Player Matchup

Cerberus
Cerberus
Gold V
BeastyMcGrizzle
Cerberus
Gold V
Level 150
God Stats
4W - 2L
1,583 SR
Queue Stats
61W - 72L
1,169 MMR
Party 1
Danzaburou
Danzaburou
Silver II
FiestyLobster
Danzaburou
Silver II
Level 147
God Stats
9W - 10L
1,481 SR
Queue Stats
96W - 102L
908 MMR
Party 1
Odin
Odin
Silver III
Lonewolf3115
Odin
Silver III
Level 89
God Stats
10W - 4L
1,682 SR
Queue Stats
530W - 519L
918 MMR
Solo
Sol
Sol
Silver III
NineLves
Sol
Silver III
Level 116
God Stats
3W - 2L
1,540 SR
Queue Stats
192W - 219L
917 MMR
Solo
Da Ji
Da Ji
Silver II
jank090404
Da Ji
Silver II
Level 160
God Stats
29W - 25L
1,558 SR
Queue Stats
647W - 664L
920 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,569 SR
966 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 72
1,451 SR
973 MMR
Ares
Ares
Silver III
Assassin_Osprey
Ares
Silver III
Level 111
God Stats
5W - 2L
1,592 SR
Queue Stats
242W - 260L
860 MMR
Solo
Agni
Agni
Silver III
DevotedPage5613
Agni
Silver III
Level 77
God Stats
3W - 4L
1,269 SR
Queue Stats
238W - 251L
851 MMR
Party 2
Hercules
Hercules
Bronze IV
JIT-Azzer
Hercules
Bronze IV
Level 65
God Stats
2W - 8L
1,481 SR
Queue Stats
39W - 71L
1,029 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Jaxco1973
Ao Kuang
Silver III
Level 55
God Stats
3W - 3L
1,476 SR
Queue Stats
54W - 78L
1,016 MMR
Solo
Chiron
Chiron
Silver I
YawningScimitar
Chiron
Silver I
Level 53
God Stats
0W - 6L
1,439 SR
Queue Stats
68W - 79L
1,108 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
15 / 1 / 14
12,378
589
20,233
22,001
24,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
FiestyLobster
Danzaburou
17
9 / 1 / 11
12,199
581
11,934
10,823
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 26
11,453
545
11,135
17,893
21,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
12 / 1 / 13
12,986
618
18,801
14,523
6,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
19
6 / 6 / 17
12,314
586
13,896
16,514
6,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatMorgan Le FayPersephoneAthenaSet

VS

Bans
GilgameshArtioGebPoseidonScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 4
8,614
410
6,255
24,532
23,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 11 / 1
9,125
435
14,028
17,936
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
JIT-Azzer
Hercules
12
0 / 7 / 3
7,740
369
3,806
20,739
14,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Jaxco1973
Ao Kuang
13
3 / 9 / 1
8,968
427
7,798
17,797
5,198
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 8 / 5
9,978
475
15,918
14,253
5,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
23
46
Kills
9
9
Deaths
46
81
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
11
4
0.18
W
Cerberus
15
1
14
22
L
3
11
1
0.32
W
Danzaburou
FiestyLobster
Danzaburou
9
1
11
14.5
L
Hercules
JIT-Azzer
Hercules
0
7
3
0.21
L
Ao Kuang
Jaxco1973
Ao Kuang
3
9
1
0.39
W
4
0
26
17
W
12
1
13
18.5
L
3
8
5
0.69
W
Da Ji
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,999
Damage
47,805
81,754
Taken
95,257
62,792
Mitigated
53,607
39,906
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,255
644
163
2,421
24,532
23,636
0
10,065
14,035
37,125
0
W
Cerberus
20,233
1,382
0
8,128
22,001
24,507
1,396
7,090
14,643
59,786
0
L
14,028
963
168
2,011
17,936
5,145
0
8,137
9,661
55,619
0
W
Danzaburou
FiestyLobster
Danzaburou
11,934
4,487
0
5,434
10,823
3,981
5,213
3,876
6,861
0
81,784
L
Hercules
JIT-Azzer
Hercules
3,806
1,015
0
6,910
20,739
14,550
0
9,350
10,642
0
31,709
L
Ao Kuang
Jaxco1973
Ao Kuang
7,798
2,159
0
4,984
17,797
5,198
0
6,354
11,024
43,115
0
W
11,135
1,791
968
9,625
17,893
21,584
384
5,276
12,503
12,197
28,386
W
18,801
4,858
0
10,685
14,523
6,204
2,413
6,438
7,795
90,182
9,273
L
15,918
4,652
887
2,113
14,253
5,078
468
6,139
7,921
0
50,273
W
Da Ji
13,896
1,872
0
5,066
16,514
6,516
0
6,618
9,766
0
91,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,330
Gold Earned
44,425
533
Minions Killed
349
0
Camps Cleared
0
2,011,435
Distance Traveled
1,788,085
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,614
410
56
3
0
355,957
3
W
Cerberus
12,378
589
102
5
0
424,434
0
L
Agni
9,125
435
70
3
0
338,665
0
W
Danzaburou
12,199
581
122
6
0
368,426
7
L
Hercules
7,740
369
63
3
0
400,999
0
L
Ao Kuang
8,968
427
69
3
0
325,067
1
W
Odin
11,453
545
61
3
0
440,589
10
W
Sol
12,986
618
128
6
0
382,568
2
L
Chiron
9,978
475
91
4
0
367,397
1
W
Da Ji
12,314
586
120
6
0
395,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role