Player Matchup

Eset
Eset
Císařlemurz
Eset
Level 120
God Stats
1W - 1L
1,222 SR
Queue Stats
100W - 84L
1,619 Elo+
Party 2
Mercury
Mercury
TurnedCorgi
Mercury
Level 88
God Stats
3W - 2L
1,605 SR
Queue Stats
147W - 112L
1,617 Elo+
Party 2
Nike
Nike
VIcE JoeT
Nike
Level 116
God Stats
9W - 7L
1,416 SR
Queue Stats
118W - 111L
1,618 Elo+
Party 2
Team Averages
Level 108
1,414 SR
1,618 Elo+

VS

Team Averages
Level 29
1,475 SR
1,298 Elo+
Hel
Hel
Huberschorsch
Hel
Level 23
God Stats
3W - 4L
1,385 SR
Queue Stats
13W - 22L
1,298 Elo+
Party 1
Horus
Horus
LoyalToadUser
Horus
Level 8
God Stats
1W - 3L
1,541 SR
Queue Stats
4W - 14L
1,298 Elo+
Party 1
Ne Zha
Ne Zha
ShiroMai
Ne Zha
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
8,995
818
5,267
5,588
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TurnedCorgi
Mercury
13
5 / 1 / 8
9,128
830
6,007
6,344
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
12
2 / 0 / 11
8,531
776
10,948
7,995
6,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,779
616
1,493
8,042
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 1
7,362
669
2,292
8,239
6,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
ShiroMai
Ne Zha
10
1 / 6 / 1
7,372
670
5,752
11,964
3,954
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
13
Kills
2
2
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
0
4
2
0.25
L
1
3
1
0.5
L
Ne Zha
ShiroMai
Ne Zha
1
6
1
0.25
W
Mercury
TurnedCorgi
Mercury
5
1
8
9
W
Nike
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,222
Damage
9,537
19,927
Taken
28,245
10,390
Mitigated
12,458
7,465
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,267
447
376
2,369
5,588
1,629
996
707
4,881
33,400
0
L
1,493
77
3,315
1,819
8,042
2,369
0
1,257
6,701
16,275
0
L
2,292
540
599
843
8,239
6,135
0
1,941
6,112
0
6,807
L
Ne Zha
ShiroMai
Ne Zha
5,752
1,014
0
414
11,964
3,954
0
1,845
10,011
0
29,591
W
Mercury
TurnedCorgi
Mercury
6,007
1,454
0
2,324
6,344
2,299
1,000
1,026
5,318
0
32,985
W
Nike
10,948
696
0
2,396
7,995
6,462
871
1,118
6,877
0
31,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,654
Gold Earned
21,513
148
Minions Killed
93
9
Camps Cleared
1
704,871
Distance Traveled
601,632
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,995
818
62
6
2
211,304
2
L
Hel
6,779
616
53
5
0
219,517
6
L
Horus
7,362
669
10
1
1
177,242
2
L
Ne Zha
7,372
670
30
3
0
204,873
4
W
Mercury
9,128
830
44
4
5
254,105
2
W
Nike
8,531
776
42
4
2
239,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role