Player Matchup

Merlin
Merlin
LostCezz
Merlin
Level 24
God Stats
1W - 0L
1,495 SR
Queue Stats
17W - 32L
1,281 Elo+
Solo
Anhur
Anhur
MiikasaAckerman
Anhur
Level 16
God Stats
4W - 3L
1,525 SR
Queue Stats
112W - 99L
1,525 Elo+
Solo
Yemoja
Yemoja
Rajuribeirox
Yemoja
Level 7
God Stats
2W - 1L
1,840 SR
Queue Stats
3W - 5L
1,329 Elo+
Solo
Nemesis
Nemesis
alcaponefnh
Nemesis
Level 27
God Stats
5W - 11L
1,359 SR
Queue Stats
130W - 143L
1,500 Elo+
Solo
Hachiman
Hachiman
кєуℓα
Hachiman
Level 13
God Stats
11W - 8L
1,500 SR
Queue Stats
82W - 58L
1,573 Elo+
Solo
Team Averages
Level 17
1,544 SR
1,442 Elo+

VS

Team Averages
Level 17
1,600 SR
1,484 Elo+
Agni
Agni
AgustinBirman98
Agni
Level 12
God Stats
2W - 2L
1,725 SR
Queue Stats
24W - 16L
1,593 Elo+
Solo
Jing Wei
Jing Wei
IPK KillerI
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,579 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kalzito
Cu Chulainn
Level 15
God Stats
14W - 12L
1,720 SR
Queue Stats
208W - 102L
1,640 Elo+
Solo
Discordia
Discordia
ZEKITO876
Discordia
Level 28
God Stats
12W - 10L
1,553 SR
Queue Stats
77W - 79L
1,474 Elo+
Solo
Thor
Thor
bim1011
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LostCezz
Merlin
10
0 / 2 / 2
6,005
400
2,651
8,208
2,563
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 6 / 0
8,332
555
7,501
12,970
4,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
9
1 / 4 / 1
6,716
448
1,574
7,754
4,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
alcaponefnh
Nemesis
15
4 / 3 / 3
8,336
556
9,005
14,123
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
кєуℓα
Hachiman
16
2 / 1 / 1
9,071
605
5,686
11,292
3,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 2
8,980
599
10,264
9,351
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
IPK KillerI
Jing Wei
12
0 / 2 / 1
7,086
472
4,947
7,012
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
Kalzito
Cu Chulainn
16
6 / 1 / 3
9,156
610
12,352
13,605
10,181
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
ZEKITO876
Discordia
13
3 / 1 / 4
7,757
517
9,862
5,803
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
bim1011
Thor
8
0 / 8 / 2
5,565
371
1,203
8,066
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
16
16
Deaths
13
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
7
1
2
8
L
Jing Wei
IPK KillerI
Jing Wei
0
2
1
0.25
L
Cu Chulainn
Kalzito
Cu Chulainn
6
1
3
7.5
W
Merlin
LostCezz
Merlin
0
2
2
0.5
W
5
6
0
0.83
W
Yemoja
1
4
1
0.38
L
Discordia
ZEKITO876
Discordia
3
1
4
5
W
Nemesis
alcaponefnh
Nemesis
4
3
3
1.83
L
Thor
bim1011
Thor
0
8
2
0.13
W
Hachiman
кєуℓα
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,417
Damage
38,628
54,347
Taken
43,837
20,419
Mitigated
19,694
16,676
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,264
887
66
3,801
9,351
3,908
0
1,837
7,514
62,874
7,453
L
Jing Wei
IPK KillerI
Jing Wei
4,947
3,335
0
938
7,012
1,978
355
0
7,012
0
42,717
L
Cu Chulainn
Kalzito
Cu Chulainn
12,352
1,846
0
4,508
13,605
10,181
0
126
13,479
4,868
57,053
W
Merlin
LostCezz
Merlin
2,651
171
0
1,275
8,208
2,563
1,117
6,205
1,443
24,055
0
W
7,501
3,579
0
3,602
12,970
4,671
524
898
12,072
0
49,530
W
Yemoja
1,574
257
873
518
7,754
4,122
337
5,918
1,342
16,427
0
L
Discordia
ZEKITO876
Discordia
9,862
534
0
2,183
5,803
1,787
0
1,487
4,316
43,209
0
W
Nemesis
alcaponefnh
Nemesis
9,005
3,923
0
5,146
14,123
5,409
0
5,192
8,791
0
69,812
L
Thor
bim1011
Thor
1,203
229
0
423
8,066
1,840
0
775
7,291
0
9,500
W
Hachiman
кєуℓα
Hachiman
5,686
2,809
0
5,262
11,292
3,654
916
1,506
9,786
0
71,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,460
Gold Earned
38,544
398
Minions Killed
409
0
Camps Cleared
0
1,376,967
Distance Traveled
1,431,638
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,980
599
112
7
0
327,263
0
L
Jing Wei
7,086
472
89
6
0
236,835
3
L
Cu Chulainn
9,156
610
121
8
0
335,705
0
W
Merlin
6,005
400
42
3
0
258,667
5
W
Anhur
8,332
555
88
6
0
244,413
6
W
Yemoja
6,716
448
36
2
0
243,171
0
L
Discordia
7,757
517
68
5
0
296,013
3
W
Nemesis
8,336
556
102
7
0
334,819
2
L
Thor
5,565
371
19
1
0
235,822
2
W
Hachiman
9,071
605
130
9
0
295,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role