,112
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
19
19
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
1
0.88
W
Medusa
 
Medusa
3
3
0
1
W
4
0
3
5.5
L
Neith
Hedashot
Neith
0
3
0
0
W
9
2
5
5.75
L
Ratatoskr
PolishEmperor
Ratatoskr
2
0
0
2
L
Olorun
Sooty11
Olorun
0
8
1
0.06
W
Ymir
1
1
7
4.5
W
Hades
guertta
Hades
2
0
2
3
L
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,998
Damage
16,785
27,068
Taken
22,008
7,808
Mitigated
9,206
4,958
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,370
1,685
0
1,030
6,377
2,090
0
2,363
3,899
0
31,214
W
Medusa
 
Medusa
2,225
877
0
500
5,682
1,537
482
532
5,110
0
35,039
W
2,180
550
0
1,711
3,962
2,734
0
214
3,748
0
25,510
L
Neith
Hedashot
Neith
416
191
0
324
4,084
783
10
1,695
2,320
0
5,601
W
8,235
1,436
0
1,804
5,090
1,314
0
1,487
3,603
34,789
0
L
Ratatoskr
PolishEmperor
Ratatoskr
1,970
650
0
1,968
3,846
1,676
0
1,665
2,181
0
21,647
L
Olorun
Sooty11
Olorun
1,915
1,109
0
474
7,294
1,616
0
4,016
3,124
11,759
0
W
Ymir
1,163
365
0
1,429
4,162
2,612
149
963
3,120
6,800
0
W
Hades
guertta
Hades
2,982
552
20
2,800
3,112
1,009
0
0
2,954
37,738
0
L
Ao Kuang
1,327
184
0
1,162
5,467
1,643
0
2,193
3,164
13,048
6,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,942
Gold Earned
30,446
179
Minions Killed
294
0
Camps Cleared
0
884,451
Distance Traveled
943,310
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,900
590
67
7
0
176,114
0
W
Medusa
5,737
574
61
6
0
163,924
0
W
Mulan
5,880
588
58
6
0
204,529
2
L
Neith
3,796
380
5
1
0
143,726
0
W
Agni
7,216
722
80
8
0
188,682
0
L
Ratatoskr
5,161
516
46
5
0
219,794
3
L
Olorun
4,205
421
21
2
0
153,168
1
W
Ymir
5,213
521
12
1
0
191,733
0
W
Hades
6,400
640
83
8
0
194,442
4
L
Ao Kuang
4,880
488
40
4
0
191,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role